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BESTIARY

Holy Dragon

1 recorded variant. Select a variant to see its own stats, artwork and rewards.

Full battle sprite
LEVEL 80 · BOSS
HP
1,950,000
MP
999
Stagger
5,000
Strength
960
Stamina
710
Magic
800
Spirit
710
Speed
870

0 EXP · 0 gil

Plan your approach

Recorded elemental weaknesses: No elemental weakness recorded for this variant.

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire0%
Ice0%
Wind0%
Earth0%
Lightning0%
Water0%
Light200%
Dark0%

Status resistance

Poison100%
Blind80%
Sleep80%
Silence80%
Paralysis80%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow30%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalNone
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Changes Holy Dragon’s four-action pattern below 80% and 40% HP. A separate countdown advances every other action toward a stronger attack.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
HP at least 80%: first → second → third → fourth actionChoose from Rend (50%) or Bonebreaker (30%) or Triple Threat (20%) three times, then Blaze.
First actions below 80% and below 40%Reset the pattern to the first action at each threshold.
HP 40–80%: steps 1 and 280% random choice from Rend (50%) or Bonebreaker (30%) or Triple Threat (20%); 20% Sleep Slash.
HP 40–80%: steps 3 and 430% Holy; 70% Blaze.
Below 40%: steps 1 and 280% random choice from Rend (50%) or Bonebreaker (30%) or Triple Threat (20%); 20% Sleep Slash.
Below 40%: steps 3 and 4Holy → 30% Flare / 70% Holy.
First action below 40% HP, unless the countdown attack is already dueUse Windstorm after Holy Dragon’s normal attack and restart the countdown from 5.
When the countdown reaches zeroUse Heavenly Wrath instead of the normal attack, then restart the countdown from 5. The countdown drops by one every other normal action. Being staggered restores the countdown to 5.

Pattern Changes

  • At HP 40–90%, after being attacked while standing, Holy Dragon has a 50% chance to use Rejuvenate once Holy Dragon’s waiting period is over. Initially wait four of Holy Dragon’s own actions; after using the move, wait nine actions before the move can trigger again.
  • After recovering from a stagger, use Level 3 Flare if anyone alive in the party has a level divisible by 3, otherwise Windstorm.

Combat Actions

NonePhysicalSingle Target18110025—Listed as the replacement attack when Silence prevents a spell.—
NonePhysicalSingle Target18110025—
  • HP at least 80%: first → second → third → fourth action
  • HP 40–80%: steps 1 and 2
1 more
  • Below 40%: steps 1 and 2
—
NonePhysicalSingle Target18110025—
  • HP at least 80%: first → second → third → fourth action
  • HP 40–80%: steps 1 and 2
1 more
  • Below 40%: steps 1 and 2

Deals non-elemental physical damage with a chance to lower physical defense.

NonePhysicalRandom Targets45310012—
  • HP at least 80%: first → second → third → fourth action
  • HP 40–80%: steps 1 and 2
1 more
  • Below 40%: steps 1 and 2

Non-elemental physical damage; each hit selects a random target.

NonePhysicalSingle Target18110025—
  • HP 40–80%: steps 1 and 2
  • Below 40%: steps 1 and 2
Effects: Automatic Skill. Open the ability for details.
IceMagicAoE12210012—
  • HP at least 80%: first → second → third → fourth action
  • HP 40–80%: steps 3 and 4
—
FireMagicAoE46110012—Listed in the game files; no trigger was found in this AI.—
NoneMagicSingle Target3615004063 MP
  • Below 40%: steps 3 and 4

Deal magic damage.

LightMagicSingle Target8011004063 MP
  • HP 40–80%: steps 3 and 4
  • Below 40%: steps 3 and 4

Deal light magic damage.

NoneOtherSelfTarget Max HPRatio—110025—Used in the special responses described above.

Restores a percentage of HP.

NoneMagicAoE48110012—Used in the special responses described above.—
WindPhysicalAoETarget Cur HPRatio—110012—
  • First action below 40% HP, unless the countdown attack is already due
—
LightMagicAoE60150040—
  • When the countdown reaches zero

Deal light magic damage.

Traits & Passives

Unleashes a special skill when the countdown reaches zero.

Uses healing magic.

Uses a near-fatal attack.

Acts more frequently the lower its HP.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 4020,
  "table": "DT_UnitParameter",
  "row": "コロシアム_ホーリードラゴン",
  "offset": 362237,
  "faceIconId": 444,
  "dropNormalRate": 0,
  "dropRareRate": 0,
  "stealRate": 5,
  "battleGroups": [
    9717
  ]
}