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BESTIARY

Adrastea

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 16 · BOSS
HP
25,000
MP
500
Stagger
800
Strength
180
Stamina
110
Magic
180
Spirit
110
Speed
80

2,250 EXP · 3,000 gil

Plan your approach

Recorded elemental weaknesses: Lightning, Water

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire0%
Ice0%
Wind0%
Earth0%
Lightning−50%
Water−50%
Light0%
Dark0%

Status resistance

Poison100%
Blind80%
Sleep80%
Silence80%
Paralysis80%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow30%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Uses a repeating three-action pattern, with extra charging actions once Adrastea’s remaining Break gauge falls to half.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
Normal three-action cycleUse Machine Gun (40%) or Missile (60%), then Flash Bomb (40%) or Fira (60%), then Atomic Ray (60%) or Flame Thrower (40%); repeat.
While Adrastea’s Break gauge is at 50% or lessAfter Adrastea’s normal attack, use Charge Wave Cannon to start charging, then Charge Wave Cannon when fully charged.
After charging twiceUse Wave Cannon instead of the next normal attack. Adrastea must charge again before repeating the burst.
HP reaches 40% or lessThe charge requirement permanently drops from two to one.

Pattern Changes

  • Interrupting Adrastea’s action clears Adrastea’s stored charges.

Combat Actions

NonePhysicalSingle Target12410025—
  • Normal three-action cycle
—
NonePhysicalSingle TargetTarget Max HPRatio—110025—
  • Normal three-action cycle

Deals damage based on the target’s maximum HP.

NonePhysicalAoE6110012—
  • Normal three-action cycle
Effects: Accuracy Variation. Open the ability for details.
FireMagicAoE1821001415 MP
  • Normal three-action cycle

Deal fire-type magic damage.

FirePhysicalSingle Target24110025—
  • Normal three-action cycle
—
FirePhysicalSingle Target18310025—
  • Normal three-action cycle
—
None—Self—————
  • While Adrastea’s Break gauge is at 50% or less

Charge Wave Cannon.

NoneMagicAoE36150012—
  • After charging twice
—
None—Self—————
  • While Adrastea’s Break gauge is at 50% or less

Fires Wave Cannon at the end of the next turn.

Traits & Passives

Readies a special skill when stagger gauge is reduced.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 407,
  "table": "DT_UnitParameter",
  "row": "アドラステア",
  "offset": 176303,
  "faceIconId": 407,
  "dropNormalRate": 1,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9016
  ]
}