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BESTIARY

Guardian

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 25 · BOSS
HP
10,000
MP
230
Stagger
1,000
Strength
340
Stamina
130
Magic
340
Spirit
130
Speed
79

80 EXP · 300 gil

Plan your approach

Recorded elemental weaknesses: Lightning

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire0%
Ice0%
Wind0%
Earth0%
Lightning−50%
Water0%
Light0%
Dark0%

Status resistance

Poison100%
Blind100%
Sleep100%
Silence100%
Paralysis100%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow50%
Strength down50%
Stamina down50%
Magic down50%
Spirit down50%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

RareHi-Potion3.33%

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Chooses random ordinary attacks and appends charging actions when Guardian’s remaining Break gauge falls to half.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
Normal attacks before fully chargingUse Machine Gun (about 8%) or Laser (about 33%) or Atomic Ray (25%) or Missile (about 33%).
While Guardian’s Break gauge is at 50% or lessAfter Guardian’s normal attack, use Charge Wave Cannon to start charging, then Charge Wave Cannon when fully charged.
After charging twiceUse Wave Cannon instead of the next normal attack. Guardian must charge again before repeating the burst.
HP reaches 50% or lessPermanently reduce the charge requirement from two to one.

Pattern Changes

  • Interrupting Guardian’s action clears the charges.

Combat Actions

NonePhysicalSingle Target12410025—
  • Normal attacks before fully charging
—
LightMagicSingle Target18110025—
  • Normal attacks before fully charging
—
FirePhysicalSingle Target24110025—
  • Normal attacks before fully charging
—
NonePhysicalSingle TargetTarget Max HPRatio—110025—
  • Normal attacks before fully charging

Deals damage based on the target’s maximum HP.

NoneMagicAoE36150012—
  • After charging twice
—
None—Self—————
  • While Guardian’s Break gauge is at 50% or less

Charge Wave Cannon.

None—Self—————
  • While Guardian’s Break gauge is at 50% or less

Fires Wave Cannon at the end of the next turn.

Traits & Passives

Readies a special skill when stagger gauge is reduced.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 406,
  "table": "DT_UnitParameter",
  "row": "ガーディアン",
  "offset": 175715,
  "faceIconId": 406,
  "dropNormalRate": 8,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9904
  ]
}