Spoilers: enemy names, artwork and rewardsIncludes content beyond the demo. Open to view the bestiary; close to hide it.
All monstersNunki
14 recorded variants. Select a variant to see its own stats, artwork and rewards.

- HP
- 300,000
- MP
- 999
- Stagger
- 2,000
- Strength
- 520
- Stamina
- 480
- Magic
- 470
- Spirit
- 480
- Speed
- 310
0 EXP · 0 gil
Plan your approach
Recorded elemental weaknesses: Fire
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Follows a six-action rotation and changes form at 80% HP; the elemental move narrows as forms advance.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| Six-action cycle | regular attacks A → elemental move → Blizzaga (the whole party) → regular attacks A → regular attacks B → buff/debuff move. |
| Elemental move | Equally chooses Fire, Earth, or Wind first. Fire: 60% Firaga (one party member) / 40% Scorch; Earth: 50/50 Stonega (one party member) / Sandstorm; Wind: 60% Aeroga (one party member) / 40% Shamshir. |
| Successive buff/debuff moves | Deshellga → Protect → Shell, then repeat. |
| HP reaches 80% or lower | Transitions through Change Form and then Vanish. At 0 HP the alternate transition uses Change Form. |
| Regular attacks A | Each time, randomly chooses one: Blizzaga (one party member) (about 67%) or Absolute Zero (about 33%). |
| Regular attacks B | Each time, randomly chooses one: Firaga (the whole party) (about 33%) or Stonega (the whole party) (about 33%) or Aeroga (the whole party) (about 33%). |
Pattern Changes
- If Nunki reaches the HP threshold while broken, Nunki changes form after recovering.
Fight Details
- The attack and support patterns continue where the previous form left off.
Combat Actions
| None | Magic | Single Target | 12 | 2 | 100 | 25 | — | Basic attack. | — | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal ice-type magic damage. | ||
| Magic | AoE | 24 | 1 | 100 | 12 | 15 MP |
| — | ||
| None | Magic | AoE | — | — | 100 | 25 | 24 MP |
| Black magic. Lowers all enemies' magic defense. Ultima Weapon variant. | |
| None | Magic | Single Target | — | — | 100 | 25 | 5 MP |
| Increase magic defense of an ally. | |
| None | Magic | Single Target | — | — | 100 | 25 | 5 MP |
| Increase physical defense of an ally. | |
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal ice-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal fire-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal earth-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal wind-type magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal fire-type magic damage. | ||
| Magic | Single Target | 24 | 2 | 100 | 25 | 15 MP |
| — | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal earth-type magic damage. | ||
| Physical | AoE | 12 | 2 | 100 | 12 | — |
| Effects: Accuracy Variation. Open the ability for details. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal wind-type magic damage. | ||
| Physical | Single Target | 24 | 1 | 100 | 25 | — |
| — | ||
| None | — | Self | — | — | — | — | — |
| KO self. |
Traits & Passives
Element and weakness shift when HP is lowered.
Double Action (unlimited)Allows two actions.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 671,
"table": "DT_UnitParameter",
"row": "ヌンキ第一形態",
"offset": 246167,
"faceIconId": 675,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9945
]
}
- HP
- 300,000
- MP
- 999
- Stagger
- 2,000
- Strength
- 520
- Stamina
- 480
- Magic
- 470
- Spirit
- 480
- Speed
- 310
0 EXP · 0 gil
Plan your approach
Recorded elemental weaknesses: Water
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Follows a six-action rotation and changes form at 60% HP; the elemental move narrows as forms advance.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| Six-action cycle | regular attacks A → elemental move → Firaga (the whole party) → regular attacks A → regular attacks B → buff/debuff move. |
| Elemental move | Equally chooses Earth or Wind first. Earth: 50/50 Stonega (one party member) / Sandstorm; Wind: 60% Aeroga (one party member) / 40% Shamshir. |
| Successive buff/debuff moves | Deshellga → Protect → Shell, then repeat. |
| HP reaches 60% or lower | Transitions through Change Form and then Vanish. At 0 HP the alternate transition uses Change Form. |
| Regular attacks A | Each time, randomly chooses one: Firaga (one party member) (60%) or Scorch (40%). |
| Regular attacks B | Each time, randomly chooses one: Stonega (the whole party) or Aeroga (the whole party) (equal chance). |
Pattern Changes
- If Nunki reaches the HP threshold while broken, Nunki changes form after recovering.
