Spoilers: enemy names, artwork and rewardsIncludes content beyond the demo. Open to view the bestiary; close to hide it.
All monstersVindemiatrix
12 recorded variants. Select a variant to see its own stats, artwork and rewards.

- HP
- 250,000
- MP
- 999
- Stagger
- 1,900
- Strength
- 460
- Stamina
- 460
- Magic
- 430
- Spirit
- 450
- Speed
- 300
0 EXP · 0 gil
Plan your approach
Recorded elemental weaknesses: Dark
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Uses a fixed rotation through Vindemiatrix’s available weapon and support patterns; the rotation shortens in later forms, with this form changing at 80% HP.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| action cycle | Axe → sword → bow → maiden → main-body move. |
| Successive main-body moves | regular attacks A → special → regular attacks B. The special alternates Allure and Snowstorm. |
| Successive maiden moves | Protect → maiden attack → Curaga. |
| Maiden attack | 40% Ruin; 60% Aerora. |
| When healing or strengthening allies | chosen Curaga is replaced with the maiden attack if HP is above 85%; chosen Protect is replaced if Vindemiatrix’s allies already has DEF Up. |
| Bow move | 40% Snipe; 60% Skewer. |
| Sword move | Alternates Slash with an equal choice of Swing Weapon or Grand Slash, starting with Slash. |
| Axe move | 60% Hew; 40% Colossus Cleave. |
| HP reaches 80% or lower | Transitions through Change Form and then Vanish; at 0 HP, the alternate transition uses Change Form. |
| Regular attacks A | Each time, randomly chooses one: Waterga or Banishga (the whole party) (equal chance). |
| Regular attacks B | Each time, randomly chooses one: Banishga (one party member) (60%) or Stonega (40%). |
Pattern Changes
- If Vindemiatrix reaches the HP threshold while broken, Vindemiatrix changes form after recovering.
Fight Details
- Each attack pattern continues where the previous form left off.
Combat Actions
| None | Magic | Single Target | 12 | 2 | 100 | 25 | — |
| — | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal water-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 21 | 44 MP |
| Deal light magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal light magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal earth-type magic damage. | ||
| Magic | AoE | 18 | 1 | 100 | 12 | — |
| — | ||
| None | — | AoE | — | — | — | — | — |
| Effects: Automatic Skill. Open the ability for details. | |
| Magic | Single Target | 22 | 2 | 100 | 19 | 15 MP |
| Deal wind-type magic damage. | ||
| None | Magic | Single Target | — | — | 100 | 25 | 5 MP |
| Increase physical defense of an ally. | |
| None | Magic | Single Target | 1500 | 1 | 100 | 60 | 50 MP |
| Healing: fully restores HP. | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — |
| — | |
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — |
| Non-elemental physical attack that inflicts Poison. | |
| None | Physical | AoE | 12 | 1 | 100 | 12 | — |
| — | |
| None | Physical | AoE | 18 | 1 | 100 | 12 | — |
| — | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — |
| — | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — |
| — | |
| None | Physical | Single Target | 30 | 1 | 100 | 25 | — |
| — | |
| None | — | Self | — | — | — | — | — |
| KO self. |
Traits & Passives
Takes multiple actions.
Acts less frequently the lower its HP.
Quintuple Action (Permanent)Performs five actions.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 491,
"table": "DT_UnitParameter",
"row": "ヴィンデミアトリックス第一形態1",
"offset": 217587,
"faceIconId": 495,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9934
]
}
- HP
- 250,000
- MP
- 999
- Stagger
- 1,900
- Strength
- 480
- Stamina
- 460
- Magic
- 420
- Spirit
- 450
- Speed
- 300
0 EXP · 0 gil
Plan your approach
Recorded elemental weaknesses: Dark
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Uses a fixed rotation through Vindemiatrix’s available weapon and support patterns; the rotation shortens in later forms, with this form changing at 60% HP.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| action cycle | Sword → bow → maiden → main-body move. |
| Successive main-body moves | regular attacks A → special → regular attacks B. The special alternates Allure and Snowstorm. |
| Successive maiden moves | Protect → maiden attack → Curaga. |
| Maiden attack | 40% Ruin; 60% Aerora. |
| When healing or strengthening allies | chosen Curaga is replaced with the maiden attack if HP is above 80%; chosen Protect is replaced if Vindemiatrix’s allies already has DEF Up. |
| Bow move | 40% Snipe; 60% Skewer. |
| Sword move | Alternates Slash with an equal choice of Swing Weapon or Grand Slash, starting with Slash. |
| HP reaches 60% or lower | Transitions through Change Form and then Vanish; at 0 HP, the alternate transition uses Change Form. |
| Regular attacks A | Each time, randomly chooses one: Waterga or Banishga (the whole party) (equal chance). |
| Regular attacks B | Each time, randomly chooses one: Banishga (one party member) (60%) or Stonega (40%). |
Pattern Changes
- If Vindemiatrix reaches the HP threshold while broken, Vindemiatrix changes form after recovering.
