Spoilers: enemy names, artwork and rewardsIncludes content beyond the demo. Open to view the bestiary; close to hide it.
All monstersBahamut
1 recorded variant. Select a variant to see its own stats, artwork and rewards.

- HP
- 200,000
- MP
- 100
- Stagger
- 1,500
- Strength
- 560
- Stamina
- 350
- Magic
- 480
- Spirit
- 350
- Speed
- 320
50,000 EXP · 18,750 gil
Element resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Attacks while counting down to Megaflare. The countdown advances every other action and gets shorter after repeated uses.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| HP at least 60%: normal attack pattern steps 1 → 2 → 3 → 4 | Stranglehold → Fel Blaze → choose from Death Claw (30%) or Stranglehold (50%) or Tempest (20%) → 50% random choice from Crushing Grasp (about 38%) or Flare (about 62%) / 50% random choice from Death Claw (30%) or Stranglehold (50%) or Tempest (20%). |
| Below 60%: normal attack pattern steps 1 → 2 → 3 → 4 | 60% Inferno Sphere / 40% Fel Blaze → choose from Death Claw (30%) or Stranglehold (50%) or Tempest (20%) → 50% Flare / 50% Death Claw → choose from Crushing Grasp (about 38%) or Flare (about 62%). |
| Beginning a charge, on the first attack of a pair | Use Faith before the normal attack. The countdown stays unchanged. |
| On the first attack of later pairs, counting 4 → 3 → 2 → 1 | Announce the number and use respectively Slowga → Stupefying Wind → Debilitating Wind → Sundering Wind before the normal attack. Reduce the countdown by one. |
| The countdown has reached zero, on the next first attack of a pair | Use Megaflare and start charging again. Count down from 4 at first, from 3 after Bahamut’s third successful use, and from 2 after Bahamut’s sixth. |
Pattern Changes
- Below 80% HP, every third fire, ice, or wind hit provokes an extra attack while Bahamut is not staggered. Below 60%, earth, lightning, and water also count; below 40%, light and dark count too. Each element is counted separately.
- The response matches the element: fire Inferno Sphere, ice Freezing Spike, wind Tempest, earth Calamity, lightning Chain Spark, water Cyclone Wave, light Banishga, dark Darkga.
- Recovering from a stagger restarts charging and cancels pending extra attacks. Hits already counted toward the next elemental response are retained.
Combat Actions
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — | Basic attack. | — | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | Physical | Single Target | 28 | 1 | 100 | 25 | — |
| Non-elemental physical damage with a 50% Paralysis effect. | |
| None | Magic | Single Target | 36 | 1 | 500 | 40 | 63 MP |
| Deal magic damage. | |
| None | Magic | AoE | 60 | 7 | 500 | 12 | — |
| Deal magic damage to all enemies. | |
| Magic | AoE | 30 | 3 | 500 | 21 | — |
| Deal fire-type magic damage. | ||
| Magic | AoE | 24 | 2 | 100 | 12 | — |
| Deals Ice magic damage to all enemies. | ||
| None | Physical | Single TargetTarget Cur HPRatio | — | 1 | 66 | 25 | — |
| Deals near-fatal damage to one enemy and inflicts Paralysis. | |
| None | Physical | Single Target | 24 | 1 | 100 | 25 | — |
| Effects: Automatic Skill. Open the ability for details. | |
| Magic | AoE | 30 | 3 | 500 | 21 | — |
| Deal wind-type magic damage. | ||
| None | — | AoE | — | — | — | — | — |
| Blind, Silence and Sleep. | |
| None | — | AoE | — | — | — | — | — |
| Deshell and Deprotect. | |
| None | — | AoE | — | — | — | — | — |
| Defaith and Debrave. | |
| Magic | AoE | 30 | 3 | 500 | 21 | — | Used in the special responses described above. | Deal ice-type magic damage. | ||
| Magic | AoE | 30 | 3 | 500 | 21 | — | Used in the special responses described above. | Deal lightning-type magic damage. | ||
| Magic | AoE | 30 | 3 | 500 | 21 | — | Used in the special responses described above. | Deal water-type magic damage. | ||
| Magic | AoE | 30 | 3 | 500 | 21 | — | Used in the special responses described above. | Deal earth-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 21 | 44 MP | Used in the special responses described above. | Deal light magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 21 | 44 MP | Used in the special responses described above. | Deal dark magic damage. | ||
| None | Magic | Single Target | — | — | 100 | 25 | 6 MP |
| Increase magic attack of an ally. | |
| None | Magic | AoE | — | — | 100 | 0 | 24 MP |
| Decrease speed of all enemies. |
Traits & Passives
Unleashes Megaflare each time the countdown reaches zero.
Stores elemental attacks taken and counterattacks when the stored amount reaches a threshold.
Stores more elements the lower its HP.
Double Action (unlimited)Allows two actions.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 458,
"table": "DT_UnitParameter",
"row": "バハムート_BOSS",
"offset": 208617,
"faceIconId": 458,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9914
]
}
