Spoilers: enemy names, artwork and rewardsIncludes content beyond the demo. Open to view the bestiary; close to hide it.
All monstersHoly Dragon
1 recorded variant. Select a variant to see its own stats, artwork and rewards.

- HP
- 1,950,000
- MP
- 999
- Stagger
- 5,000
- Strength
- 960
- Stamina
- 710
- Magic
- 800
- Spirit
- 710
- Speed
- 870
0 EXP · 0 gil
Element resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Changes Holy Dragon’s four-action pattern below 80% and 40% HP. A separate countdown advances every other action toward a stronger attack.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| HP at least 80%: first → second → third → fourth action | Choose from Rend (50%) or Bonebreaker (30%) or Triple Threat (20%) three times, then Blaze. |
| First actions below 80% and below 40% | Reset the pattern to the first action at each threshold. |
| HP 40–80%: steps 1 and 2 | 80% random choice from Rend (50%) or Bonebreaker (30%) or Triple Threat (20%); 20% Sleep Slash. |
| HP 40–80%: steps 3 and 4 | 30% Holy; 70% Blaze. |
| Below 40%: steps 1 and 2 | 80% random choice from Rend (50%) or Bonebreaker (30%) or Triple Threat (20%); 20% Sleep Slash. |
| Below 40%: steps 3 and 4 | Holy → 30% Flare / 70% Holy. |
| First action below 40% HP, unless the countdown attack is already due | Use Windstorm after Holy Dragon’s normal attack and restart the countdown from 5. |
| When the countdown reaches zero | Use Heavenly Wrath instead of the normal attack, then restart the countdown from 5. The countdown drops by one every other normal action. Being staggered restores the countdown to 5. |
Pattern Changes
- At HP 40–90%, after being attacked while standing, Holy Dragon has a 50% chance to use Rejuvenate once Holy Dragon’s waiting period is over. Initially wait four of Holy Dragon’s own actions; after using the move, wait nine actions before the move can trigger again.
- After recovering from a stagger, use Level 3 Flare if anyone alive in the party has a level divisible by 3, otherwise Windstorm.
Combat Actions
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — |
1 more
| — | |
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — |
1 more
| Deals non-elemental physical damage with a chance to lower physical defense. | |
| None | Physical | Random Targets | 45 | 3 | 100 | 12 | — |
1 more
| Non-elemental physical damage; each hit selects a random target. | |
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — |
| Effects: Automatic Skill. Open the ability for details. | |
| Magic | AoE | 12 | 2 | 100 | 12 | — |
| — | ||
| Magic | AoE | 46 | 1 | 100 | 12 | — | Listed in the game files; no trigger was found in this AI. | — | ||
| None | Magic | Single Target | 36 | 1 | 500 | 40 | 63 MP |
| Deal magic damage. | |
| Magic | Single Target | 80 | 1 | 100 | 40 | 63 MP |
| Deal light magic damage. | ||
| None | Other | SelfTarget Max HPRatio | — | 1 | 100 | 25 | — | Used in the special responses described above. | Restores a percentage of HP. | |
| None | Magic | AoE | 48 | 1 | 100 | 12 | — | Used in the special responses described above. | — | |
| Physical | AoETarget Cur HPRatio | — | 1 | 100 | 12 | — |
| — | ||
| Magic | AoE | 60 | 1 | 500 | 40 | — |
| Deal light magic damage. |
Traits & Passives
Unleashes a special skill when the countdown reaches zero.
Uses healing magic.
Uses a near-fatal attack.
Acts more frequently the lower its HP.
Physical Counter with Selected AbilityCounters with selected ability when hit with a physical attack.
Magic Counter with Selected AbilityCounters with selected ability when hit with certain attacks.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 4020,
"table": "DT_UnitParameter",
"row": "コロシアム_ホーリードラゴン",
"offset": 362237,
"faceIconId": 444,
"dropNormalRate": 0,
"dropRareRate": 0,
"stealRate": 5,
"battleGroups": [
9717
]
}