Fight Details
- Each attack pattern continues where the previous form left off.
Combat Actions
| None | Magic | Single Target | 12 | 2 | 100 | 25 | — |
| — | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal water-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 21 | 44 MP |
| Deal light magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal light magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal earth-type magic damage. | ||
| Magic | AoE | 18 | 1 | 100 | 12 | — |
| — | ||
| None | — | AoE | — | — | — | — | — |
| Effects: Automatic Skill. Open the ability for details. | |
| Magic | Single Target | 22 | 2 | 100 | 19 | 15 MP |
| Deal wind-type magic damage. | ||
| None | Magic | Single Target | — | — | 100 | 25 | 5 MP |
| Increase physical defense of an ally. | |
| None | Magic | Single Target | 1500 | 1 | 100 | 60 | 50 MP |
| Healing: fully restores HP. | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — |
| — | |
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — |
| Non-elemental physical attack that inflicts Poison. | |
| None | Physical | AoE | 12 | 1 | 100 | 12 | — |
| — | |
| None | Physical | AoE | 18 | 1 | 100 | 12 | — |
| — | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — |
| — | |
| None | — | Self | — | — | — | — | — |
| KO self. |
Traits & Passives
Takes multiple actions.
Acts less frequently the lower its HP.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 492,
"table": "DT_UnitParameter",
"row": "ヴィンデミアトリックス第一形態2",
"offset": 218201,
"faceIconId": 495,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9935
]
}
- HP
- 250,000
- MP
- 999
- Stagger
- 1,900
- Strength
- 500
- Stamina
- 460
- Magic
- 440
- Spirit
- 460
- Speed
- 300
0 EXP · 0 gil
Plan your approach
Recorded elemental weaknesses: Dark
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Uses a fixed rotation through Vindemiatrix’s available weapon and support patterns; the rotation shortens in later forms, with this form changing at 40% HP.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| action cycle | Bow → maiden → main-body move. |
| Successive main-body moves | regular attacks A → special → regular attacks B. The special alternates Allure and Snowstorm. |
| Successive maiden moves | Maiden attack → Faith → Curaga. |
| Maiden attack | 40% Ruin; 60% Aerora. |
| When healing or strengthening allies | chosen Curaga is replaced with the maiden attack if HP is above 80%; chosen Faith is replaced if Vindemiatrix’s allies already has MAG Up. |
| Bow move | 40% Snipe; 60% Skewer. |
| HP reaches 40% or lower | Transitions through Change Form and then Vanish; at 0 HP, the alternate transition uses Change Form. |
| Regular attacks A | Each time, randomly chooses one: Waterga or Banishga (the whole party) (equal chance). |
| Regular attacks B | Each time, randomly chooses one: Banishga (one party member) (about 55%) or Thunderspark (about 45%). |
Pattern Changes
- If Vindemiatrix reaches the HP threshold while broken, Vindemiatrix changes form after recovering.
Fight Details
- Each attack pattern continues where the previous form left off.
Combat Actions
| None | Magic | Single Target | 12 | 2 | 100 | 25 | — |
| — | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal water-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 21 | 44 MP |
| Deal light magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal light magic damage. | ||
| Magic | Single Target | 30 | 1 | 100 | 28 | 68 MP |
| Deals Lightning magic damage with a chance to inflict Paralysis. | ||
| Magic | AoE | 18 | 1 | 100 | 12 | — |
| — | ||
| None | — | AoE | — | — | — | — | — |
| Effects: Automatic Skill. Open the ability for details. | |
| Magic | Single Target | 22 | 2 | 100 | 19 | 15 MP |
| Deal wind-type magic damage. | ||
| None | Magic | Single Target | — | — | 100 | 25 | 6 MP |
| Increase magic attack of an ally. | |
| None | Magic | Single Target | 1500 | 1 | 100 | 60 | 50 MP |
| Healing: fully restores HP. | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — |
| — | |
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — |
| Non-elemental physical attack that inflicts Poison. | |
| None | — | Self | — | — | — | — | — |
| KO self. |
Traits & Passives
Takes multiple actions.
