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BESTIARY

Tellus

3 recorded variants. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 39 · BOSS
HP
135,000
MP
500
Stagger
1,050
Strength
430
Stamina
300
Magic
290
Spirit
300
Speed
175

15,000 EXP · 19,500 gil

Plan your approach

Recorded elemental weaknesses: Wind

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire0%
Ice0%
Wind−50%
Earth50%
Lightning0%
Water0%
Light0%
Dark0%

Status resistance

Poison100%
Blind80%
Sleep100%
Silence80%
Paralysis100%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow30%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalGolem Core100%
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Alternates physical and magical stances around a six-action cycle; below 60% HP Tellus changes attacks and adds stance changes after selected attacks.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
Initial six-action cycle, at HP at least 60% before the phase changeChange stance; use Stonega (one party member) (about 23%) or Charge (about 38%) or Flatten (about 38%); use Crushing Breath; use Guarding Smite (60%) or Bonebreaker (40%); use Stonega (one party member) (about 23%) or Charge (about 38%) or Flatten (about 38%); use Charge (65%) or Blindga (35%). Repeat.
Stance changesThe first stance has an equal chance of Show me majestic magic! or Show me magnificent martial skill!. Later stance changes alternate these moves.
First action below 60% HPPermanently restart the six-action cycle as Crushing Breath; Fist of Fortification (60%) or Guarding Smite (40%); Stonega (the whole party); Charge (65%) or Blindga (35%); Stonega (one party member) (about 23%) or Charge (about 38%) or Flatten (about 38%); Guarding Smite (60%) or Bonebreaker (40%).
At 60% HP or less, after Tellus’s 2nd, 6th, 10th, 14th attacks, and so onChange stance after the attack. Skip this extra stance change on Tellus’s first action after Break recovery.

Pattern Changes

  • Break removes Tellus’s stance bonuses. When Tellus recovers, immediately switch to the opposite stance.
  • If a stance change was already due when Tellus recovers, avoid repeating the stance change: above 60% HP, use Guarding Smite (60%) or Bonebreaker (40%) instead; at 60% or less, skip the extra stance change.

Combat Actions

NonePhysicalSingle Target18110025—Listed as the replacement attack when Silence prevents a spell.—
EarthMagicSingle Target3031002144 MP
  • Initial six-action cycle, at HP at least 60% before the phase change
  • First action below 60% HP

Deal earth-type magic damage.

NonePhysicalSingle Target2417025—
  • Initial six-action cycle, at HP at least 60% before the phase change
  • First action below 60% HP

A low-accuracy physical attack with a chance to inflict Paralysis.

NonePhysicalSingle Target18210025—
  • Initial six-action cycle, at HP at least 60% before the phase change
  • First action below 60% HP
—
None—Self—————
  • Stance changes

Raises physical defense and performs a counterattack.

None—Self—————
  • Stance changes

Raises magic defense and performs a counterattack.

NonePhysicalAoE28150012—
  • Initial six-action cycle, at HP at least 60% before the phase change
  • First action below 60% HP
—
NonePhysicalSingle Target30110025—Listed in the game files; no trigger was found in this AI.

That is not a battle skill!

NonePhysicalSingle Target24150025—
  • Initial six-action cycle, at HP at least 60% before the phase change
  • First action below 60% HP
Effects: Defense. Open the ability for details.
NonePhysicalSingle Target18110025—
  • Initial six-action cycle, at HP at least 60% before the phase change
  • First action below 60% HP

Deals non-elemental physical damage with a chance to lower physical defense.

NoneMagicAoE——1002520 MP
  • Initial six-action cycle, at HP at least 60% before the phase change
  • First action below 60% HP

Inflict Blind on all enemies.

NonePhysicalSingle Target18110017—
  • First action below 60% HP

Deal non-elemental physical damage to an enemy. Cast Protect and Shell on self.

EarthMagicAoE2431001544 MP
  • First action below 60% HP

Deal earth-type magic damage.

NonePhysicalSingle Target30110025—Listed in the game files; no trigger was found in this AI.

That is not magic!

Traits & Passives

Counterattacks when disobeying his rules of engagement.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 421,
  "table": "DT_UnitParameter",
  "row": "王土のヴェリアス",
  "offset": 184160,
  "faceIconId": 421,
  "dropNormalRate": 1,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9038
  ]
}