Spoilers: enemy names, artwork and rewardsIncludes content beyond the demo. Open to view the bestiary; close to hide it.
All monstersArchwitch Fina
1 recorded variant. Select a variant to see its own stats, artwork and rewards.

- HP
- 100,000
- MP
- 100
- Stagger
- 800
- Strength
- 400
- Stamina
- 230
- Magic
- 240
- Spirit
- 230
- Speed
- 170
15,000 EXP · 19,500 gil
Element resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Changes permanently below 60% HP, opens the new phase with a two-skill sequence, and then mixes fixed attacks with specific random branches.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| Opening four-action cycle while HP is at least 60% | Use Queenly Whip or Bio (equal chance); use Darkra or Graviga (equal chance); use Dystopia; use Allure (65%) or Death (35%). |
| First action below 60% HP | Use Witching Hour, then Paradise Lost, and begin the stronger pattern. |
| Stronger repeating pattern | First, use Paradise Lost every other time through the pattern; on the other repeats, use Doom or Darkga equally. Second, use Darkra or Graviga (equal chance). Third, use Dystopia. Fourth, use Darkga (60%) or Flare (40%). |
Pattern Changes
- Damage is limited around the changeover until Archwitch Fina’s transformation finishes.
Combat Actions
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| Physical | Single Target | 16 | 2 | 100 | 25 | — |
| Deals Dark physical damage to one enemy, with a chance to lower physical attack and magic. | ||
| None | Magic | Single Target | 12 | 1 | 100 | 20 | 10 MP |
| Deal magic damage and inflict Poison. | |
| Magic | AoE | 26 | 1 | 500 | 12 | — |
| Deal dark-type magic damage to all enemies. | ||
| None | — | Self | — | — | — | — | — |
| Prevents healing by white magic but multiplies all stats by 1.5. Use again to cancel. | |
| None | — | All Units | — | — | — | — | — |
| For three turns, for all allies and enemies: Dark damage becomes 1.5 times normal; other elemental damage becomes 0.75 times normal. Non-elemental damage is unaffected. | |
| Magic | AoE | 18 | 2 | 100 | 14 | 15 MP |
| Deal dark magic damage. | ||
| None | Magic | AoETarget Cur HPRatio | — | 1 | 500 | 0 | 50 MP |
| Reduce the current HP of all enemies by a set percentage. | |
| None | — | AoE | — | — | — | — | — |
| Effects: Automatic Skill. Open the ability for details. | |
| None | Magic | Single Target | — | — | 100 | 25 | 20 MP |
| Instantly KO an enemy. | |
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal dark magic damage. | ||
| None | Magic | Single Target | 36 | 1 | 500 | 40 | 63 MP |
| Deal magic damage. | |
| None | — | Single Target | — | — | — | — | — |
| Effects: Automatic Skill. Open the ability for details. |
Traits & Passives
Uses Paradise Lost to make Dark element more effective.
Unleashes full power when HP is lowered.
Double Action (unlimited)Allows two actions.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 416,
"table": "DT_UnitParameter",
"row": "魔人フィーナ(エネミー)",
"offset": 180984,
"faceIconId": 416,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9037
]
}
