Spell · Wind
Aero
Deal wind-type magic damage.
- Cost
- 5 MP
- Target
- One target
Enemy or internal variant. Not a confirmed player-selectable ability.
Used by Enemies
- Aether’s MinionListed in the enemy’s action pool
- AnetListed in the enemy’s action pool
- BalloonListed in the enemy’s action pool
- DamiaListed in the enemy’s action pool
- GhostListed in the enemy’s action pool
- GilgameshReferenced by boss AI
- Green ElementalListed in the enemy’s action pool
- Green SoulListed in the enemy’s action pool
- NinlilListed in the enemy’s action pool
- Ogre MageListed in the enemy’s action pool
- Orbs of LightListed in the enemy’s action pool
- SirenReferenced by boss AI
- White MousseListed in the enemy’s action pool
Who can use it
No character or vision unlock is confirmed in the linked records.
Calculation details
Stored values for comparison and calculation. Power is a formula coefficient, not the final amount of damage or healing.
- Calculation
- Magic
- Power
- 14
- Base stagger
- 17
- Accuracy value
- 100
- Base critical chance
- 2%
- Hits
- 1
Hit shares: 100%. Power is divided across these hits.
Stored crit threshold: 3. The displayed chance accounts for the game’s floating random roll.
How battle mechanics work →

