Spoilers: enemy names, artwork and rewardsIncludes content beyond the demo. Open to view the bestiary; close to hide it.
All monstersIron Giant
2 recorded variants. Select a variant to see its own stats, artwork and rewards.

- HP
- 85,000
- MP
- 999
- Stagger
- 700
- Strength
- 380
- Stamina
- 270
- Magic
- 380
- Spirit
- 270
- Speed
- 160
10,000 EXP · 13,000 gil
Element resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Repeats four actions of attacks, switching patterns below 60% Break gauge. Some moves require a party member without their ailment.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| Break gauge at least 60%: first → second → third → fourth action | Choose from Clobber (60%) or Flatten (40%) → Swing Weapon → choose from Bonebreaker (60%) or Charge (40%) → Berserk. |
| First entry below 60% Break gauge | Reset to the first action. |
| Below 60%: first → second → third → fourth action | Bravery → 50% Sleep Slash / 50% Paralysis Slash → Swing Weapon → choose from Bonebreaker (60%) or Charge (40%). |
| When Bravery is due | If someone has neither Reflect nor DEF Down, use Bravery on Iron Giant, then Deprotect on that person. Otherwise choose from Clobber (60%) or Flatten (40%). |
| When Berserk is due | Use the move on someone with neither Reflect nor Berserk. If nobody qualifies, choose from Clobber (60%) or Flatten (40%). |
Combat Actions
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — |
1 more
| — | |
| None | Physical | Single Target | 18 | 2 | 100 | 25 | — |
1 more
| — | |
| None | Physical | AoE | 12 | 1 | 100 | 12 | — |
| — | |
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — |
| Deals non-elemental physical damage with a chance to lower physical defense. | |
| None | Physical | Single Target | 24 | 1 | 70 | 25 | — |
| A low-accuracy physical attack with a chance to inflict Paralysis. | |
| None | Magic | Single Target | — | — | 100 | 25 | 4 MP |
| Cast Berserk on target. | |
| None | Magic | Single Target | — | — | 100 | 25 | 6 MP |
| Increase physical attack of an ally. | |
| None | Magic | Single Target | — | — | 100 | 25 | 6 MP |
| Decrease physical defense of an enemy. | |
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — |
| Effects: Automatic Skill. Open the ability for details. | |
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — |
| Effects: Automatic Skill. Open the ability for details. |
Traits & Passives
Counterattacks when hit with physical attacks.
Has high physical defense.
Physical Defense +60%Reduces incoming physical damage by 60%.
Physical Counter with Selected AbilityCounters with selected ability when hit with a physical attack.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 2041,
"table": "DT_UnitParameter",
"row": "鉄巨人(5章)",
"offset": 311229,
"faceIconId": 445,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9089
]
}