Fight Details
- The attack and support patterns continue where the previous form left off.
Combat Actions
| None | Magic | Single Target | 12 | 2 | 100 | 25 | — | Basic attack. | — | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal fire-type magic damage. | ||
| Magic | Single Target | 24 | 2 | 100 | 25 | 15 MP |
| — | ||
| None | Magic | AoE | — | — | 100 | 25 | 24 MP |
| Black magic. Lowers all enemies' magic defense. Ultima Weapon variant. | |
| None | Magic | Single Target | — | — | 100 | 25 | 5 MP |
| Increase magic defense of an ally. | |
| None | Magic | Single Target | — | — | 100 | 25 | 5 MP |
| Increase physical defense of an ally. | |
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal fire-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal earth-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal wind-type magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal earth-type magic damage. | ||
| Physical | AoE | 12 | 2 | 100 | 12 | — |
| Effects: Accuracy Variation. Open the ability for details. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal wind-type magic damage. | ||
| Physical | Single Target | 24 | 1 | 100 | 25 | — |
| — | ||
| None | — | Self | — | — | — | — | — |
| KO self. |
Traits & Passives
Element and weakness shift when HP is lowered.
Double Action (unlimited)Allows two actions.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 672,
"table": "DT_UnitParameter",
"row": "ヌンキ第一形態 本破壊1",
"offset": 246751,
"faceIconId": 675,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9946
]
}
- HP
- 300,000
- MP
- 999
- Stagger
- 2,000
- Strength
- 520
- Stamina
- 480
- Magic
- 470
- Spirit
- 480
- Speed
- 310
0 EXP · 0 gil
Plan your approach
Recorded elemental weaknesses: Wind
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Follows a six-action rotation and changes form at 40% HP; the elemental move narrows as forms advance.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| Six-action cycle | regular attacks A → elemental move → Stonega (the whole party) → regular attacks A → regular attacks B → buff/debuff move. |
| Elemental move | 60% Aeroga (one party member); 40% Shamshir. |
| Successive buff/debuff moves | Deshellga → Protect → Shell, then repeat. |
| HP reaches 40% or lower | Transitions through Change Form and then Vanish. At 0 HP the alternate transition uses Change Form. |
| Regular attacks A | Each time, randomly chooses one: Stonega (one party member) (70%) or Sandstorm (30%). |
| Regular attacks B | Each time, randomly chooses one: Aeroga (the whole party). |
Pattern Changes
- If Nunki reaches the HP threshold while broken, Nunki changes form after recovering.
Fight Details
- The attack and support patterns continue where the previous form left off.
Combat Actions
| None | Magic | Single Target | 12 | 2 | 100 | 25 | — | Basic attack. | — | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal earth-type magic damage. | ||
| Physical | AoE | 12 | 2 | 100 | 12 | — |
| Effects: Accuracy Variation. Open the ability for details. | ||
| None | Magic | AoE | — | — | 100 | 25 | 24 MP |
| Black magic. Lowers all enemies' magic defense. Ultima Weapon variant. | |
| None | Magic | Single Target | — | — | 100 | 25 | 5 MP |
| Increase magic defense of an ally. | |
| None | Magic | Single Target | — | — | 100 | 25 | 5 MP |
| Increase physical defense of an ally. | |
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal earth-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal wind-type magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal wind-type magic damage. | ||
| Physical | Single Target | 24 | 1 | 100 | 25 | — |
| — | ||
| None | — | Self | — | — | — | — | — |
| KO self. |
Traits & Passives
Element and weakness shift when HP is lowered.
