Spoilers: enemy names, artwork and rewardsIncludes content beyond the demo. Open to view the bestiary; close to hide it.
All monstersOdin’s Shadow
1 recorded variant. Select a variant to see its own stats, artwork and rewards.

- HP
- 175,000
- MP
- 100
- Stagger
- 1,500
- Strength
- 530
- Stamina
- 350
- Magic
- 530
- Spirit
- 350
- Speed
- 300
22,000 EXP · 16,500 gil
Element resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Builds up to Odin’s Shadow’s stance, then repeatedly uses stronger finishing attacks. Lower HP speeds this up; weakness hits and magic while Odin’s Shadow is Slowed can delay the buildup.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| Before the stance: normal attack pattern steps 1 → 2 → 3 → 4 | Choose from Clobber (40%) or Stab (60%) → 70% Body Slam / 30% Sleep Slash → choose from Paralysis Slash (60%) or Flurry (40%) → 60% random choice from Clobber (40%) or Stab (60%), 28% Body Slam, 12% Sleep Slash. |
| While building toward Odin’s Shadow’s stance | On the first attack of each pair, add 1 to Odin’s Shadow’s buildup at HP 70% or above, or 2 below 70%. Odin’s Shadow uses Odin’s Shadow’s normal attack while building. |
| The next first attack of a pair after buildup reaches 5 | Use Protect and enter Odin’s Shadow’s stance. Start a second buildup at 1. |
| While in Odin’s Shadow’s stance | On the first attack of each pair, add 1 to the second buildup at HP 50% or above, or 2 below 50%. |
| The next first attack of a pair after the second buildup reaches 4 | Use Zantetsuken and begin the repeated finishing attacks. |
| First attacks of later pairs | Use Zantetsuken once, Zantetsuken twice, Zantetsuken twice, Zantetsuken twice, then Zantetsuken from then on. |
| Odin’s Shadow’s other attacks during and after the stance | During the stance, alternate the earlier normal attacks with Protect → Shell → Bravery → Sundering Wind. Once the finishing attacks begin, use this four-move sequence between finishers. |
Pattern Changes
- After taking physical damage with a weakness hit five times, or taking magic damage four times while an enemy has Slow, retaliate with Gungnir and reduce the current buildup by 1. Start counting again. This reaction requires Odin to be standing, rather than staggered.
- After recovering from a stagger, clear the accumulated hit counts and skip the next buildup increase. Progress toward the stance and finishing attacks is otherwise retained.
Combat Actions
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — |
| — | |
| None | Physical | Single Target | 34 | 1 | 100 | 25 | — |
| Deal physical damage. | |
| None | Physical | Single Target | 48 | 1 | 500 | 25 | — | Used in the special responses described above. | Deal physical damage. | |
| None | Physical | AoE | 36 | 1 | 500 | 12 | — |
| Deals physical damage with a chance to inflict Instant Death. | |
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — |
| Effects: Automatic Skill. Open the ability for details. | |
| None | Physical | AoE | 18 | 1 | 100 | 12 | — |
| — | |
| None | Physical | Single Target | 12 | 1 | 80 | 25 | — |
| A physical attack with slightly reduced accuracy that inflicts Paralysis. | |
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — |
| Effects: Automatic Skill. Open the ability for details. | |
| None | Physical | AoE | 16 | 1 | 500 | 12 | — |
| Deals minimal physical damage with a chance to inflict Instant Death. | |
| None | Physical | AoE | 24 | 1 | 500 | 12 | — |
| Deals minor physical damage with a chance to inflict Instant Death. | |
| None | Physical | AoE | 48 | 1 | 500 | 12 | — |
| Deals major physical damage with a chance to inflict Instant Death. | |
| None | Physical | AoE | 60 | 1 | 500 | 12 | — |
| Deals physical damage described as a guaranteed kill, with a chance to inflict Instant Death. Source wording. | |
| None | Magic | Single Target | — | — | 100 | 25 | 5 MP |
| Increase physical defense of an ally. | |
| None | Magic | Single Target | — | — | 100 | 25 | 5 MP |
| Increase magic defense of an ally. | |
| None | Magic | Single Target | — | — | 100 | 25 | 6 MP |
| Increase physical attack of an ally. | |
| None | — | AoE | — | — | — | — | — |
| Deshell and Deprotect. |
Traits & Passives
The death knell starts to toll when Concentrate is used.
Counterattacks when hit with physical attacks of its elemental weakness a fixed amount of times.
When inflicted with Slow, counterattacks after taking a fixed amount of magic damage.
Devastating though the counterattacks might be, they delay doom.
Double Action (unlimited)Allows two actions.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 456,
"table": "DT_UnitParameter",
"row": "オーディン_BOSS",
"offset": 207257,
"faceIconId": 456,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9913
]
}