Acts less frequently the lower its HP.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 493,
"table": "DT_UnitParameter",
"row": "ヴィンデミアトリックス第一形態3",
"offset": 218811,
"faceIconId": 495,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9936
]
}
- HP
- 250,000
- MP
- 999
- Stagger
- 1,900
- Strength
- 500
- Stamina
- 460
- Magic
- 460
- Spirit
- 470
- Speed
- 300
0 EXP · 0 gil
Plan your approach
Recorded elemental weaknesses: Dark
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Uses a fixed rotation through Vindemiatrix’s available weapon and support patterns; the rotation shortens in later forms, with this form changing at 20% HP.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| action cycle | Maiden → main-body move. |
| Successive main-body moves | regular attacks A → special → regular attacks B. The special alternates Confusega and Meteor. |
| Successive maiden moves | Maiden attack → Faith → maiden attack. |
| Maiden attack | 40% Ruin; 60% Aerora. |
| When healing or strengthening allies | chosen Faith is replaced if Vindemiatrix’s allies already has MAG Up. |
| HP reaches 20% or lower | Transitions through Change Form and then Vanish; at 0 HP, the alternate transition uses Change Form. |
| Regular attacks A | Each time, randomly chooses one: Snowstorm or Banishga (the whole party) (equal chance). |
| Regular attacks B | Each time, randomly chooses one: Banishga (one party member) (about 55%) or Thunderspark (about 45%). |
Pattern Changes
- If Vindemiatrix reaches the HP threshold while broken, Vindemiatrix changes form after recovering.
Fight Details
- Each attack pattern continues where the previous form left off.
Combat Actions
| None | Magic | Single Target | 12 | 2 | 100 | 25 | — |
| — | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| Magic | AoE | 18 | 1 | 100 | 12 | — |
| — | ||
| Magic | AoE | 24 | 3 | 100 | 21 | 44 MP |
| Deal light magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal light magic damage. | ||
| Magic | Single Target | 30 | 1 | 100 | 28 | 68 MP |
| Deals Lightning magic damage with a chance to inflict Paralysis. | ||
| None | Magic | Random Targets | 120 | 4 | 500 | 40 | 68 MP |
| Deal magic damage to all enemies. | |
| None | Magic | AoE | — | — | 100 | 25 | 24 MP |
| Inflict Confuse on all enemies. | |
| Magic | Single Target | 22 | 2 | 100 | 19 | 15 MP |
| Deal wind-type magic damage. | ||
| None | Magic | Single Target | — | — | 100 | 25 | 6 MP |
| Increase magic attack of an ally. | |
| None | — | Self | — | — | — | — | — |
| KO self. |
Traits & Passives
Takes multiple actions.
Acts less frequently the lower its HP.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 494,
"table": "DT_UnitParameter",
"row": "ヴィンデミアトリックス第一形態4",
"offset": 219421,
"faceIconId": 495,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9937
]
}
- HP
- 250,000
- MP
- 999
- Stagger
- 1,900
- Strength
- 500
- Stamina
- 460
- Magic
- 480
- Spirit
- 480
- Speed
- 300
0 EXP · 0 gil
Plan your approach
Recorded elemental weaknesses: Dark
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Uses a three-action rotation with an alternating main-body attack.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| Three-action cycle | Alternating special → regular attacks B → regular attacks A. |
| Alternating special | Meteor on Vindemiatrix’s first special move, Confusega on the next, then repeats. |
| Regular attacks A | Each time, randomly chooses one: Snowstorm or Banishga (the whole party) (equal chance). |
| Regular attacks B | Each time, randomly chooses one: Banishga (one party member) (about 33%) or Flare (about 67%). |
Pattern Changes
- At 0 HP, uses Change Form once for the next form.
