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BESTIARY

Ifrit

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Monster portrait
Portrait · full sprite not yet reconstructed
LEVEL 33 · BOSS
HP
96,000
MP
100
Stagger
1,200
Strength
380
Stamina
250
Magic
380
Spirit
250
Speed
200

10,800 EXP · 8,000 gil

Plan your approach

Recorded elemental weaknesses: Water

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire100%
Ice0%
Wind0%
Earth0%
Lightning0%
Water−50%
Light0%
Dark0%

Status resistance

Poison100%
Blind80%
Sleep100%
Silence100%
Paralysis80%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow30%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalItem 25001100%
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Repeats three actions of attacks that change as Ifrit’s HP falls. Taking damage builds Rage, and draining Ifrit’s Break gauge too quickly provokes extra attacks.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
HP at least 70%: steps 1 → 2 → 3Choose from Burn to Ashes (60%) or Fira (40%) → choose from Flatten (about 38%) or Scorch (about 38%) or Body Slam (25%) → 60% Thwack / 40% Rend.
First action below 70% HPRestart the cycle at step 1 and use Hellblaze.
Later below 70%: step 160% chance to choose by HP: Fira Barrage at 60% or above, Hellblaze at 40% to below 60%, or Scorched Earth below 40%. The other 40% uses Scorch at 40% or above, or Hellblaze below 40%.
Later below 70%: step 2At HP 60% or above choose from Flatten (about 38%) or Scorch (about 38%) or Body Slam (25%). Below 60%, use Scorched Earth with 60% probability or choose from Flatten (about 38%) or Scorch (about 38%) or Body Slam (25%) with 40%.
Later below 70%: step 3At HP 40% or above: 50% random choice from Burn to Ashes (60%) or Fira (40%), 30% Thwack, 20% Rend. Below 40%: 60% Hellblaze / 40% Scorched Earth.
Next action after a non-weakness hit while enragedOverride the cycle with Fira Barrage at HP 40% or above, otherwise Scorched Earth. This override holds the normal place in the attack pattern in place.
Whenever Fira Barrage is chosenUse Fira Barrage three times in a row.

Pattern Changes

  • After taking damage six times while not staggered, use Fury to enter Rage once the attacking action ends.
  • Draining more than 28% of Ifrit’s full Break gauge before Ifrit’s next action triggers an extra attack; during Rage, more than 20% is enough. Use Burn to Ashes at 60% HP or above, or Hellblaze below 60%. Each trigger starts measuring the loss again, so enough further damage can provoke another extra attack.
  • Three weakness hits during Rage allow Ifrit to calm down. Recovering from a stagger also checks whether Ifrit can calm down and clears pending extra attacks.
Fight Details
  • Multi-hit moves can count as one group of damage. The exact way separate hits contribute to Rage is still unconfirmed.

Combat Actions

NonePhysicalSingle Target18110025—Listed as the replacement attack when Silence prevents a spell.—
NonePhysicalSingle Target18210025—
  • HP at least 70%: steps 1 → 2 → 3
  • Later below 70%: step 2
—
FireMagicSingle Target2421002515 MP
  • HP at least 70%: steps 1 → 2 → 3
  • Later below 70%: step 1
1 more
  • Later below 70%: step 2
—
NonePhysicalSingle Target1218025—
  • HP at least 70%: steps 1 → 2 → 3
  • Later below 70%: step 2

A physical attack with slightly reduced accuracy that inflicts Paralysis.

FireMagicAoE24110012—
  • HP at least 70%: steps 1 → 2 → 3
  • Later below 70%: step 3
—
FireMagicAoE1821001415 MP
  • HP at least 70%: steps 1 → 2 → 3
  • Later below 70%: step 3

Deal fire-type magic damage.

NonePhysicalAoE12410012—
  • HP at least 70%: steps 1 → 2 → 3
  • Later below 70%: step 3
—
NonePhysicalSingle Target18110025—
  • HP at least 70%: steps 1 → 2 → 3
  • Later below 70%: step 3
—
FireMagicSingle Target22210019—
  • Later below 70%: step 1
  • Next action after a non-weakness hit while enraged
1 more
  • Whenever Fira Barrage is chosen

Deal fire-type magic damage.

None—Self—————Used in the special responses described above.

Greatly raises physical and magic attack; greatly lowers physical and magic defense.

FireMagicAoE36112012—
  • First action below 70% HP
  • Later below 70%: step 1
1 more
  • Later below 70%: step 3

Deals Fire physical damage to all enemies; also applies Bravery and Faith.

FireMagicAoE42150012—
  • Later below 70%: step 1
  • Later below 70%: step 2
2 more
  • Later below 70%: step 3
  • Next action after a non-weakness hit while enraged

Deals powerful Fire physical damage to all enemies, with physical and magic defense reductions.

Traits & Passives

Uses a powerful skill when stagger gauge is rapidly reduced.

Becomes enraged when repeatedly hit with attacks.

Calms when splashed with water.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 452,
  "table": "DT_UnitParameter",
  "row": "イフリート_BOSS",
  "offset": 205369,
  "faceIconId": 452,
  "dropNormalRate": 1,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9910
  ]
}