All skills
Ability

Gamble Shot

Deal physical damage with a guaranteed critical hit. Hit chance scales with luck level. Luck level raised by 5 on hit.

Cost
18 MP
Target
One target
Hits
8

Who can use it

Character abilities unlock by level. Vision requirements are listed with each source.

Calculation details

Stored values for comparison and calculation. Power is a formula coefficient, not the final amount of damage or healing.

Calculation
Physical
Power
30
Base stagger
27
Accuracy value
100
Base critical chance
0%
Hits
8

Hit shares: 12.5% / 12.5% / 12.5% / 12.5% / 12.5% / 12.5% / 12.5% / 12.5%. Power is divided across these hits.

Stored crit threshold: 0. The displayed chance accounts for the game’s floating random roll.

How battle mechanics work →
Technical effect records · 2 records

Developer effect names and raw parameters are kept here for reference. Read the description and equip requirements above for gameplay use.

Crit Or MissEffect 13201
100% base application1 turn / action countSelf
Parameters and trigger data

Timing: Begin Dmg Calc · Passive trigger: None · Activation: 100%

Raw parameters depend on the effect type. The ability description provides the interpreted behavior.

[50,1,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]
Add Good LuckEffect 65006
100% base application1 turn / action countSelf
Parameters and trigger data

Timing: Add Effect · Passive trigger: None · Activation: 100%

Raw parameters depend on the effect type. The ability description provides the interpreted behavior.

[5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]
Source data (English labels)

Installed demo build 24032336. Names, descriptions and developer labels are presented in English. Original extraction records remain in the local analysis folder. Numeric effects are unchanged; behavior requiring native-code tracing may remain unverified.

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  "row": "Gamble Shot [406060]",
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  "skillAttrType": 3,
  "skillEffectType": 1,
  "parameterVariationType": 1,
  "damageType": 1,
  "damageCalcType": 1,
  "parameterType": 1,
  "element": 0,
  "targetType": 1,
  "isTargetIgnoreSelf": 0,
  "targetRage": 0,
  "defaultTargetRelation": 2,
  "defaultTargetState": 0,
  "isSameRelationTargetingDisabled": 1,
  "isHostilityRelationTargetingDisabled": 0,
  "isAliveOnly": 1,
  "canTargetStoneUnit": 0,
  "cost": 18,
  "magnification": 30,
  "breakDamageValue": 27,
  "accuracy": 100,
  "criticalHitRate": 0,
  "statusCondition": 0,
  "hitCount": 8,
  "hitDamageRatioList": [
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  "isVisibleSkillName": 1,
  "auraSize": 0,
  "isReflectPenetration": 0,
  "isReverseDamageToUndead": 0,
  "isUnusableInCannotEscapeBattle": 0,
  "isApplyAllMag": 0,
  "skillIdAfterModeChange": -1,
  "isMimicEnabled": 1,
  "effectBundleList": [
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    {
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    },
    {
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    },
    {
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    {
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  ],
  "availableLocation": 0,
  "mapEffectType": 0,
  "sequencerIdWhenTargetFriendlies": 406011,
  "playSequencerId": -1,
  "voiceLabel": "None",
  "totalDamageDisplayRule": 0,
  "isAvailableWhenDead": 0,
  "isIgnoreUnselectable": 0,
  "isSharedWithLinkedUnit": 1,
  "isMsgIgnorePlayRate": 0,
  "isParallelExecutable": 0,
  "mimicableUnitId": 1007,
  "selfSkillActivateVoiceLabel": "None",
  "isStopSystemVoice": 1,
  "isStopVoiceOnEnemyTarget": 0,
  "isGuestOrSummonNonTargetable": 0,
  "bDisableDeathCounter": 0,
  "id": 406060,
  "sortId": 261050,
  "name": "Gamble Shot",
  "description": "Deal physical damage with a guaranteed critical hit. Hit chance scales with luck level.\nLuck level raised by 5 on hit.",
  "skillIcon": {
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}