Combat Actions
| None | Magic | Single Target | 12 | 2 | 100 | 25 | — | Basic attack. | — | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | — | Self | — | — | — | — | — | Used in the special responses described above. | Fades out and summons a unit. | |
| Magic | AoE | 18 | 1 | 100 | 12 | — |
| — | ||
| Magic | AoE | 24 | 3 | 100 | 21 | 44 MP |
| Deal light magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal light magic damage. | ||
| None | Magic | Single Target | 36 | 1 | 500 | 40 | 63 MP |
| Deal magic damage. | |
| None | Magic | Random Targets | 120 | 4 | 500 | 40 | 68 MP |
| Deal magic damage to all enemies. | |
| None | Magic | AoE | — | — | 100 | 25 | 24 MP |
| Inflict Confuse on all enemies. |
Traits & Passives
No intrinsic traits or passives recorded for this variant.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 495,
"table": "DT_UnitParameter",
"row": "ヴィンデミアトリックス第一形態5",
"offset": 220031,
"faceIconId": 495,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9938
]
}
- HP
- 270,000
- MP
- 999
- Stagger
- 2,100
- Strength
- 500
- Stamina
- 480
- Magic
- 440
- Spirit
- 500
- Speed
- 300
30,000 EXP · 18,000 gil
Plan your approach
Recorded elemental weaknesses: Dark
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Starts preparing a double cast after enough counterattacks. Below 50% HP, Vindemiatrix needs fewer counterattacks to begin casting.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| At or above 50% HP: four-action cycle | regular attacks B → regular attacks A → random A → debuff move. |
| Below 50% HP: cycle resets to six actions | Meteor → debuff move → 50/50 Flare or Chomp → regular attacks B → random A → Faith. |
| Random A | 45% Thundaga; 55% Banishga (the whole party). |
| Debuff move | Uses Deshellga if the opposing side lacks SPR Down; otherwise Confusega. chosen Faith also becomes this debuff decision if the friendly side already has MAG Up. |
| After eight counterattacks at or above 50% HP, or five below 50% HP | Begins casting and temporarily removes Vindemiatrix’s protective effects. Two more actions bring the double cast due. |
| After two more actions while preparing the cast | Uses Holy twice, restores Vindemiatrix’s protection, and starts counting toward the next double cast. |
| Regular attacks A | Each time, randomly chooses one: Petrifying Bite (about 62%) or Paralysis Fang (about 38%). |
| Regular attacks B | Each time, randomly chooses one: Banishga (one party member) or Thunderspark (equal chance). |
Pattern Changes
- Breaking Vindemiatrix while Vindemiatrix is casting delays the double cast by two actions.
Fight Details
- Vindemiatrix keeps using Vindemiatrix’s normal attacks while preparing the double cast.
Combat Actions
| None | Magic | Single Target | 12 | 2 | 100 | 25 | — | Basic attack. | — | |
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | Magic | Single Target | 30 | 1 | 100 | 20 | — | Listed as a counterattack. | Absorbs a large amount of MP. | |
| None | Magic | Single Target | 6 | 1 | 100 | 20 | — | Listed as a counterattack. | Drain MP. | |
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — |
| Non-elemental physical attack that inflicts Petrification. | |
| None | Physical | Single Target | 24 | 1 | 100 | 25 | — |
| Deal physical damage and inflict Paralysis. | |
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal light magic damage. | ||
| Magic | Single Target | 30 | 1 | 100 | 28 | 68 MP |
| Deals Lightning magic damage with a chance to inflict Paralysis. | ||
| Magic | Single Target | 75 | 1 | 500 | 40 | — |
| Deal light magic damage. | ||
| None | Magic | AoE | — | — | 100 | 25 | 24 MP |
| Black magic. Lowers all enemies' magic defense. Ultima Weapon variant. | |
| None | Magic | AoE | — | — | 100 | 25 | 24 MP |
| Inflict Confuse on all enemies. | |
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal lightning-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 21 | 44 MP |
| Deal light magic damage. | ||
| None | Magic | Single Target | — | — | 100 | 25 | 6 MP |
| Increase magic attack of an ally. | |
| None | Magic | Random Targets | 120 | 4 | 500 | 40 | 68 MP |
| Deal magic damage to all enemies. | |
| None | Magic | Single Target | 36 | 1 | 500 | 40 | 63 MP |
| Deal magic damage. | |
| None | Physical | Single Target | 40 | 1 | 100 | 20 | — |
| Deals physical damage to one enemy. |
Traits & Passives
Counterattacks with an MP-drain skill. Uses a powerful MP-drain skill instead when hit with its elemental weakness.
Doesn’t counter during incantation.
Penetrates Reflect.
Starts incantation after using MP-draining skills a fixed number of times.
Double Action (unlimited)Allows two actions.
