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BESTIARY

Archwitch Fina

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 38 · BOSS
HP
100,000
MP
100
Stagger
800
Strength
400
Stamina
230
Magic
240
Spirit
230
Speed
170

15,000 EXP · 19,500 gil

Plan your approach

Recorded elemental weaknesses: Water, Light

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire0%
Ice0%
Wind0%
Earth0%
Lightning0%
Water−50%
Light−50%
Dark50%

Status resistance

Poison100%
Blind50%
Sleep100%
Silence100%
Paralysis80%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow30%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalRibbon100%
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Changes permanently below 60% HP, opens the new phase with a two-skill sequence, and then mixes fixed attacks with specific random branches.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
Opening four-action cycle while HP is at least 60%Use Queenly Whip or Bio (equal chance); use Darkra or Graviga (equal chance); use Dystopia; use Allure (65%) or Death (35%).
First action below 60% HPUse Witching Hour, then Paradise Lost, and begin the stronger pattern.
Stronger repeating patternFirst, use Paradise Lost every other time through the pattern; on the other repeats, use Doom or Darkga equally. Second, use Darkra or Graviga (equal chance). Third, use Dystopia. Fourth, use Darkga (60%) or Flare (40%).

Pattern Changes

  • Damage is limited around the changeover until Archwitch Fina’s transformation finishes.

Combat Actions

NonePhysicalSingle Target18110025—Listed as the replacement attack when Silence prevents a spell.—
DarkPhysicalSingle Target16210025—
  • Opening four-action cycle while HP is at least 60%

Deals Dark physical damage to one enemy, with a chance to lower physical attack and magic.

NoneMagicSingle Target1211002010 MP
  • Opening four-action cycle while HP is at least 60%

Deal magic damage and inflict Poison.

DarkMagicAoE26150012—
  • Opening four-action cycle while HP is at least 60%
  • Stronger repeating pattern

Deal dark-type magic damage to all enemies.

None—Self—————
  • First action below 60% HP

Prevents healing by white magic but multiplies all stats by 1.5. Use again to cancel.

None—All Units—————
  • First action below 60% HP
  • Stronger repeating pattern

For three turns, for all allies and enemies: Dark damage becomes 1.5 times normal; other elemental damage becomes 0.75 times normal. Non-elemental damage is unaffected.

DarkMagicAoE1821001415 MP
  • Opening four-action cycle while HP is at least 60%
  • Stronger repeating pattern

Deal dark magic damage.

NoneMagicAoETarget Cur HPRatio—1500050 MP
  • Opening four-action cycle while HP is at least 60%
  • Stronger repeating pattern

Reduce the current HP of all enemies by a set percentage.

None—AoE—————
  • Opening four-action cycle while HP is at least 60%
Effects: Automatic Skill. Open the ability for details.
NoneMagicSingle Target——1002520 MP
  • Opening four-action cycle while HP is at least 60%

Instantly KO an enemy.

DarkMagicSingle Target3031002144 MP
  • Stronger repeating pattern

Deal dark magic damage.

NoneMagicSingle Target3615004063 MP
  • Stronger repeating pattern

Deal magic damage.

None—Single Target—————
  • Stronger repeating pattern
Effects: Automatic Skill. Open the ability for details.

Traits & Passives

Uses Paradise Lost to make Dark element more effective.

Unleashes full power when HP is lowered.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 416,
  "table": "DT_UnitParameter",
  "row": "魔人フィーナ(エネミー)",
  "offset": 180984,
  "faceIconId": 416,
  "dropNormalRate": 1,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9037
  ]
}