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BESTIARY

Sheratan

4 recorded variants. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 50 · BOSS
HP
240,000
MP
999
Stagger
1,900
Strength
460
Stamina
460
Magic
460
Spirit
450
Speed
330

0 EXP · 0 gil

Plan your approach

Recorded elemental weaknesses: Fire

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire−50%
Ice0%
Wind0%
Earth100%
Lightning0%
Water0%
Light0%
Dark0%

Status resistance

Poison100%
Blind50%
Sleep100%
Silence50%
Paralysis100%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow0%
Strength down50%
Stamina down50%
Magic down50%
Spirit down50%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalMist X-Ether100%
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Uses an eight-action rotation and restarts a stronger sequence below 50% HP.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
At or above 50% HP: eight-action cycleregular attacks A → Octo-Strike → Alluring Pollen → Branch Spear → regular attacks B → random pair A → Branch Spear → Aeroga.
Below 50% HP: cycle resetsAlluring Pollen → Branch Spear → Octo-Strike → Allure → Alluring Pollen → random branch B → regular attacks B → random pair C.
Random branchesA: 45% Pollen / 55% Slap. B: 50% Paralysis Needle, otherwise regular attacks A. C: 60% Sleep Gas / 40% Poison Gas.
Regular attacks AEach time, randomly chooses one: Tentacle (60%) or Leech (40%).
Regular attacks BEach time, randomly chooses one: Stonega (60%) or Bio (40%).

Pattern Changes

  • At 0 HP, uses Change Form once to enter Sheratan’s next form.

Combat Actions

NonePhysicalSingle Target12210025—Listed as the replacement attack when Silence prevents a spell.—
None—Self—————Used in the special responses described above.

Fades out and summons a unit.

NonePhysicalSingle Target18210025—
  • Regular attacks A
Effects: Parameter Continuous Variation. Open the ability for details.
NonePhysicalSingle Target12110025—
  • Regular attacks A
Effects: Damage Absorb. Open the ability for details.
NonePhysicalRandom Targets50810012—
  • At or above 50% HP: eight-action cycle
  • Below 50% HP: cycle resets
—
NoneMagicAoE24110020—
  • At or above 50% HP: eight-action cycle
  • Below 50% HP: cycle resets

Deals non-elemental magic damage to all enemies, with Confusion, Charm, Silence and Blind.

EarthPhysicalSingle Target36150020—
  • At or above 50% HP: eight-action cycle
  • Below 50% HP: cycle resets

Deals physical damage to one enemy.

EarthMagicAoE2431001544 MP
  • Regular attacks B

Deal earth-type magic damage.

NoneMagicAoE1211001210 MP
  • Regular attacks B

Deal magic damage and inflict Poison.

WindMagicSingle Target3031002144 MP
  • At or above 50% HP: eight-action cycle

Deal wind-type magic damage.

None—Single Target—————
  • Random branches
Effects: Automatic Skill. Open the ability for details.
NonePhysicalSingle Target24210025—
  • Random branches
Effects: Automatic Skill. Open the ability for details.
None—AoE—————
  • Below 50% HP: cycle resets
Effects: Automatic Skill. Open the ability for details.
None—AoE—————
  • Random branches
Effects: Automatic Skill. Open the ability for details.
None—AoE—————
  • Random branches
Effects: Parameter Variation. Open the ability for details.
NonePhysicalSingle Target12110025—
  • Random branches
Effects: Automatic Skill. Open the ability for details.

Traits & Passives

Uses various status ailment attacks.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 641,
  "table": "DT_UnitParameter",
  "row": "シェラタン第一形態",
  "offset": 240167,
  "faceIconId": 641,
  "dropNormalRate": 1,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9922
  ]
}