Piercing MagicEnables magic to hit targets under the effect of Reflect.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 496,
"table": "DT_UnitParameter",
"row": "ヴィンデミアトリックス第二形態",
"offset": 220581,
"faceIconId": 496,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9939
]
}
- HP
- 800,000
- MP
- 999
- Stagger
- 5,100
- Strength
- 730
- Stamina
- 680
- Magic
- 750
- Spirit
- 680
- Speed
- 420
0 EXP · 0 gil
Plan your approach
Recorded elemental weaknesses: Dark
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Uses a fixed rotation through Vindemiatrix’s available weapon and support patterns; the rotation shortens in later forms, with this form changing at 80% HP.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| action cycle | Axe → sword → bow → maiden → main-body move. |
| Successive main-body moves | regular attacks A → special → regular attacks B. The special alternates Allure and Absolute Zero. |
| Successive maiden moves | Protect → maiden attack → Curaga. |
| Maiden attack | 40% Aerora; 60% Aeroga. |
| When healing or strengthening allies | chosen Curaga is replaced with the maiden attack if HP is above 85%; chosen Protect is replaced if Vindemiatrix’s allies already has DEF Up. |
| Bow move | 40% Snipe; 60% Skewer. |
| Sword move | Alternates Slash with an equal choice of Sword Strike or Grand Slash, starting with Slash. |
| Axe move | 60% Hew; 40% Colossus Cleave. |
| HP reaches 80% or lower | Transitions through Change Form and then Vanish; at 0 HP, the alternate transition uses Change Form. |
| Regular attacks A | Each time, randomly chooses one: Waterga or Banishga (the whole party) (equal chance). |
| Regular attacks B | Each time, randomly chooses one: Banishga (one party member) (60%) or Stonega (40%). |
Pattern Changes
- If Vindemiatrix reaches the HP threshold while broken, Vindemiatrix changes form after recovering.
Fight Details
- Each attack pattern continues where the previous form left off.
Combat Actions
| None | Magic | Single Target | 12 | 2 | 100 | 25 | — | Basic attack. | — | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal water-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 21 | 44 MP |
| Deal light magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal light magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal earth-type magic damage. | ||
| Magic | AoE | 24 | 1 | 100 | 12 | 15 MP |
| — | ||
| None | — | AoE | — | — | — | — | — |
| Effects: Automatic Skill. Open the ability for details. | |
| Magic | Single Target | 22 | 2 | 100 | 19 | 15 MP |
| Deal wind-type magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal wind-type magic damage. | ||
| None | Magic | Single Target | — | — | 100 | 25 | 5 MP |
| Increase physical defense of an ally. | |
| None | Magic | Single Target | 1500 | 1 | 100 | 60 | 50 MP |
| Healing: fully restores HP. | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — |
| — | |
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — |
| Non-elemental physical attack that inflicts Poison. | |
| None | Physical | AoE | 30 | 1 | 100 | 25 | — |
| Deals physical damage to all enemies. | |
| None | Physical | AoE | 18 | 1 | 100 | 12 | — |
| — | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — |
| — | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — |
| — | |
| None | Physical | Single Target | 30 | 1 | 100 | 25 | — |
| — | |
| None | — | Self | — | — | — | — | — |
| KO self. |
Traits & Passives
Takes multiple actions.
Acts less frequently the lower its HP.
Quintuple Action (Permanent)Performs five actions.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 831,
"table": "DT_UnitParameter",
"row": "ヴィンデミアトリックス改第一形態1",
"offset": 257349,
"faceIconId": 495,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9973
]
}
- HP
- 800,000
- MP
- 999
- Stagger
- 5,100
- Strength
- 750
- Stamina
- 700
- Magic
- 770
- Spirit
- 700
- Speed
- 420
0 EXP · 0 gil
Plan your approach
Recorded elemental weaknesses: Dark
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Uses a fixed rotation through Vindemiatrix’s available weapon and support patterns; the rotation shortens in later forms, with this form changing at 60% HP.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| action cycle | Sword → bow → maiden → main-body move. |
| Successive main-body moves | regular attacks A → special → regular attacks B. The special alternates Allure and Absolute Zero. |
| Successive maiden moves | Protect → maiden attack → Curaga. |
| Maiden attack | 40% Aerora; 60% Aeroga. |
| When healing or strengthening allies | chosen Curaga is replaced with the maiden attack if HP is above 80%; chosen Protect is replaced if Vindemiatrix’s allies already has DEF Up. |
| Bow move | 40% Snipe; 60% Skewer. |
| Sword move | Alternates Slash with an equal choice of Sword Strike or Grand Slash, starting with Slash. |
| HP reaches 60% or lower | Transitions through Change Form and then Vanish; at 0 HP, the alternate transition uses Change Form. |
| Regular attacks A | Each time, randomly chooses one: Waterga or Banishga (the whole party) (equal chance). |
| Regular attacks B | Each time, randomly chooses one: Banishga (one party member) (60%) or Stonega (40%). |
Pattern Changes
- If Vindemiatrix reaches the HP threshold while broken, Vindemiatrix changes form after recovering.
