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BESTIARY

Aether

2 recorded variants. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 18 · BOSS
HP
34,000
MP
650
Stagger
750
Strength
240
Stamina
130
Magic
175
Spirit
130
Speed
107

2,700 EXP · 4,500 gil

Plan your approach

Recorded elemental weaknesses: Ice

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire0%
Ice−50%
Wind100%
Earth0%
Lightning0%
Water0%
Light0%
Dark0%

Status resistance

Poison100%
Blind80%
Sleep100%
Silence80%
Paralysis80%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow30%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalSylph’s Tiara100%
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Uses four-action cycles and replaces certain actions with reinforcement calls after spending two actions alone.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
At 50% HP or more, before Aether’s stronger phaseRepeat Stab (40%) or Sonic Boom (30%) or Shamshir (30%); Cyclone (about 46%) or Aerora (about 54%); Stab (40%) or Sonic Boom (30%) or Shamshir (30%); Heavenly Wind.
First action below 50% HPStart the stronger pattern with Heavenly Wind. Aether stays in this phase afterward.
Late phase four-action cycleRepeat Heavenly Wind; Stab (40%) or Sonic Boom (30%) or Shamshir (30%); Cyclone (about 46%) or Aerora (about 54%); Stab (40%) or Sonic Boom (30%) or Shamshir (30%).
After two actions alone, when Aether’s random special attack is dueCall missing reinforcements with Aether summons a minion! and/or Aether summons a guardian!. Before Aether’s stronger phase, summoning replaces the attack. In the stronger phase, one summon comes before the attack; if both are missing, Aether uses both summons instead.
Fight Details
  • Having a surviving ally restarts the two-action wait before Aether can call replacements.

Combat Actions

NonePhysicalSingle Target12110025—
  • At 50% HP or more, before Aether’s stronger phase
  • Late phase four-action cycle
—
WindPhysicalSingle Target18110025—
  • At 50% HP or more, before Aether’s stronger phase
  • Late phase four-action cycle
—
WindPhysicalSingle Target24110025—
  • At 50% HP or more, before Aether’s stronger phase
  • Late phase four-action cycle
—
WindMagicAoE24110012—
  • At 50% HP or more, before Aether’s stronger phase
  • Late phase four-action cycle
—
WindMagicAoE1821001415 MP
  • At 50% HP or more, before Aether’s stronger phase
  • Late phase four-action cycle

Deal wind-type magic damage.

WindMagicAoE42150012—
  • At 50% HP or more, before Aether’s stronger phase
  • First action below 50% HP
1 more
  • Late phase four-action cycle
—
None—Self—————
  • After two actions alone, when Aether’s random special attack is due
Effects: Summon Unit. Open the ability for details.
None—Self—————
  • After two actions alone, when Aether’s random special attack is due
Effects: Summon Unit. Open the ability for details.

Traits & Passives

Summons minions.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 409,
  "table": "DT_UnitParameter",
  "row": "天風のヴェリアス",
  "offset": 177487,
  "faceIconId": 409,
  "dropNormalRate": 1,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9017
  ]
}