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BESTIARY

Ignis

4 recorded variants. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 27 · BOSS
HP
56,000
MP
999
Stagger
1,000
Strength
380
Stamina
220
Magic
380
Spirit
220
Speed
180

9,000 EXP · 10,000 gil

Plan your approach

Recorded elemental weaknesses: Water

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire50%
Ice0%
Wind0%
Earth0%
Lightning0%
Water−50%
Light0%
Dark0%

Status resistance

Poison100%
Blind60%
Sleep100%
Silence80%
Paralysis100%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow30%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalSolar Pendant100%
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Repeats a three-action cycle until accumulated damage triggers Rage; Rage adds a four-action pattern and can be ended by Break.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
Normal actions 1, 4, 7, and so onUse Firestorm (about 38%) or Firaga (about 62%).
Normal actions 2, 5, 8, and so onUse Carmine Inferno.
Normal actions 3, 6, 9, and so onUse Colossus Cleave (about 55%) or Charge (about 23%) or Body Slam (about 23%); then repeat the cycle.
When rage reaches 14Use Rage, then the attack Ignis was already preparing. Ignis’s next three attacks follow the Rage pattern below.
The next three actions after entering RageUse Blistering Hellfire, then Carmine Inferno, then Blistering Hellfire.
Fourth action after entering RageEnd Rage and use Colossus Cleave (about 55%) or Charge (about 23%) or Body Slam (about 23%). Resume the normal pattern with Carmine Inferno on Ignis’s next action.

Pattern Changes

  • Each time Ignis takes damage outside Break, gain 1 rage, or 3 if the damage strikes a weakness. Ignis gives warnings at 7 and 14 rage.
  • Taking damage while broken ends active Rage and clears the rage buildup. Breaking Ignis before Rage starts does not clear the buildup. Ignis gains no rage while broken.
Fight Details
  • The normal action numbers describe the opening pattern without interruption. Rage changes where the normal pattern resumes. If Break ends Rage early, the next normal move depends on how far Ignis got through the Rage attacks.
  • Multi-hit moves can count as one group of damage. The exact way separate hits contribute to Rage is still unconfirmed.

Combat Actions

NonePhysicalSingle Target12110025—Listed as the replacement attack when Silence prevents a spell.—
FirePhysicalAoE18110012—
  • Normal actions 1, 4, 7, and so on
—
FireMagicAoE2431001544 MP
  • Normal actions 1, 4, 7, and so on

Deal fire-type magic damage.

NonePhysicalSingle Target30110025—
  • Normal actions 3, 6, 9, and so on
  • Fourth action after entering Rage
—
NonePhysicalSingle Target2417025—
  • Normal actions 3, 6, 9, and so on
  • Fourth action after entering Rage

A low-accuracy physical attack with a chance to inflict Paralysis.

NonePhysicalSingle Target1218025—
  • Normal actions 3, 6, 9, and so on
  • Fourth action after entering Rage

A physical attack with slightly reduced accuracy that inflicts Paralysis.

FirePhysicalSingle Target24150025—
  • Normal actions 2, 5, 8, and so on
  • The next three actions after entering Rage
1 more
  • Fourth action after entering Rage
—
FirePhysicalAoE30150012—
  • The next three actions after entering Rage
—
None—Self—————
  • When rage reaches 14

Raises physical attack and magic; lowers defense and spirit.

Traits & Passives

Becomes enraged when attacked. Rage intensifies when hit with his elemental weakness.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 413,
  "table": "DT_UnitParameter",
  "row": "劫火のヴェリアス",
  "offset": 179221,
  "faceIconId": 413,
  "dropNormalRate": 1,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9025
  ]
}