All skills
Ability · Light

Dawn of Judgment

No finished gameplay description is recorded. See the effects and calculation details below.

Cost
No MP or LB cost
Target
One target

Enemy or internal variant. Not a confirmed player-selectable ability.

Used by Enemies

Who can use it

No character or vision unlock is confirmed in the linked records.

Calculation details

Stored values for comparison and calculation. Power is a formula coefficient, not the final amount of damage or healing.

Calculation
Physical
Power
48
Base stagger
25
Accuracy value
500
Base critical chance
2%
Hits
1

Hit shares: 100%. Power is divided across these hits.

Stored crit threshold: 3. The displayed chance accounts for the game’s floating random roll.

How battle mechanics work →
Source data (English labels)

Installed demo build 24032336. Names, descriptions and developer labels are presented in English. Original extraction records remain in the local analysis folder. Numeric effects are unchanged; behavior requiring native-code tracing may remain unverified.

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  "skillAttrType": 3,
  "skillEffectType": 1,
  "parameterVariationType": 1,
  "damageType": 1,
  "damageCalcType": 1,
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  "isTargetIgnoreSelf": 0,
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  "defaultTargetRelation": 2,
  "defaultTargetState": 0,
  "isSameRelationTargetingDisabled": 0,
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  "isVisibleSkillName": 1,
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  "isUnusableInCannotEscapeBattle": 0,
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  "skillIdAfterModeChange": -1,
  "isMimicEnabled": 1,
  "effectBundleList": [
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  "availableLocation": 0,
  "mapEffectType": 0,
  "sequencerIdWhenTargetFriendlies": -1,
  "playSequencerId": -1,
  "voiceLabel": "None",
  "totalDamageDisplayRule": 2,
  "isAvailableWhenDead": 0,
  "isIgnoreUnselectable": 0,
  "isSharedWithLinkedUnit": 0,
  "isMsgIgnorePlayRate": 0,
  "isParallelExecutable": 1,
  "mimicableUnitId": -1,
  "selfSkillActivateVoiceLabel": "None",
  "isStopSystemVoice": 0,
  "isStopVoiceOnEnemyTarget": 0,
  "isGuestOrSummonNonTargetable": 0,
  "bDisableDeathCounter": 0,
  "id": 505350,
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  "name": "Dawn of Judgment",
  "description": "[TEMP] Dawn of Judgment desc.",
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