Spoilers: enemy names, artwork and rewardsIncludes content beyond the demo. Open to view the bestiary; close to hide it.
All monstersHexadragon
2 recorded variants. Select a variant to see its own stats, artwork and rewards.

- HP
- 150,000
- MP
- 999
- Stagger
- 750
- Strength
- 580
- Stamina
- 300
- Magic
- 610
- Spirit
- 270
- Speed
- 300
0 EXP · 0 gil
Element resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Normally chooses random attacks; low HP adds a fixed cycle, and repeated incoming actions can trigger enrage.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| HP at least 50% | Choose from Bite (60%) or Trample (40%) every action. |
| Below 50%: continuing three-action cycle | Choose from Bite (60%) or Trample (40%) → Triple Threat → Fira. |
| After Hexadragon’s 6th response to incoming attacks, while standing and not enraged | Use Frenzy to enter Rage. |
| After Hexadragon has acted during Rage | Ice, water, and weakness damage help Hexadragon calm down. After 3 qualifying attack responses, the next qualifying response can end Rage. |
Pattern Changes
- Staggering Hexadragon removes Rage when the current action finishes. Recovering from a stagger also checks whether ice, water, or weakness damage allows Hexadragon to calm down.
Fight Details
- The game counts responses to attacks here. How this count relates to individual hits or multi-hit moves is still unconfirmed.
Combat Actions
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — |
| — | |
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — |
| — | |
| None | Physical | Random Targets | 45 | 3 | 100 | 12 | — |
| Non-elemental physical damage; each hit selects a random target. | |
| Magic | Single Target | 22 | 2 | 100 | 19 | 15 MP |
| Deal fire-type magic damage. | ||
| None | — | Self | — | — | — | — | — |
| Greatly raises physical and magic attack, and increases action count. | |
| None | Magic | AoE | 36 | 1 | 500 | 12 | — | Listed as a counterattack. | — |
Traits & Passives
Becomes enraged when hit, increasing its attack and attack frequency.
Calms if attacked with Ice, Water, or elemental weakness.
Counter when KO’dCounterattacks when KO’d.
Physical Counter with Selected AbilityCounters with selected ability when hit with a physical attack.
Magic Counter with Selected AbilityCounters with selected ability when hit with certain attacks.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 4003,
"table": "DT_UnitParameter",
"row": "コロシアム_メルトドラゴン",
"offset": 352213,
"faceIconId": 204,
"dropNormalRate": 0,
"dropRareRate": 0,
"stealRate": 5,
"battleGroups": [
9706
]
}