Fight Details
- Each attack pattern continues where the previous form left off.
Combat Actions
| None | Magic | Single Target | 12 | 2 | 100 | 25 | — | Basic attack. | — | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal water-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 21 | 44 MP |
| Deal light magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal light magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal earth-type magic damage. | ||
| Magic | AoE | 24 | 1 | 100 | 12 | 15 MP |
| — | ||
| None | — | AoE | — | — | — | — | — |
| Effects: Automatic Skill. Open the ability for details. | |
| Magic | Single Target | 22 | 2 | 100 | 19 | 15 MP |
| Deal wind-type magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal wind-type magic damage. | ||
| None | Magic | Single Target | — | — | 100 | 25 | 5 MP |
| Increase physical defense of an ally. | |
| None | Magic | Single Target | 1500 | 1 | 100 | 60 | 50 MP |
| Healing: fully restores HP. | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — |
| — | |
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — |
| Non-elemental physical attack that inflicts Poison. | |
| None | Physical | AoE | 30 | 1 | 100 | 25 | — |
| Deals physical damage to all enemies. | |
| None | Physical | AoE | 18 | 1 | 100 | 12 | — |
| — | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — |
| — | |
| None | — | Self | — | — | — | — | — |
| KO self. |
Traits & Passives
Takes multiple actions.
Acts less frequently the lower its HP.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 832,
"table": "DT_UnitParameter",
"row": "ヴィンデミアトリックス改第一形態2",
"offset": 257963,
"faceIconId": 495,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9974
]
}
- HP
- 800,000
- MP
- 999
- Stagger
- 5,100
- Strength
- 950
- Stamina
- 720
- Magic
- 900
- Spirit
- 720
- Speed
- 420
0 EXP · 0 gil
Plan your approach
Recorded elemental weaknesses: Dark
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Uses a fixed rotation through Vindemiatrix’s available weapon and support patterns; the rotation shortens in later forms, with this form changing at 40% HP.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| action cycle | Bow → maiden → main-body move. |
| Successive main-body moves | regular attacks A → special → regular attacks B. The special alternates Allure and Absolute Zero. |
| Successive maiden moves | Maiden attack → Faith → Curaga. |
| Maiden attack | 40% Aerora; 60% Aeroga. |
| When healing or strengthening allies | chosen Curaga is replaced with the maiden attack if HP is above 80%; chosen Faith is replaced if Vindemiatrix’s allies already has MAG Up. |
| Bow move | 40% Snipe; 60% Skewer. |
| HP reaches 40% or lower | Transitions through Change Form and then Vanish; at 0 HP, the alternate transition uses Change Form. |
| Regular attacks A | Each time, randomly chooses one: Cyclone Wave or Banishga (the whole party) (equal chance). |
| Regular attacks B | Each time, randomly chooses one: Banishga (one party member) (about 55%) or Flare (about 45%). |
Pattern Changes
- If Vindemiatrix reaches the HP threshold while broken, Vindemiatrix changes form after recovering.
Fight Details
- Each attack pattern continues where the previous form left off.
Combat Actions
| None | Magic | Single Target | 12 | 2 | 100 | 25 | — | Basic attack. | — | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| Magic | AoE | 30 | 3 | 500 | 21 | — |
| Deal water-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 21 | 44 MP |
| Deal light magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal light magic damage. | ||
| None | Magic | Single Target | 36 | 1 | 500 | 40 | 63 MP |
| Deal magic damage. | |
| Magic | AoE | 24 | 1 | 100 | 12 | 15 MP |
| — | ||
| None | — | AoE | — | — | — | — | — |
| Effects: Automatic Skill. Open the ability for details. | |
| Magic | Single Target | 22 | 2 | 100 | 19 | 15 MP |
| Deal wind-type magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal wind-type magic damage. | ||
| None | Magic | Single Target | — | — | 100 | 25 | 6 MP |
| Increase magic attack of an ally. | |
| None | Magic | Single Target | 1500 | 1 | 100 | 60 | 50 MP |
| Healing: fully restores HP. | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — |
| — | |
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — |
| Non-elemental physical attack that inflicts Poison. | |
| None | — | Self | — | — | — | — | — |
| KO self. |
Traits & Passives
Takes multiple actions.
