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BESTIARY

Hexadragon

2 recorded variants. Select a variant to see its own stats, artwork and rewards.

Full battle sprite
LEVEL 41 · BOSS
HP
150,000
MP
999
Stagger
750
Strength
580
Stamina
300
Magic
610
Spirit
270
Speed
300

0 EXP · 0 gil

Plan your approach

Recorded elemental weaknesses: Earth, Light

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire200%
Ice0%
Wind0%
Earth−50%
Lightning0%
Water0%
Light−50%
Dark0%

Status resistance

Poison100%
Blind30%
Sleep100%
Silence80%
Paralysis100%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow30%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalNone
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Normally chooses random attacks; low HP adds a fixed cycle, and repeated incoming actions can trigger enrage.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
HP at least 50%Choose from Bite (60%) or Trample (40%) every action.
Below 50%: continuing three-action cycleChoose from Bite (60%) or Trample (40%) → Triple Threat → Fira.
After Hexadragon’s 6th response to incoming attacks, while standing and not enragedUse Frenzy to enter Rage.
After Hexadragon has acted during RageIce, water, and weakness damage help Hexadragon calm down. After 3 qualifying attack responses, the next qualifying response can end Rage.

Pattern Changes

  • Staggering Hexadragon removes Rage when the current action finishes. Recovering from a stagger also checks whether ice, water, or weakness damage allows Hexadragon to calm down.
Fight Details
  • The game counts responses to attacks here. How this count relates to individual hits or multi-hit moves is still unconfirmed.

Combat Actions

NonePhysicalSingle Target12110025—
  • HP at least 50%
  • Below 50%: continuing three-action cycle
—
NonePhysicalSingle Target18110025—
  • HP at least 50%
  • Below 50%: continuing three-action cycle
—
NonePhysicalRandom Targets45310012—
  • Below 50%: continuing three-action cycle

Non-elemental physical damage; each hit selects a random target.

FireMagicSingle Target2221001915 MP
  • Below 50%: continuing three-action cycle

Deal fire-type magic damage.

None—Self—————
  • After Hexadragon’s 6th response to incoming attacks, while standing and not enraged

Greatly raises physical and magic attack, and increases action count.

NoneMagicAoE36150012—Listed as a counterattack.—

Traits & Passives

Becomes enraged when hit, increasing its attack and attack frequency.

Calms if attacked with Ice, Water, or elemental weakness.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 4003,
  "table": "DT_UnitParameter",
  "row": "コロシアム_メルトドラゴン",
  "offset": 352213,
  "faceIconId": 204,
  "dropNormalRate": 0,
  "dropRareRate": 0,
  "stealRate": 5,
  "battleGroups": [
    9706
  ]
}