Spoilers: enemy names, artwork and rewardsIncludes content beyond the demo. Open to view the bestiary; close to hide it.
All monstersAlluvion
2 recorded variants. Select a variant to see its own stats, artwork and rewards.

- HP
- 48,000
- MP
- 999
- Stagger
- 850
- Strength
- 280
- Stamina
- 180
- Magic
- 240
- Spirit
- 180
- Speed
- 103
6,300 EXP · 7,500 gil
Element resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Summons allies, follows a set attack pattern, then uses a finishing attack that changes with the number of surviving allies.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| Opening five-action cycle at HP at least 50% | Use Prism cores formed!; use Watera (about 46%) or Thundara (about 38%) or Gravity (about 15%); use The Divine Signet; use Watera (about 46%) or Thundara (about 38%) or Gravity (about 15%); perform the finishing attack. |
| Below 50% HP | Use a four-action cycle: Prism cores formed!; Waterga (40%) or Maelstrom (60%); The Divine Signet; finishing attack. |
| When Alluvion’s finishing attack is due with allied units still present | Use Prism cores absorbed!, followed by Graceful Deluge with one surviving ally, Graceful Deluge with two, or Graceful Deluge with three. |
| When Alluvion’s finishing attack is due while alone | Replace the payoff with Prism cores formed! in the early phase or Prism cores formed! in the late phase, restarting the cycle. |
Pattern Changes
- Break can interrupt Alluvion’s summon-and-finish pattern. On recovery, Alluvion restarts according to whether Alluvion’s allies are still alive.
Fight Details
- When Alluvion first drops below 50% HP, Alluvion goes straight to Alluvion’s finishing attack if allies survive, or summons if Alluvion is alone.
Combat Actions
| None | Magic | Single Target | 12 | 2 | 100 | 25 | — | Basic attack. | — | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| Magic | AoE | 18 | 2 | 100 | 14 | 15 MP |
| Deal water-type magic damage. | ||
| Magic | AoE | 18 | 2 | 100 | 14 | 15 MP |
| Deal lightning-type magic damage. | ||
| None | Magic | Single TargetTarget Cur HPRatio | — | 1 | 500 | 0 | 25 MP |
| Reduce the current HP of an enemy by a set percentage. | |
| None | — | Single Target | — | — | — | — | — |
| Effects: Automatic Skill · Berserk. Open the ability for details. | |
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal water-type magic damage. | ||
| Magic | AoE | 24 | 1 | 100 | 12 | — |
| — | ||
| None | — | AoE | — | — | — | — | — |
| Effects: Instant Death. Open the ability for details. | |
| None | — | Self | — | — | — | — | — |
| Call 3 water energy entities. | |
| None | — | Self | — | — | — | — | — |
| Call 5 water energy entities. | |
| None | — | Self | — | — | — | — | — | Listed in the game files; no trigger was found in this AI. | — | |
| Magic | AoE | 12 | 3 | 500 | 12 | — |
| Effects: Parameter Continuous Variation. Open the ability for details. | ||
| Magic | AoE | 30 | 3 | 500 | 12 | — |
| Effects: Parameter Continuous Variation. Open the ability for details. | ||
| Magic | AoE | 42 | 3 | 500 | 12 | — |
| Effects: Parameter Continuous Variation. Open the ability for details. |
Traits & Passives
Power of special skill increases with each prism core.
Counter when KO’dCounterattacks when KO’d.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 411,
"table": "DT_UnitParameter",
"row": "水華のヴェリアス",
"offset": 178075,
"faceIconId": 411,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9061
]
}