Acts less frequently the lower its HP.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 833,
"table": "DT_UnitParameter",
"row": "ヴィンデミアトリックス改第一形態3",
"offset": 258573,
"faceIconId": 495,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9975
]
}
- HP
- 800,000
- MP
- 999
- Stagger
- 5,100
- Strength
- 950
- Stamina
- 740
- Magic
- 1,200
- Spirit
- 740
- Speed
- 420
0 EXP · 0 gil
Plan your approach
Recorded elemental weaknesses: Dark
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Uses a fixed rotation through Vindemiatrix’s available weapon and support patterns; the rotation shortens in later forms, with this form changing at 20% HP.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| action cycle | Maiden → main-body move. |
| Successive main-body moves | regular attacks A → special → regular attacks B. The special alternates Confusega and Meteor. |
| Successive maiden moves | Maiden attack → Faith → maiden attack. |
| Maiden attack | 40% Aerora; 60% Aeroga. |
| When healing or strengthening allies | chosen Faith is replaced if Vindemiatrix’s allies already has MAG Up. |
| HP reaches 20% or lower | Transitions through Change Form and then Vanish; at 0 HP, the alternate transition uses Change Form. |
| Regular attacks A | Each time, randomly chooses one: Absolute Zero or Banishga (the whole party) (equal chance). |
| Regular attacks B | Each time, randomly chooses one: Banishga (one party member) (about 55%) or Flare (about 45%). |
Pattern Changes
- If Vindemiatrix reaches the HP threshold while broken, Vindemiatrix changes form after recovering.
Fight Details
- Each attack pattern continues where the previous form left off.
Combat Actions
| None | Magic | Single Target | 12 | 2 | 100 | 25 | — | Basic attack. | — | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| Magic | AoE | 24 | 1 | 100 | 12 | 15 MP |
| — | ||
| Magic | AoE | 24 | 3 | 100 | 21 | 44 MP |
| Deal light magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal light magic damage. | ||
| None | Magic | Single Target | 36 | 1 | 500 | 40 | 63 MP |
| Deal magic damage. | |
| None | Magic | Random Targets | 120 | 4 | 500 | 40 | 68 MP |
| Deal magic damage to all enemies. | |
| None | Magic | AoE | — | — | 100 | 25 | 24 MP |
| Inflict Confuse on all enemies. | |
| Magic | Single Target | 22 | 2 | 100 | 19 | 15 MP |
| Deal wind-type magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal wind-type magic damage. | ||
| None | Magic | Single Target | — | — | 100 | 25 | 6 MP |
| Increase magic attack of an ally. | |
| None | — | Self | — | — | — | — | — |
| KO self. |
Traits & Passives
Takes multiple actions.
Acts less frequently the lower its HP.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 834,
"table": "DT_UnitParameter",
"row": "ヴィンデミアトリックス改第一形態4",
"offset": 259183,
"faceIconId": 495,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9976
]
}
- HP
- 800,000
- MP
- 999
- Stagger
- 5,100
- Strength
- 950
- Stamina
- 750
- Magic
- 1,250
- Spirit
- 750
- Speed
- 450
0 EXP · 0 gil
Plan your approach
Recorded elemental weaknesses: Dark
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Uses a three-action rotation with an alternating main-body attack.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| Three-action cycle | Alternating special → regular attacks B → regular attacks A. |
| Alternating special | Meteor on Vindemiatrix’s first special move, Confusega on the next, then repeats. |
| Regular attacks A | Each time, randomly chooses one: Absolute Zero or Banishga (the whole party) (equal chance). |
| Regular attacks B | Each time, randomly chooses one: Banishga (one party member) (about 33%) or Flare (about 67%). |
Pattern Changes
- At 0 HP, uses Change Form once for the next form.
