Spoilers: enemy names, artwork and rewardsIncludes content beyond the demo. Open to view the bestiary; close to hide it.
All monstersLux
1 recorded variant. Select a variant to see its own stats, artwork and rewards.

- HP
- 125,000
- MP
- 100
- Stagger
- 850
- Strength
- 460
- Stamina
- 330
- Magic
- 300
- Spirit
- 330
- Speed
- 250
17,000 EXP · 13,500 gil
Element resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Follows a fixed cycle, filling missing buffs and choosing stronger attacks when enough buffs are active; below 60% HP, the cycle shortens.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| At 60% HP or more | Repeat: random attack; restore a missing buff; attack based on Lux’s buffs; remove the party’s buffs if enough are active, otherwise restore a missing buff. |
| First action below 60% HP | Start a shorter repeating pattern: remove party buffs if enough are active, otherwise restore a missing buff; random attack; attack based on Lux’s buffs. |
| When restoring a missing buff | Use the first move Lux needs: Atomic Ray if Lux’s side has no DEF up; Launcher if no SPR up; Missile if no ATK up; Mind Blast if no MAG up. If all four buffs are present, use a random attack instead. |
| Lux’s random attack before the stronger phase | Use Flash (40%) or Banishga (50%) or Holy (10%). |
| Lux’s random attack after the stronger phase begins | Use Holy (42.25%), Curaga (22.75%), or Flash (40%) or Banishga (50%) or Holy (10%) (35%). |
| Lux’s attack based on active buffs | If at least two different buffs among ATK up, DEF up, MAG up, SPR up, and Haste are present on Lux’s side, use Dawn of Judgment; otherwise use Luminant Purifier. |
| When removing party buffs | If the party has at least four different buff types that Lux checks, use Negation. Otherwise restore a missing buff on Lux’s own side. |
| When certain moves execute | Atomic Ray adds Protect afterward; Launcher adds Shell; Missile adds Bravery; Mind Blast adds Faith; Negation adds Haste. |
Fight Details
- The buff-removal test counts different buff types across the party. Four copies of the same buff count as one type. Lux checks main-stat boosts, Break damage up, Regen, Reraise, Reflect, Haste, and several special buffs and formations.
Combat Actions
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| Physical | Single Target | 24 | 1 | 100 | 25 | — |
| — | ||
| None | Physical | Single Target | 12 | 2 | 100 | 25 | — |
| — | |
| None | Physical | Single TargetTarget Max HPRatio | — | 1 | 100 | 25 | — |
| Deals damage based on the target’s maximum HP. | |
| Physical | AoE | 36 | 1 | 500 | 12 | — |
| — | ||
| Physical | Single Target | 48 | 1 | 500 | 25 | — |
| — | ||
| None | Physical | AoE | — | — | 100 | 12 | — |
| Inflicts Blind on all enemies. | |
| Magic | Single Target | 24 | 1 | 100 | 25 | — |
| Inflicts Paralysis, Poison and Silence on one enemy. | ||
| None | — | All Units | — | — | — | — | — |
| Effects: Cure Status Condition. Open the ability for details. | |
| None | Magic | Single Target | — | — | 100 | 25 | 5 MP |
| Increase physical defense of an ally. | |
| None | Magic | Single Target | — | — | 100 | 25 | 5 MP |
| Increase magic defense of an ally. | |
| None | Magic | Single Target | — | — | 100 | 25 | 6 MP |
| Increase physical attack of an ally. | |
| None | Magic | Single Target | — | — | 100 | 25 | 6 MP |
| Increase magic attack of an ally. | |
| None | Magic | Single Target | — | — | 100 | 25 | 6 MP |
| Increase speed of an ally. | |
| None | Magic | Single Target | — | — | 100 | 25 | 17 MP | Listed in the game files; no trigger was found in this AI. | Enable an ally to reflect back black or white magic cast at them. Certain magic spells cannot be reflected back. | |
| Magic | AoE | 24 | 3 | 100 | 21 | 44 MP |
| Deal light magic damage. | ||
| None | Magic | Single Target | 1500 | 1 | 100 | 60 | 50 MP |
| Healing: fully restores HP. | |
| Magic | Single Target | 80 | 1 | 100 | 40 | 63 MP |
| Deal light magic damage. |
Traits & Passives
Uses Blind attacks.
Dispels buffs.
Uses a powerful physical attack.
Double Action (unlimited)Allows two actions.
Healing Magic +10%Increases potency of healing magic by 10%.
Healing Magic +20%Increases potency of healing magic by 20%.
Healing Magic +30%Increases potency of healing magic by 30%.

Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 417,
"table": "DT_UnitParameter",
"row": "光輝のヴェリアス",
"offset": 181606,
"faceIconId": 417,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9039
]
}
