Spoilers: enemy names, artwork and rewardsIncludes content beyond the demo. Open to view the bestiary; close to hide it.
All monstersAlpherg
8 recorded variants. Select a variant to see its own stats, artwork and rewards.

- HP
- 200,000
- MP
- 999
- Stagger
- 1,800
- Strength
- 420
- Stamina
- 520
- Magic
- 460
- Spirit
- 460
- Speed
- 300
0 EXP · 0 gil
Element resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Opens by applying Reflect to the party, then follows a six-action pattern that changes below 50% HP.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| Opening, while an opponent still lacks Reflect | Uses Reflectga again after each action until no remaining opponent needs Reflect. |
| At or above 50% HP: six-action cycle | regular attacks A → Flare → regular attacks B → Protect → special random attack → Waterga (the whole party). |
| Below 50% HP: restart at step 1 | Meteor → regular attacks A → special random attack → Waterga (the whole party) → Flare → Faith. |
| Special random attack | 55% Banishga; otherwise Aeroga. |
| When Alpherg tries to strengthen Alpherg’s defenses | Uses Protect if DEF Up is missing, or Shell if SPR Up is missing. If both are missing, chooses equally between them. If both are already present, uses regular attacks B instead. |
| Regular attacks A | Each time, randomly chooses one: Waterga (one party member) (about 57%) or Blizzaga (about 43%). |
| Regular attacks B | Each time, randomly chooses one: Maelstrom or Bubble Breath (equal chance). |
Pattern Changes
- At 0 HP, uses Change Form once for the next form.
Fight Details
- Each step is one action by the boss.
Combat Actions
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | — | AoE | — | — | — | — | — | Used in the special responses described above. | Fades out and summons a unit. | |
| None | — | Single Target | — | — | — | — | — |
| Applies permanent Reflect to all enemies. | |
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal water-type magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal ice-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal water-type magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal wind-type magic damage. | ||
| Magic | AoE | 24 | 1 | 100 | 12 | — |
| — | ||
| Magic | AoE | 24 | 3 | 100 | 12 | — |
| — | ||
| None | Magic | Single Target | 36 | 1 | 500 | 40 | 63 MP |
| Deal magic damage. | |
| None | Magic | Random Targets | 120 | 4 | 500 | 40 | 68 MP |
| Deal magic damage to all enemies. | |
| None | Magic | Single Target | — | — | 100 | 25 | 5 MP |
| Increase physical defense of an ally. | |
| None | Magic | Single Target | — | — | 100 | 25 | 5 MP |
| Increase magic defense of an ally. | |
| None | Magic | Single Target | — | — | 100 | 25 | 6 MP |
| Increase magic attack of an ally. | |
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal light magic damage. |
Traits & Passives
Uses Reflect on both enemies and allies.
Attacks by reflecting magic.
Double Action (unlimited)Allows two actions.
Auto-ReflectGrants constant Reflect.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 651,
"table": "DT_UnitParameter",
"row": "アルフェーグ第一形態",
"offset": 242505,
"faceIconId": 651,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9957
]
}

