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BESTIARY

Rukh

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Full battle sprite
LEVEL 26 · BOSS
HP
46,800
MP
400
Stagger
600
Strength
370
Stamina
180
Magic
200
Spirit
180
Speed
150

2,250 EXP · 1,800 gil

Plan your approach

Recorded elemental weaknesses: Wind

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire0%
Ice0%
Wind−50%
Earth100%
Lightning0%
Water0%
Light0%
Dark0%

Status resistance

Poison100%
Blind80%
Sleep80%
Silence80%
Paralysis80%
Confusion100%
Petrify100%
Charm100%
Berserk80%
Doom—
Slow50%
Strength down50%
Stamina down50%
Magic down50%
Spirit down50%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalX-Ether100%
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Uses a three-action pattern that restarts with a different first step below 50% HP.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
At least 50% HP: first → second → third actionChoose from Stranglehold (60%) or Aeroga (40%) → choose from Aerora (40%) or Cyclone (60%) → 60% Scatter Feathers / 40% Petrifying Gaze.
First action below 50% HPStart the low-HP pattern at Rukh’s first action.
First action of each low-HP three-action patternUsually use Mighty Guard. Use Scatter Feathers instead on low-HP actions 4, 19, 34, and every 15 actions after that.
Below 50%: steps 2 → 3Choose from Aerora (40%) or Cyclone (60%) → choose from Stranglehold (60%) or Aeroga (40%).

Combat Actions

NonePhysicalSingle Target18110025—Listed as the replacement attack when Silence prevents a spell.—
NonePhysicalSingle Target24110025—
  • At least 50% HP: first → second → third action
  • Below 50%: steps 2 → 3
Effects: Automatic Skill. Open the ability for details.
WindMagicSingle Target3031002144 MP
  • At least 50% HP: first → second → third action
  • Below 50%: steps 2 → 3

Deal wind-type magic damage.

WindMagicAoE1821001415 MP
  • At least 50% HP: first → second → third action
  • Below 50%: steps 2 → 3

Deal wind-type magic damage.

WindMagicAoE24110012—
  • At least 50% HP: first → second → third action
  • Below 50%: steps 2 → 3
—
None—Self—————
  • At least 50% HP: first → second → third action
  • First action of each low-HP three-action pattern
Effects: Avoidance. Open the ability for details.
None—Single Target—————
  • At least 50% HP: first → second → third action
Effects: Stone. Open the ability for details.
None—AoE—————
  • First action of each low-HP three-action pattern
Effects: Defense. Open the ability for details.

Traits & Passives

No intrinsic traits or passives recorded for this variant.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 2026,
  "table": "DT_UnitParameter",
  "row": "WM強敵ルフ",
  "offset": 302134,
  "faceIconId": 136,
  "dropNormalRate": 1,
  "dropRareRate": 0,
  "stealRate": 5,
  "battleGroups": [
    9084
  ]
}