Double Action (unlimited)Allows two actions.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 673,
"table": "DT_UnitParameter",
"row": "ヌンキ第一形態 本破壊2",
"offset": 247335,
"faceIconId": 675,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9947
]
}
- HP
- 300,000
- MP
- 999
- Stagger
- 2,000
- Strength
- 520
- Stamina
- 480
- Magic
- 470
- Spirit
- 480
- Speed
- 310
0 EXP · 0 gil
Plan your approach
Recorded elemental weaknesses: Ice
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Drops the random elemental move and follows a four-action rotation while retaining the buff/debuff sequence.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| Four-action cycle | regular attacks A → buff/debuff move → regular attacks A → Aeroga (the whole party). |
| Successive buff/debuff moves | Deshellga → Protect → Shell, continuing where the earlier form left off. |
| HP reaches 20% or lower | Transitions through Change Form and then Vanish; at 0 HP, the alternate transition uses Change Form. |
| Regular attacks A | Each time, randomly chooses one: Aeroga (one party member) (60%) or Shamshir (40%). |
Pattern Changes
- If Nunki reaches the HP threshold while broken, Nunki changes form after recovering.
Fight Details
- Nunki continues from the previous form’s place in the attack pattern.
Combat Actions
| None | Magic | Single Target | 12 | 2 | 100 | 25 | — | Basic attack. | — | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal wind-type magic damage. | ||
| Physical | Single Target | 24 | 1 | 100 | 25 | — |
| — | ||
| None | Magic | AoE | — | — | 100 | 25 | 24 MP |
| Black magic. Lowers all enemies' magic defense. Ultima Weapon variant. | |
| None | Magic | Single Target | — | — | 100 | 25 | 5 MP |
| Increase magic defense of an ally. | |
| None | Magic | Single Target | — | — | 100 | 25 | 5 MP |
| Increase physical defense of an ally. | |
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal wind-type magic damage. | ||
| None | — | Self | — | — | — | — | — |
| KO self. |
Traits & Passives
Element and weakness shift when HP is lowered.
Double Action (unlimited)Allows two actions.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 674,
"table": "DT_UnitParameter",
"row": "ヌンキ第一形態 本破壊3",
"offset": 247919,
"faceIconId": 675,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9948
]
}
- HP
- 300,000
- MP
- 999
- Stagger
- 2,000
- Strength
- 520
- Stamina
- 500
- Magic
- 450
- Spirit
- 500
- Speed
- 310
0 EXP · 0 gil
Plan your approach
Recorded elemental weaknesses: No elemental weakness recorded for this variant.
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Uses a simple four-action rotation until Nunki’s defeat transition.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| Four-action cycle | Banishga → regular attacks A → regular attacks B → regular attacks A. |
| Regular attacks A | Each time, randomly chooses one: Flare (about 44%) or Thunderspark (about 33%) or Darkga (about 22%). |
| Regular attacks B | Each time, randomly chooses one: Meteor (40%) or Ultima (60%). |
Pattern Changes
- At 0 HP, uses Change Form once for the next form.
