Spoilers: enemy names, artwork and rewardsIncludes content beyond the demo. Open to view the bestiary; close to hide it.
All monstersIfrit
1 recorded variant. Select a variant to see its own stats, artwork and rewards.

- HP
- 96,000
- MP
- 100
- Stagger
- 1,200
- Strength
- 380
- Stamina
- 250
- Magic
- 380
- Spirit
- 250
- Speed
- 200
10,800 EXP · 8,000 gil
Element resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Repeats three actions of attacks that change as Ifrit’s HP falls. Taking damage builds Rage, and draining Ifrit’s Break gauge too quickly provokes extra attacks.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| HP at least 70%: steps 1 → 2 → 3 | Choose from Burn to Ashes (60%) or Fira (40%) → choose from Flatten (about 38%) or Scorch (about 38%) or Body Slam (25%) → 60% Thwack / 40% Rend. |
| First action below 70% HP | Restart the cycle at step 1 and use Hellblaze. |
| Later below 70%: step 1 | 60% chance to choose by HP: Fira Barrage at 60% or above, Hellblaze at 40% to below 60%, or Scorched Earth below 40%. The other 40% uses Scorch at 40% or above, or Hellblaze below 40%. |
| Later below 70%: step 2 | At HP 60% or above choose from Flatten (about 38%) or Scorch (about 38%) or Body Slam (25%). Below 60%, use Scorched Earth with 60% probability or choose from Flatten (about 38%) or Scorch (about 38%) or Body Slam (25%) with 40%. |
| Later below 70%: step 3 | At HP 40% or above: 50% random choice from Burn to Ashes (60%) or Fira (40%), 30% Thwack, 20% Rend. Below 40%: 60% Hellblaze / 40% Scorched Earth. |
| Next action after a non-weakness hit while enraged | Override the cycle with Fira Barrage at HP 40% or above, otherwise Scorched Earth. This override holds the normal place in the attack pattern in place. |
| Whenever Fira Barrage is chosen | Use Fira Barrage three times in a row. |
Pattern Changes
- After taking damage six times while not staggered, use Fury to enter Rage once the attacking action ends.
- Draining more than 28% of Ifrit’s full Break gauge before Ifrit’s next action triggers an extra attack; during Rage, more than 20% is enough. Use Burn to Ashes at 60% HP or above, or Hellblaze below 60%. Each trigger starts measuring the loss again, so enough further damage can provoke another extra attack.
- Three weakness hits during Rage allow Ifrit to calm down. Recovering from a stagger also checks whether Ifrit can calm down and clears pending extra attacks.
Fight Details
- Multi-hit moves can count as one group of damage. The exact way separate hits contribute to Rage is still unconfirmed.
Combat Actions
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | Physical | Single Target | 18 | 2 | 100 | 25 | — |
| — | |
| Magic | Single Target | 24 | 2 | 100 | 25 | 15 MP |
1 more
| — | ||
| None | Physical | Single Target | 12 | 1 | 80 | 25 | — |
| A physical attack with slightly reduced accuracy that inflicts Paralysis. | |
| Magic | AoE | 24 | 1 | 100 | 12 | — |
| — | ||
| Magic | AoE | 18 | 2 | 100 | 14 | 15 MP |
| Deal fire-type magic damage. | ||
| None | Physical | AoE | 12 | 4 | 100 | 12 | — |
| — | |
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — |
| — | |
| Magic | Single Target | 22 | 2 | 100 | 19 | — |
1 more
| Deal fire-type magic damage. | ||
| None | — | Self | — | — | — | — | — | Used in the special responses described above. | Greatly raises physical and magic attack; greatly lowers physical and magic defense. | |
| Magic | AoE | 36 | 1 | 120 | 12 | — |
1 more
| Deals Fire physical damage to all enemies; also applies Bravery and Faith. | ||
| Magic | AoE | 42 | 1 | 500 | 12 | — |
2 more
| Deals powerful Fire physical damage to all enemies, with physical and magic defense reductions. |
Traits & Passives
Uses a powerful skill when stagger gauge is rapidly reduced.
Becomes enraged when repeatedly hit with attacks.
Calms when splashed with water.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 452,
"table": "DT_UnitParameter",
"row": "イフリート_BOSS",
"offset": 205369,
"faceIconId": 452,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9910
]
}
