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BESTIARY

Lux

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 41 · BOSS
HP
125,000
MP
100
Stagger
850
Strength
460
Stamina
330
Magic
300
Spirit
330
Speed
250

17,000 EXP · 13,500 gil

Plan your approach

Recorded elemental weaknesses: Dark

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire0%
Ice0%
Wind0%
Earth0%
Lightning0%
Water0%
Light50%
Dark−50%

Status resistance

Poison100%
Blind100%
Sleep100%
Silence80%
Paralysis100%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow30%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalHalo Ring100%
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Follows a fixed cycle, filling missing buffs and choosing stronger attacks when enough buffs are active; below 60% HP, the cycle shortens.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
At 60% HP or moreRepeat: random attack; restore a missing buff; attack based on Lux’s buffs; remove the party’s buffs if enough are active, otherwise restore a missing buff.
First action below 60% HPStart a shorter repeating pattern: remove party buffs if enough are active, otherwise restore a missing buff; random attack; attack based on Lux’s buffs.
When restoring a missing buffUse the first move Lux needs: Atomic Ray if Lux’s side has no DEF up; Launcher if no SPR up; Missile if no ATK up; Mind Blast if no MAG up. If all four buffs are present, use a random attack instead.
Lux’s random attack before the stronger phaseUse Flash (40%) or Banishga (50%) or Holy (10%).
Lux’s random attack after the stronger phase beginsUse Holy (42.25%), Curaga (22.75%), or Flash (40%) or Banishga (50%) or Holy (10%) (35%).
Lux’s attack based on active buffsIf at least two different buffs among ATK up, DEF up, MAG up, SPR up, and Haste are present on Lux’s side, use Dawn of Judgment; otherwise use Luminant Purifier.
When removing party buffsIf the party has at least four different buff types that Lux checks, use Negation. Otherwise restore a missing buff on Lux’s own side.
When certain moves executeAtomic Ray adds Protect afterward; Launcher adds Shell; Missile adds Bravery; Mind Blast adds Faith; Negation adds Haste.
Fight Details
  • The buff-removal test counts different buff types across the party. Four copies of the same buff count as one type. Lux checks main-stat boosts, Break damage up, Regen, Reraise, Reflect, Haste, and several special buffs and formations.

Combat Actions

NonePhysicalSingle Target18110025—Listed as the replacement attack when Silence prevents a spell.—
FirePhysicalSingle Target24110025—
  • When restoring a missing buff
  • When certain moves execute
—
NonePhysicalSingle Target12210025—
  • When restoring a missing buff
  • When certain moves execute
—
NonePhysicalSingle TargetTarget Max HPRatio—110025—
  • When restoring a missing buff
  • When certain moves execute

Deals damage based on the target’s maximum HP.

LightPhysicalAoE36150012—
  • Lux’s attack based on active buffs
—
LightPhysicalSingle Target48150025—
  • Lux’s attack based on active buffs
—
NonePhysicalAoE——10012—
  • Lux’s random attack before the stronger phase
  • Lux’s random attack after the stronger phase begins

Inflicts Blind on all enemies.

LightningMagicSingle Target24110025—
  • When restoring a missing buff
  • When certain moves execute

Inflicts Paralysis, Poison and Silence on one enemy.

None—All Units—————
  • When removing party buffs
  • When certain moves execute
Effects: Cure Status Condition. Open the ability for details.
NoneMagicSingle Target——100255 MP
  • When certain moves execute

Increase physical defense of an ally.

NoneMagicSingle Target——100255 MP
  • When certain moves execute

Increase magic defense of an ally.

NoneMagicSingle Target——100256 MP
  • When certain moves execute

Increase physical attack of an ally.

NoneMagicSingle Target——100256 MP
  • When certain moves execute

Increase magic attack of an ally.

NoneMagicSingle Target——100256 MP
  • When certain moves execute

Increase speed of an ally.

NoneMagicSingle Target——1002517 MPListed in the game files; no trigger was found in this AI.

Enable an ally to reflect back black or white magic cast at them. Certain magic spells cannot be reflected back.

LightMagicAoE2431002144 MP
  • Lux’s random attack before the stronger phase
  • Lux’s random attack after the stronger phase begins

Deal light magic damage.

NoneMagicSingle Target150011006050 MP
  • Lux’s random attack after the stronger phase begins

Healing: fully restores HP.

LightMagicSingle Target8011004063 MP
  • Lux’s random attack before the stronger phase
  • Lux’s random attack after the stronger phase begins

Deal light magic damage.

Traits & Passives

Uses Blind attacks.

Dispels buffs.

Uses a powerful physical attack.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 417,
  "table": "DT_UnitParameter",
  "row": "光輝のヴェリアス",
  "offset": 181606,
  "faceIconId": 417,
  "dropNormalRate": 1,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9039
  ]
}