Machine Gun
No finished gameplay description is recorded. See the effects and calculation details below.
- Cost
- No MP or LB cost
- Target
- One target
- Hits
- 4
Enemy or internal variant. Not a confirmed player-selectable ability.
Used by Enemies
- A-Type Magitek Armor+Listed in the enemy’s action pool
- AdrasteaReferenced by boss AI
- All-Terrain Magitek ArmorListed in the enemy’s action pool
- Cutting Edge Magitek WeaponReferenced by boss AI
- ElnathListed in the enemy’s action pool
- EpimetheusListed in the enemy’s action pool
- EuropaListed in the enemy’s action pool
- GanymedeListed in the enemy’s action pool
- GuardianReferenced by boss AI
- Heavy GunnerListed in the enemy’s action pool
- IoListed in the enemy’s action pool
- Lost SearcherListed in the enemy’s action pool
- Magitek ArmorListed in the enemy’s action pool
- Magitek WeaponListed in the enemy’s action pool
- OberonListed in the enemy’s action pool
- OmegaReferenced by boss AI
- Rogue Magitek WeaponListed in the enemy’s action pool
- SearcherListed in the enemy’s action pool
- Security EyeListed in the enemy’s action pool
- Shock TrooperListed in the enemy’s action pool
- TarvosListed in the enemy’s action pool
- Tunnel ArmorListed in the enemy’s action pool
- WatcherListed in the enemy’s action pool
Who can use it
No character or vision unlock is confirmed in the linked records.
Calculation details
Stored values for comparison and calculation. Power is a formula coefficient, not the final amount of damage or healing.
- Calculation
- Physical
- Power
- 12
- Base stagger
- 25
- Accuracy value
- 100
- Base critical chance
- 0%
- Hits
- 4
Hit shares: 25% / 25% / 25% / 25%. Power is divided across these hits.
Stored crit threshold: 1. The displayed chance accounts for the game’s floating random roll.
How battle mechanics work →

