Spoilers: enemy names, artwork and rewardsIncludes content beyond the demo. Open to view the bestiary; close to hide it.
All monstersTitan
1 recorded variant. Select a variant to see its own stats, artwork and rewards.

- HP
- 65,000
- MP
- 100
- Stagger
- 1,500
- Strength
- 400
- Stamina
- 270
- Magic
- 250
- Spirit
- 270
- Speed
- 70
7,200 EXP · 6,000 gil
Element resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Repeats three actions of attacks. Draining Titan’s Break gauge unlocks stronger attacks, retaliation, and defensive stances.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| First action of the repeating pattern | Choose from Flatten (about 63%) or True Strike (about 37%) until Titan’s Break gauge has fallen to 90% or less; afterward use Fist of Fortification. If Titan’s fortress stance is active, this can also start Titan’s crushing attack. |
| Normal action 2 | Choose from Crushing Grasp (25%) or Stonera (75%). |
| Normal action 3 | At HP 60% or above: 60% Bonebreaker / 40% Fist of Ferocity. Below 60%: 60% Bonebreaker, 24% Fist of Ferocity, 16% Stonega. |
| Titan’s Break gauge falls to 90%, 60%, or 30% or less after damage | At 90%, strengthen the first attack. At 60%, enable retaliation and the crushing attack. At 30%, begin applying defensive stances. These thresholds use the Break gauge. |
| After the Break gauge has fallen to 30% or less | Before attacking, apply the appropriate missing stance: Fortress Stance at HP 80% or above, Bastion Stance at 60% to below 80%, or Citadel Stance below 60%. Remove the other stance effects. |
| Starting Titan’s crushing attack from the fortress stance | Show a warning, drop the fortress effects, and use Flatten. If preparation remains active, use Pulverize next; Titan’s low-HP stance change can interrupt this preparation. |
| Choosing whom to attack | Usually attacks the party member with the lowest HP. Stonera and Pulverize hit the whole party. Taunt or Camouflage can change who Titan attacks. |
Pattern Changes
- Once retaliation is enabled, draining more than 10% of Titan’s full Break gauge before Titan’s next action adds Fist of Ferocity after the attacking action ends, provided Titan is not staggered. Each trigger starts measuring the loss again, so enough further damage can provoke another extra attack.
- Recovering from a stagger clears pending extra attacks and disables the major Break-gauge bonuses and crushing preparation.
Combat Actions
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | Physical | Single Target | 18 | 2 | 100 | 25 | — |
| — | |
| None | Physical | Single Target | 18 | 1 | 70 | 25 | — |
| — | |
| None | Physical | Single Target | 28 | 1 | 100 | 25 | — |
| Non-elemental physical damage with a 50% Paralysis effect. | |
| Magic | AoE | 18 | 2 | 100 | 14 | 15 MP |
| Deal earth-type magic damage. | ||
| None | Physical | Single Target | 48 | 1 | 100 | 17 | — |
| Deal non-elemental physical damage to an enemy. | |
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — |
| Deals non-elemental physical damage with a chance to lower physical defense. | |
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal earth-type magic damage. | ||
| None | — | Self | — | — | — | — | — |
| Increase physical and magical defense by 20% | |
| None | — | Self | — | — | — | — | — |
| Increase physical and magical defense by 50% | |
| None | — | Self | — | — | — | — | — |
| Increase physical and magical defense by 80% | |
| None | Physical | Single Target | 18 | 1 | 100 | 17 | — |
| Deal non-elemental physical damage to an enemy. Cast Protect and Shell on self. | |
| Physical | AoE | 60 | 3 | 500 | 21 | — |
| Deal Earth physical damage to all enemies. |
Traits & Passives
Behavior changes depending on stagger gauge amount.
Magic defense and physical defense increase while a stance is active.
Beware of the moment after he relaxes his stance.
Targets enemies with low HP.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
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"table": "DT_UnitParameter",
"row": "タイタン_BOSS",
"offset": 207939,
"faceIconId": 457,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9909
]
}