Combat Actions
| None | Magic | Single Target | 12 | 2 | 100 | 25 | — | Basic attack. | — | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | — | Self | — | — | — | — | — | Used in the special responses described above. | Fades out and summons a unit. | |
| Magic | AoE | 24 | 1 | 100 | 12 | 15 MP |
| — | ||
| Magic | AoE | 24 | 3 | 100 | 21 | 44 MP |
| Deal light magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal light magic damage. | ||
| None | Magic | Single Target | 36 | 1 | 500 | 40 | 63 MP |
| Deal magic damage. | |
| None | Magic | Random Targets | 120 | 4 | 500 | 40 | 68 MP |
| Deal magic damage to all enemies. | |
| None | Magic | AoE | — | — | 100 | 25 | 24 MP |
| Inflict Confuse on all enemies. |
Traits & Passives
No intrinsic traits or passives recorded for this variant.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 835,
"table": "DT_UnitParameter",
"row": "ヴィンデミアトリックス改第一形態5",
"offset": 259793,
"faceIconId": 495,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9977
]
}
- HP
- 1,200,000
- MP
- 999
- Stagger
- 4,900
- Strength
- 1,100
- Stamina
- 670
- Magic
- 1,300
- Spirit
- 670
- Speed
- 420
200,000 EXP · 100,000 gil
Plan your approach
Recorded elemental weaknesses: Dark
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Starts preparing a double cast after enough counterattacks. Below 50% HP, Vindemiatrix needs fewer counterattacks to begin casting.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| At or above 50% HP: four-action cycle | regular attacks B → regular attacks A → random A → debuff move. |
| Below 50% HP: cycle resets to six actions | Meteor → debuff move → 50/50 Flare or Chomp → regular attacks B → random A → Faith. |
| Random A | 45% Chain Spark; 55% Banishga (the whole party). |
| Debuff move | Uses Deshellga if the opposing side lacks SPR Down; otherwise Confusega. chosen Faith also becomes this debuff decision if the friendly side already has MAG Up. |
| After eight counterattacks at or above 50% HP, or five below 50% HP | Begins casting and temporarily removes Vindemiatrix’s protective effects. Two more actions bring the double cast due. |
| After two more actions while preparing the cast | Uses Holy twice, restores Vindemiatrix’s protection, and starts counting toward the next double cast. |
| Regular attacks A | Each time, randomly chooses one: Petrifying Bite (about 62%) or Paralysis Fang (about 38%). |
| Regular attacks B | Each time, randomly chooses one: Banishga (one party member) or Thunderspark (equal chance). |
Pattern Changes
- Breaking Vindemiatrix while Vindemiatrix is casting delays the double cast by two actions.
Fight Details
- Vindemiatrix keeps using Vindemiatrix’s normal attacks while preparing the double cast.
Combat Actions
| None | Magic | Single Target | 12 | 2 | 100 | 25 | — | Basic attack. | — | |
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | Magic | Single Target | 30 | 1 | 100 | 20 | — | Listed as a counterattack. | Absorbs a large amount of MP. | |
| None | Magic | Single Target | 10 | 1 | 100 | 20 | — | Listed as a counterattack. | Drain MP. | |
| None | Physical | Single Target | 18 | 1 | 100 | 25 | — |
| Non-elemental physical attack that inflicts Petrification. | |
| None | Physical | Single Target | 24 | 1 | 100 | 25 | — |
| Deal physical damage and inflict Paralysis. | |
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal light magic damage. | ||
| Magic | Single Target | 30 | 1 | 100 | 28 | 68 MP |
| Deals Lightning magic damage with a chance to inflict Paralysis. | ||
| Magic | Single Target | 75 | 1 | 500 | 40 | — |
| Deal light magic damage. | ||
| None | Magic | AoE | — | — | 100 | 25 | 24 MP |
| Black magic. Lowers all enemies' magic defense. Ultima Weapon variant. | |
| None | Magic | AoE | — | — | 100 | 25 | 24 MP |
| Inflict Confuse on all enemies. | |
| Magic | AoE | 30 | 3 | 500 | 21 | — |
| Deal lightning-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 21 | 44 MP |
| Deal light magic damage. | ||
| None | Magic | Single Target | — | — | 100 | 25 | 6 MP |
| Increase magic attack of an ally. | |
| None | Magic | Random Targets | 120 | 4 | 500 | 40 | 68 MP |
| Deal magic damage to all enemies. | |
| None | Magic | Single Target | 36 | 1 | 500 | 40 | 63 MP |
| Deal magic damage. | |
| None | Physical | Single Target | 40 | 1 | 100 | 20 | — |
| Deals physical damage to one enemy. |
Traits & Passives
Counterattacks with an MP-drain skill. Uses a powerful MP-drain skill instead when hit with its elemental weakness.
Doesn’t counter during incantation.
Penetrates Reflect.
Starts incantation after using MP-draining skills a fixed number of times.
Double Action (unlimited)Allows two actions.
Piercing MagicEnables magic to hit targets under the effect of Reflect.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 836,
"table": "DT_UnitParameter",
"row": "ヴィンデミアトリックス改第二形態",
"offset": 260343,
"faceIconId": 496,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9978
]
}
