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BESTIARY

Rogue Magitek Weapon

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 63 · BOSS
HP
573,000
MP
999
Stagger
2,200
Strength
700
Stamina
550
Magic
600
Spirit
550
Speed
330

30,000 EXP · 14,000 gil

Plan your approach

Recorded elemental weaknesses: Lightning, Water

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire50%
Ice50%
Wind50%
Earth50%
Lightning−50%
Water−50%
Light0%
Dark100%

Status resistance

Poison100%
Blind100%
Sleep100%
Silence100%
Paralysis100%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow50%
Strength down50%
Stamina down50%
Magic down50%
Spirit down50%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalElixir100%
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Below 50% HP, permanently switches to a six-attack rampage, then spends two actions overheated.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
Before rampage: first → second → third → fourth actionChoose from Missile (25%) or Rocket Punch (about 38%) or Spew Flames (about 38%) → 50% Chain Spark / 50% Freezing Spike → choose from Sleep Gas (about 38%) or Blaster (about 62%) → Wave Cannon.
First action below 50% HPUse Haywire and begin the rampage pattern.
Rampage first → second → third → fourth → fifth → sixth action50% Chain Spark / 50% Freezing Spike → choose from Missile (25%) or Rocket Punch (about 38%) or Spew Flames (about 38%) → Wave Cannon → choose from Sleep Gas (about 38%) or Blaster (about 62%) → Flare → Ultima followed by Overheat.
After the final rampage combinationOverheat for two actions without attacking, then start again with Haywire.

Pattern Changes

  • Recovering from a stagger while overheated ends the downtime and prepares Haywire to restart the rampage.

Combat Actions

NonePhysicalSingle Target12410025—Listed as the replacement attack when Silence prevents a spell.—
NonePhysicalSingle TargetTarget Max HPRatio—110025—
  • Before rampage: first → second → third → fourth action
  • Rampage first → second → third → fourth → fifth → sixth action

Deals damage based on the target’s maximum HP.

NonePhysicalSingle Target18110025—
  • Before rampage: first → second → third → fourth action
  • Rampage first → second → third → fourth → fifth → sixth action
—
FirePhysicalSingle Target24310025—
  • Before rampage: first → second → third → fourth action
  • Rampage first → second → third → fourth → fifth → sixth action
—
NoneMagicAoE36150012—
  • Before rampage: first → second → third → fourth action
  • Rampage first → second → third → fourth → fifth → sixth action
—
None—Self—————
  • First action below 50% HP
  • After the final rampage combination

Grants the user three actions.

None—Self—————
  • Rampage first → second → third → fourth → fifth → sixth action

Removes triple action and prevents action for one turn.

None—AoE—————
  • Before rampage: first → second → third → fourth action
  • Rampage first → second → third → fourth → fifth → sixth action
Effects: Automatic Skill. Open the ability for details.
None—Single Target—————
  • Before rampage: first → second → third → fourth action
  • Rampage first → second → third → fourth → fifth → sixth action
Effects: Instant Death. Open the ability for details.
LightningMagicAoE30350021—
  • Before rampage: first → second → third → fourth action
  • Rampage first → second → third → fourth → fifth → sixth action

Deal lightning-type magic damage.

IceMagicAoE30350021—
  • Before rampage: first → second → third → fourth action
  • Rampage first → second → third → fourth → fifth → sixth action

Deal ice-type magic damage.

NoneMagicSingle Target3615004063 MP
  • Rampage first → second → third → fourth → fifth → sixth action

Deal magic damage.

NoneMagicAoE4815004595 MP
  • Rampage first → second → third → fourth → fifth → sixth action

Deal magic damage to all enemies.

Traits & Passives

Acts more frequently when enraged.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 2087,
  "table": "DT_UnitParameter",
  "row": "暴走魔導兵器",
  "offset": 337381,
  "faceIconId": 412,
  "dropNormalRate": 1,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    7057
  ]
}