Spell · Wind
Aerora
Deal wind-type magic damage.
- Cost
- 15 MP
- Target
- A target group
- Hits
- 2
Enemy or internal variant. Not a confirmed player-selectable ability.
Used by Enemies
- AetherReferenced by boss AI
- Aether’s GuardianListed in the enemy’s action pool
- ArchaeoaevisReferenced by boss AI
- BalloonListed in the enemy’s action pool
- Dark WizardListed in the enemy’s action pool
- GigasListed in the enemy’s action pool
- GilgameshReferenced by boss AI
- Green SoulListed in the enemy’s action pool
- Green WingListed in the enemy’s action pool
- MedusaListed in the enemy’s action pool
- MindflayerReferenced by boss AI
- NinlilListed in the enemy’s action pool
- PiscodaemonListed in the enemy’s action pool
- Pit FiendListed in the enemy’s action pool
- RukhReferenced by boss AI
- ShaulaReferenced by boss AI
- VultureListed in the enemy’s action pool
- White MousseListed in the enemy’s action pool
Who can use it
No character or vision unlock is confirmed in the linked records.
Calculation details
Stored values for comparison and calculation. Power is a formula coefficient, not the final amount of damage or healing.
- Calculation
- Magic
- Power
- 18
- Base stagger
- 14
- Accuracy value
- 100
- Base critical chance
- 0%
- Hits
- 2
Hit shares: 50% / 50%. Power is divided across these hits.
Stored crit threshold: 1. The displayed chance accounts for the game’s floating random roll.
How battle mechanics work →

