Spoilers: enemy names, artwork and rewardsIncludes content beyond the demo. Open to view the bestiary; close to hide it.
All monsters
BESTIARY

Iron Giant

2 recorded variants. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 34 · BOSS
HP
85,000
MP
999
Stagger
700
Strength
380
Stamina
270
Magic
380
Spirit
270
Speed
160

10,000 EXP · 13,000 gil

Plan your approach

Recorded elemental weaknesses: Lightning

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire0%
Ice0%
Wind0%
Earth0%
Lightning−50%
Water0%
Light0%
Dark0%

Status resistance

Poison100%
Blind80%
Sleep80%
Silence80%
Paralysis80%
Confusion100%
Petrify100%
Charm100%
Berserk80%
Doom—
Slow30%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalChef’s Knife100%
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Repeats four actions of attacks, switching patterns below 60% Break gauge. Some moves require a party member without their ailment.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
Break gauge at least 60%: first → second → third → fourth actionChoose from Clobber (60%) or Flatten (40%) → Swing Weapon → choose from Bonebreaker (60%) or Charge (40%) → Berserk.
First entry below 60% Break gaugeReset to the first action.
Below 60%: first → second → third → fourth actionBravery → 50% Sleep Slash / 50% Paralysis Slash → Swing Weapon → choose from Bonebreaker (60%) or Charge (40%).
When Bravery is dueIf someone has neither Reflect nor DEF Down, use Bravery on Iron Giant, then Deprotect on that person. Otherwise choose from Clobber (60%) or Flatten (40%).
When Berserk is dueUse the move on someone with neither Reflect nor Berserk. If nobody qualifies, choose from Clobber (60%) or Flatten (40%).

Combat Actions

NonePhysicalSingle Target12110025—Listed as the replacement attack when Silence prevents a spell.—
NonePhysicalSingle Target18110025—
  • Break gauge at least 60%: first → second → third → fourth action
  • When Bravery is due
1 more
  • When Berserk is due
—
NonePhysicalSingle Target18210025—
  • Break gauge at least 60%: first → second → third → fourth action
  • When Bravery is due
1 more
  • When Berserk is due
—
NonePhysicalAoE12110012—
  • Break gauge at least 60%: first → second → third → fourth action
  • Below 60%: first → second → third → fourth action
—
NonePhysicalSingle Target18110025—
  • Break gauge at least 60%: first → second → third → fourth action
  • Below 60%: first → second → third → fourth action

Deals non-elemental physical damage with a chance to lower physical defense.

NonePhysicalSingle Target2417025—
  • Break gauge at least 60%: first → second → third → fourth action
  • Below 60%: first → second → third → fourth action

A low-accuracy physical attack with a chance to inflict Paralysis.

NoneMagicSingle Target——100254 MP
  • Break gauge at least 60%: first → second → third → fourth action

Cast Berserk on target.

NoneMagicSingle Target——100256 MP
  • Below 60%: first → second → third → fourth action
  • When Bravery is due

Increase physical attack of an ally.

NoneMagicSingle Target——100256 MP
  • When Bravery is due

Decrease physical defense of an enemy.

NonePhysicalSingle Target18110025—
  • Below 60%: first → second → third → fourth action
Effects: Automatic Skill. Open the ability for details.
NonePhysicalSingle Target18110025—
  • Below 60%: first → second → third → fourth action
Effects: Automatic Skill. Open the ability for details.

Traits & Passives

Counterattacks when hit with physical attacks.

Has high physical defense.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 2041,
  "table": "DT_UnitParameter",
  "row": "鉄巨人(5章)",
  "offset": 311229,
  "faceIconId": 445,
  "dropNormalRate": 1,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9089
  ]
}