Spoilers: enemy names, artwork and rewardsIncludes content beyond the demo. Open to view the bestiary; close to hide it.
All monstersTellus
3 recorded variants. Select a variant to see its own stats, artwork and rewards.

- HP
- 135,000
- MP
- 500
- Stagger
- 1,050
- Strength
- 430
- Stamina
- 300
- Magic
- 290
- Spirit
- 300
- Speed
- 175
15,000 EXP · 19,500 gil
Element resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Alternates physical and magical stances around a six-action cycle; below 60% HP Tellus changes attacks and adds stance changes after selected attacks.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| Initial six-action cycle, at HP at least 60% before the phase change | Change stance; use Stonega (one party member) (about 23%) or Charge (about 38%) or Flatten (about 38%); use Crushing Breath; use Guarding Smite (60%) or Bonebreaker (40%); use Stonega (one party member) (about 23%) or Charge (about 38%) or Flatten (about 38%); use Charge (65%) or Blindga (35%). Repeat. |
| Stance changes | The first stance has an equal chance of Show me majestic magic! or Show me magnificent martial skill!. Later stance changes alternate these moves. |
| First action below 60% HP | Permanently restart the six-action cycle as Crushing Breath; Fist of Fortification (60%) or Guarding Smite (40%); Stonega (the whole party); Charge (65%) or Blindga (35%); Stonega (one party member) (about 23%) or Charge (about 38%) or Flatten (about 38%); Guarding Smite (60%) or Bonebreaker (40%). |
| At 60% HP or less, after Tellus’s 2nd, 6th, 10th, 14th attacks, and so on | Change stance after the attack. Skip this extra stance change on Tellus’s first action after Break recovery. |
Pattern Changes
- Break removes Tellus’s stance bonuses. When Tellus recovers, immediately switch to the opposite stance.
- If a stance change was already due when Tellus recovers, avoid repeating the stance change: above 60% HP, use Guarding Smite (60%) or Bonebreaker (40%) instead; at 60% or less, skip the extra stance change.
Combat Actions
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal earth-type magic damage. | ||
| None | Physical | Single Target | 24 | 1 | 70 | 25 | — |
| A low-accuracy physical attack with a chance to inflict Paralysis. | |
| None | Physical | Single Target | 18 | 2 | 100 | 25 | — |
| — | |
| None | — | Self | — | — | — | — | — |
| Raises physical defense and performs a counterattack. | |
| None | — | Self | — | — | — | — | — |
| Raises magic defense and performs a counterattack. | |
| None | Physical | AoE | 28 | 1 | 500 | 12 | — |
| — | |
| None | Physical | Single Target | 30 | 1 | 100 | 25 | — | Listed in the game files; no trigger was found in this AI. | That is not a battle skill! | |
| None | Physical | Single Target | 24 | 1 | 500 | 25 | — |
| Effects: Defense. Open the ability for details. | |
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — |
| Deals non-elemental physical damage with a chance to lower physical defense. | |
| None | Magic | AoE | — | — | 100 | 25 | 20 MP |
| Inflict Blind on all enemies. | |
| None | Physical | Single Target | 18 | 1 | 100 | 17 | — |
| Deal non-elemental physical damage to an enemy. Cast Protect and Shell on self. | |
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal earth-type magic damage. | ||
| None | Physical | Single Target | 30 | 1 | 100 | 25 | — | Listed in the game files; no trigger was found in this AI. | That is not magic! |
Traits & Passives
Counterattacks when disobeying his rules of engagement.
Double Action (unlimited)Allows two actions.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 421,
"table": "DT_UnitParameter",
"row": "王土のヴェリアス",
"offset": 184160,
"faceIconId": 421,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9038
]
}
