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BESTIARY

Alpherg

8 recorded variants. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 50 · BOSS
HP
200,000
MP
999
Stagger
1,800
Strength
420
Stamina
520
Magic
460
Spirit
460
Speed
300

0 EXP · 0 gil

Plan your approach

Recorded elemental weaknesses: Ice, Wind

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire0%
Ice−50%
Wind−50%
Earth0%
Lightning0%
Water200%
Light0%
Dark0%

Status resistance

Poison100%
Blind100%
Sleep100%
Silence100%
Paralysis100%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow100%
Strength down0%
Stamina down50%
Magic down100%
Spirit down100%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalMist X-Ether100%
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Opens by applying Reflect to the party, then follows a six-action pattern that changes below 50% HP.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
Opening, while an opponent still lacks ReflectUses Reflectga again after each action until no remaining opponent needs Reflect.
At or above 50% HP: six-action cycleregular attacks A → Flare → regular attacks B → Protect → special random attack → Waterga (the whole party).
Below 50% HP: restart at step 1Meteor → regular attacks A → special random attack → Waterga (the whole party) → Flare → Faith.
Special random attack55% Banishga; otherwise Aeroga.
When Alpherg tries to strengthen Alpherg’s defensesUses Protect if DEF Up is missing, or Shell if SPR Up is missing. If both are missing, chooses equally between them. If both are already present, uses regular attacks B instead.
Regular attacks AEach time, randomly chooses one: Waterga (one party member) (about 57%) or Blizzaga (about 43%).
Regular attacks BEach time, randomly chooses one: Maelstrom or Bubble Breath (equal chance).

Pattern Changes

  • At 0 HP, uses Change Form once for the next form.
Fight Details
  • Each step is one action by the boss.

Combat Actions

NonePhysicalSingle Target12110025—Listed as the replacement attack when Silence prevents a spell.—
None—AoE—————Used in the special responses described above.

Fades out and summons a unit.

None—Single Target—————
  • Opening, while an opponent still lacks Reflect

Applies permanent Reflect to all enemies.

WaterMagicSingle Target3031002144 MP
  • Regular attacks A

Deal water-type magic damage.

IceMagicSingle Target3031002144 MP
  • Regular attacks A

Deal ice-type magic damage.

WaterMagicAoE2431001544 MP
  • At or above 50% HP: six-action cycle
  • Below 50% HP: restart at step 1

Deal water-type magic damage.

WindMagicSingle Target3031002144 MP
  • Special random attack

Deal wind-type magic damage.

WaterMagicAoE24110012—
  • Regular attacks B
—
WaterMagicAoE24310012—
  • Regular attacks B
—
NoneMagicSingle Target3615004063 MP
  • At or above 50% HP: six-action cycle
  • Below 50% HP: restart at step 1

Deal magic damage.

NoneMagicRandom Targets12045004068 MP
  • Below 50% HP: restart at step 1

Deal magic damage to all enemies.

NoneMagicSingle Target——100255 MP
  • At or above 50% HP: six-action cycle
  • When Alpherg tries to strengthen Alpherg’s defenses

Increase physical defense of an ally.

NoneMagicSingle Target——100255 MP
  • When Alpherg tries to strengthen Alpherg’s defenses

Increase magic defense of an ally.

NoneMagicSingle Target——100256 MP
  • Below 50% HP: restart at step 1

Increase magic attack of an ally.

LightMagicSingle Target3031002144 MP
  • Special random attack

Deal light magic damage.

Traits & Passives

Uses Reflect on both enemies and allies.

Attacks by reflecting magic.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 651,
  "table": "DT_UnitParameter",
  "row": "アルフェーグ第一形態",
  "offset": 242505,
  "faceIconId": 651,
  "dropNormalRate": 1,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9957
  ]
}