Spoilers: enemy names, artwork and rewardsIncludes content beyond the demo. Open to view the bestiary; close to hide it.
All monstersAether
2 recorded variants. Select a variant to see its own stats, artwork and rewards.

- HP
- 34,000
- MP
- 650
- Stagger
- 750
- Strength
- 240
- Stamina
- 130
- Magic
- 175
- Spirit
- 130
- Speed
- 107
2,700 EXP · 4,500 gil
Element resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Uses four-action cycles and replaces certain actions with reinforcement calls after spending two actions alone.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| At 50% HP or more, before Aether’s stronger phase | Repeat Stab (40%) or Sonic Boom (30%) or Shamshir (30%); Cyclone (about 46%) or Aerora (about 54%); Stab (40%) or Sonic Boom (30%) or Shamshir (30%); Heavenly Wind. |
| First action below 50% HP | Start the stronger pattern with Heavenly Wind. Aether stays in this phase afterward. |
| Late phase four-action cycle | Repeat Heavenly Wind; Stab (40%) or Sonic Boom (30%) or Shamshir (30%); Cyclone (about 46%) or Aerora (about 54%); Stab (40%) or Sonic Boom (30%) or Shamshir (30%). |
| After two actions alone, when Aether’s random special attack is due | Call missing reinforcements with Aether summons a minion! and/or Aether summons a guardian!. Before Aether’s stronger phase, summoning replaces the attack. In the stronger phase, one summon comes before the attack; if both are missing, Aether uses both summons instead. |
Fight Details
- Having a surviving ally restarts the two-action wait before Aether can call replacements.
Combat Actions
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — |
| — | |
| Physical | Single Target | 18 | 1 | 100 | 25 | — |
| — | ||
| Physical | Single Target | 24 | 1 | 100 | 25 | — |
| — | ||
| Magic | AoE | 24 | 1 | 100 | 12 | — |
| — | ||
| Magic | AoE | 18 | 2 | 100 | 14 | 15 MP |
| Deal wind-type magic damage. | ||
| Magic | AoE | 42 | 1 | 500 | 12 | — |
1 more
| — | ||
| None | — | Self | — | — | — | — | — |
| Effects: Summon Unit. Open the ability for details. | |
| None | — | Self | — | — | — | — | — |
| Effects: Summon Unit. Open the ability for details. |
Traits & Passives
Summons minions.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 409,
"table": "DT_UnitParameter",
"row": "天風のヴェリアス",
"offset": 177487,
"faceIconId": 409,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9017
]
}
