All skills
Limit Burst · Ice

Transient Rite

Deal Ice physical damage to all enemies. Damage increases by 50% if target is staggered.

Cost
200 LB
Target
A target group
Hits
12
Base power × (1 + effective level / 15). Adds +50% damage against staggered targets; this adds to Hone’s +40% in the damage-bonus sum.

Who can use it

Character abilities unlock by level. Vision requirements are listed with each source.

Calculation details

Stored values for comparison and calculation. Power is a formula coefficient, not the final amount of damage or healing.

Calculation
Physical
Power
33
Base stagger
35
Accuracy value
500
Base critical chance
1%
Hits
12

Hit shares: 15% / 5% / 5% / 5% / 5% / 5% / 5% / 5% / 5% / 15% / 15% / 15%. Power is divided across these hits.

Stored crit threshold: 2. The displayed chance accounts for the game’s floating random roll.

How battle mechanics work →
Technical effect records · 2 records

Developer effect names and raw parameters are kept here for reference. Read the description and equip requirements above for gameplay use.

Damage MultiplierEffect 12105
100% base application1 turn / action countSelf
Parameters and trigger data

Timing: Damage Calculation On Break · Passive trigger: None · Activation: 100%

Raw parameters depend on the effect type. The ability description provides the interpreted behavior.

[50,0,-1,0,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1]
Mul Base Skill By LevelEffect 12966
100% base application1 turn / action countSelf
Parameters and trigger data

Timing: None · Passive trigger: None · Activation: 100%

Raw parameters depend on the effect type. The ability description provides the interpreted behavior.

[1500,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]
Source data (English labels)

Installed demo build 24032336. Names, descriptions and developer labels are presented in English. Original extraction records remain in the local analysis folder. Numeric effects are unchanged; behavior requiring native-code tracing may remain unverified.

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  "row": "Transient Rite [402030]",
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  "parameterVariationType": 1,
  "damageType": 1,
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  "parameterType": 1,
  "element": 2,
  "targetType": 2,
  "isTargetIgnoreSelf": 0,
  "targetRage": 0,
  "defaultTargetRelation": 2,
  "defaultTargetState": 0,
  "isSameRelationTargetingDisabled": 1,
  "isHostilityRelationTargetingDisabled": 0,
  "isAliveOnly": 1,
  "canTargetStoneUnit": 0,
  "cost": 200,
  "magnification": 33,
  "breakDamageValue": 35,
  "accuracy": 500,
  "criticalHitRate": 2,
  "statusCondition": 0,
  "hitCount": 12,
  "hitDamageRatioList": [
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  "isVisibleSkillName": 1,
  "auraSize": 0,
  "isReflectPenetration": 0,
  "isReverseDamageToUndead": 0,
  "isUnusableInCannotEscapeBattle": 0,
  "isApplyAllMag": 0,
  "skillIdAfterModeChange": -1,
  "isMimicEnabled": 1,
  "effectBundleList": [
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    {
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  ],
  "availableLocation": 0,
  "mapEffectType": 0,
  "sequencerIdWhenTargetFriendlies": -1,
  "playSequencerId": -1,
  "voiceLabel": "None",
  "totalDamageDisplayRule": 0,
  "isAvailableWhenDead": 0,
  "isIgnoreUnselectable": 0,
  "isSharedWithLinkedUnit": 1,
  "isMsgIgnorePlayRate": 0,
  "isParallelExecutable": 0,
  "mimicableUnitId": 1002,
  "selfSkillActivateVoiceLabel": "None",
  "isStopSystemVoice": 0,
  "isStopVoiceOnEnemyTarget": 0,
  "isGuestOrSummonNonTargetable": 0,
  "bDisableDeathCounter": 0,
  "id": 402030,
  "sortId": 600040,
  "name": "Transient Rite",
  "description": "Deal Ice physical damage to all enemies. Damage increases by {Effect1Param1}% if target is staggered.",
  "skillIcon": {
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}