All skills
Ability · Water

Free Energy

Deal Water magic damage to an enemy. Damage increases by 50% if target is staggered.

Cost
15 MP
Target
One target

Who can use it

Character abilities unlock by level. Vision requirements are listed with each source.

Calculation details

Stored values for comparison and calculation. Power is a formula coefficient, not the final amount of damage or healing.

Calculation
Magic
Power
25
Base stagger
19
Accuracy value
100
Base critical chance
2%
Hits
1

Hit shares: 100%. Power is divided across these hits.

Stored crit threshold: 3. The displayed chance accounts for the game’s floating random roll.

How battle mechanics work →
Technical effect records · 1 records

Developer effect names and raw parameters are kept here for reference. Read the description and equip requirements above for gameplay use.

Damage MultiplierEffect 12105
100% base application1 turn / action countSelf
Parameters and trigger data

Timing: Damage Calculation On Break · Passive trigger: None · Activation: 100%

Raw parameters depend on the effect type. The ability description provides the interpreted behavior.

[50,0,-1,0,-1,0,-1,-1,-1,-1,-1,-1,-1,-1,-1]
Source data (English labels)

Installed demo build 24032336. Names, descriptions and developer labels are presented in English. Original extraction records remain in the local analysis folder. Numeric effects are unchanged; behavior requiring native-code tracing may remain unverified.

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  "parameterVariationType": 1,
  "damageType": 2,
  "damageCalcType": 2,
  "parameterType": 1,
  "element": 6,
  "targetType": 1,
  "isTargetIgnoreSelf": 0,
  "targetRage": 0,
  "defaultTargetRelation": 2,
  "defaultTargetState": 0,
  "isSameRelationTargetingDisabled": 1,
  "isHostilityRelationTargetingDisabled": 0,
  "isAliveOnly": 1,
  "canTargetStoneUnit": 0,
  "cost": 15,
  "magnification": 25,
  "breakDamageValue": 19,
  "accuracy": 100,
  "criticalHitRate": 3,
  "statusCondition": 0,
  "hitCount": 1,
  "hitDamageRatioList": [
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  ],
  "isVisibleSkillName": 1,
  "auraSize": 0,
  "isReflectPenetration": 0,
  "isReverseDamageToUndead": 0,
  "isUnusableInCannotEscapeBattle": 0,
  "isApplyAllMag": 0,
  "skillIdAfterModeChange": -1,
  "isMimicEnabled": 1,
  "effectBundleList": [
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    },
    {
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    {
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  ],
  "availableLocation": 0,
  "mapEffectType": 0,
  "sequencerIdWhenTargetFriendlies": -1,
  "playSequencerId": -1,
  "voiceLabel": "None",
  "totalDamageDisplayRule": 2,
  "isAvailableWhenDead": 0,
  "isIgnoreUnselectable": 0,
  "isSharedWithLinkedUnit": 0,
  "isMsgIgnorePlayRate": 0,
  "isParallelExecutable": 1,
  "mimicableUnitId": 13118,
  "selfSkillActivateVoiceLabel": "None",
  "isStopSystemVoice": 0,
  "isStopVoiceOnEnemyTarget": 0,
  "isGuestOrSummonNonTargetable": 0,
  "bDisableDeathCounter": 0,
  "id": 446800,
  "sortId": 291200,
  "name": "Free Energy",
  "description": "Deal Water magic damage to an enemy. Damage increases by {Effect1Param1}% if target is staggered.",
  "skillIcon": {
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}