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BESTIARY

Odin’s Shadow

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Monster portrait
Portrait · full sprite not yet reconstructed
LEVEL 45 · BOSS
HP
175,000
MP
100
Stagger
1,500
Strength
530
Stamina
350
Magic
530
Spirit
350
Speed
300

22,000 EXP · 16,500 gil

Plan your approach

Recorded elemental weaknesses: Lightning

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire0%
Ice0%
Wind0%
Earth0%
Lightning−50%
Water0%
Light0%
Dark0%

Status resistance

Poison100%
Blind80%
Sleep100%
Silence100%
Paralysis100%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow30%
Strength down50%
Stamina down50%
Magic down50%
Spirit down50%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalItem 25002100%
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Builds up to Odin’s Shadow’s stance, then repeatedly uses stronger finishing attacks. Lower HP speeds this up; weakness hits and magic while Odin’s Shadow is Slowed can delay the buildup.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
Before the stance: normal attack pattern steps 1 → 2 → 3 → 4Choose from Clobber (40%) or Stab (60%) → 70% Body Slam / 30% Sleep Slash → choose from Paralysis Slash (60%) or Flurry (40%) → 60% random choice from Clobber (40%) or Stab (60%), 28% Body Slam, 12% Sleep Slash.
While building toward Odin’s Shadow’s stanceOn the first attack of each pair, add 1 to Odin’s Shadow’s buildup at HP 70% or above, or 2 below 70%. Odin’s Shadow uses Odin’s Shadow’s normal attack while building.
The next first attack of a pair after buildup reaches 5Use Protect and enter Odin’s Shadow’s stance. Start a second buildup at 1.
While in Odin’s Shadow’s stanceOn the first attack of each pair, add 1 to the second buildup at HP 50% or above, or 2 below 50%.
The next first attack of a pair after the second buildup reaches 4Use Zantetsuken and begin the repeated finishing attacks.
First attacks of later pairsUse Zantetsuken once, Zantetsuken twice, Zantetsuken twice, Zantetsuken twice, then Zantetsuken from then on.
Odin’s Shadow’s other attacks during and after the stanceDuring the stance, alternate the earlier normal attacks with Protect → Shell → Bravery → Sundering Wind. Once the finishing attacks begin, use this four-move sequence between finishers.

Pattern Changes

  • After taking physical damage with a weakness hit five times, or taking magic damage four times while an enemy has Slow, retaliate with Gungnir and reduce the current buildup by 1. Start counting again. This reaction requires Odin to be standing, rather than staggered.
  • After recovering from a stagger, clear the accumulated hit counts and skip the next buildup increase. Progress toward the stance and finishing attacks is otherwise retained.

Combat Actions

NonePhysicalSingle Target12110025—Listed as the replacement attack when Silence prevents a spell.—
NonePhysicalSingle Target18110025—
  • Before the stance: normal attack pattern steps 1 → 2 → 3 → 4
—
NonePhysicalSingle Target34110025—
  • Before the stance: normal attack pattern steps 1 → 2 → 3 → 4

Deal physical damage.

NonePhysicalSingle Target48150025—Used in the special responses described above.

Deal physical damage.

NonePhysicalAoE36150012—
  • First attacks of later pairs

Deals physical damage with a chance to inflict Instant Death.

NonePhysicalSingle Target18110025—
  • Before the stance: normal attack pattern steps 1 → 2 → 3 → 4
Effects: Automatic Skill. Open the ability for details.
NonePhysicalAoE18110012—
  • Before the stance: normal attack pattern steps 1 → 2 → 3 → 4
—
NonePhysicalSingle Target1218025—
  • Before the stance: normal attack pattern steps 1 → 2 → 3 → 4

A physical attack with slightly reduced accuracy that inflicts Paralysis.

NonePhysicalSingle Target18110025—
  • Before the stance: normal attack pattern steps 1 → 2 → 3 → 4
Effects: Automatic Skill. Open the ability for details.
NonePhysicalAoE16150012—
  • The next first attack of a pair after the second buildup reaches 4
  • First attacks of later pairs

Deals minimal physical damage with a chance to inflict Instant Death.

NonePhysicalAoE24150012—
  • First attacks of later pairs

Deals minor physical damage with a chance to inflict Instant Death.

NonePhysicalAoE48150012—
  • First attacks of later pairs

Deals major physical damage with a chance to inflict Instant Death.

NonePhysicalAoE60150012—
  • First attacks of later pairs

Deals physical damage described as a guaranteed kill, with a chance to inflict Instant Death. Source wording.

NoneMagicSingle Target——100255 MP
  • The next first attack of a pair after buildup reaches 5
  • Odin’s Shadow’s other attacks during and after the stance

Increase physical defense of an ally.

NoneMagicSingle Target——100255 MP
  • Odin’s Shadow’s other attacks during and after the stance

Increase magic defense of an ally.

NoneMagicSingle Target——100256 MP
  • Odin’s Shadow’s other attacks during and after the stance

Increase physical attack of an ally.

None—AoE—————
  • Odin’s Shadow’s other attacks during and after the stance

Deshell and Deprotect.

Traits & Passives

The death knell starts to toll when Concentrate is used.

Counterattacks when hit with physical attacks of its elemental weakness a fixed amount of times.

When inflicted with Slow, counterattacks after taking a fixed amount of magic damage.

Devastating though the counterattacks might be, they delay doom.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 456,
  "table": "DT_UnitParameter",
  "row": "オーディン_BOSS",
  "offset": 207257,
  "faceIconId": 456,
  "dropNormalRate": 1,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9913
  ]
}