Combat Actions
| None | Magic | Single Target | 12 | 2 | 100 | 25 | — | Basic attack. | — | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | — | Self | — | — | — | — | — | Used in the special responses described above. | Fades out and summons a unit. | |
| None | Magic | Single Target | 36 | 1 | 500 | 40 | 63 MP |
| Deal magic damage. | |
| Magic | Single Target | 30 | 1 | 100 | 28 | 68 MP |
| Deals Lightning magic damage with a chance to inflict Paralysis. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal dark magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 21 | 44 MP |
| Deal light magic damage. | ||
| None | Magic | Random Targets | 120 | 4 | 500 | 40 | 68 MP |
| Deal magic damage to all enemies. | |
| None | Magic | AoE | 48 | 1 | 500 | 45 | 95 MP |
| Deal magic damage to all enemies. |
Traits & Passives
Double Action (unlimited)Allows two actions.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 675,
"table": "DT_UnitParameter",
"row": "ヌンキ第一形態 本破壊4",
"offset": 248503,
"faceIconId": 675,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9949
]
}
- HP
- 280,000
- MP
- 999
- Stagger
- 1,700
- Strength
- 500
- Stamina
- 490
- Magic
- 500
- Spirit
- 500
- Speed
- 260
0 EXP · 0 gil
Plan your approach
Recorded elemental weaknesses: Earth
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Uses a six-action rotation that changes below 60% HP, and advances form at 20% HP or after Nunki’s second break recovery.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| At or above 60% HP: six-action cycle | regular attacks A → random A → alternating heavy → random B → regular attacks B → level-check move. |
| Below 60% HP: cycle resets | Alternating heavy → regular attacks A → random A → regular attacks B → level-check move → regular attacks B. |
| Random A / random B | A: 55% Unrelenting Claw / 45% Chomp. B: 40% Shock Claw / 60% Crushing Grasp. |
| Alternating heavy | Alternates Unbound Fangs and Meteor, starting with Unbound Fangs. |
| Level-check move | Uses Level 3 Flare if any opposing character has a level divisible by three; otherwise uses random A. |
| HP reaches 20% or lower, or second break recovery | Changes form with Change Form, followed by Vanish. |
| Regular attacks A | Each time, randomly chooses one: Rabid Claw (about 38%) or Charge (25%) or Stranglehold (about 38%). |
| Regular attacks B | Each time, randomly chooses one: Frenzied Bombardment (about 56%) or Fel Blaze (about 44%). |
Combat Actions
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| None | Physical | Single Target | 30 | 1 | 100 | 25 | — |
| Damage with Berserk and Confusion. | |
| None | Physical | Single Target | 24 | 1 | 70 | 25 | — |
| A low-accuracy physical attack with a chance to inflict Paralysis. | |
| None | Physical | Single Target | 24 | 1 | 100 | 25 | — |
| Effects: Automatic Skill. Open the ability for details. | |
| None | Magic | Random Targets | 120 | 4 | 500 | 40 | 68 MP |
| Deal magic damage to all enemies. | |
| None | Magic | AoE | 48 | 1 | 100 | 12 | — |
| — | |
| None | Physical | Single TargetTarget Max HPRatio | — | 1 | 500 | 20 | — |
| Deals near-fatal physical damage to one enemy. | |
| None | Physical | AoE | 32 | 4 | 100 | 12 | — |
| Deals physical damage to all enemies. | |
| Magic | AoE | 24 | 2 | 100 | 12 | — |
| Deals Ice magic damage to all enemies. | ||
| None | Physical | Single Target | 42 | 1 | 100 | 20 | — |
| Deals physical damage to one enemy. | |
| None | Physical | Single Target | 40 | 1 | 100 | 20 | — |
| Deals physical damage to one enemy. | |
| None | Physical | Single Target | 30 | 1 | 100 | 25 | — |
| Deal physical damage and inflict Paralysis. | |
| None | Physical | Single Target | 28 | 1 | 100 | 25 | — |
| Non-elemental physical damage with a 50% Paralysis effect. | |
| None | — | Self | — | — | — | — | — |
| KO self. |
Traits & Passives
Becomes enraged after being staggered several times.
Double Action (unlimited)Allows two actions.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 676,
"table": "DT_UnitParameter",
"row": "ヌンキ第二形態1",
"offset": 249057,
"faceIconId": 676,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9950
]
}
- HP
- 280,000
- MP
- 999
- Stagger
- 1,700
- Strength
- 550
- Stamina
- 520
- Magic
- 550
- Spirit
- 520
- Speed
- 300
30,000 EXP · 18,000 gil
Plan your approach
Recorded elemental weaknesses: Earth
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Follows a nine-action rotation with random attack pairs and one alternating single-target move.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| Nine-action cycle | regular attacks A → random pair → regular attacks B → Ultima → regular attacks A → random pair → alternating special → regular attacks B → random pair. |
| Random pair | 60% Unrelenting Claw; 40% Chomp. |
| Alternating special | Alternates Unbound Fangs and Shred, starting with Unbound Fangs. |
| Regular attacks A | Each time, randomly chooses one: Shock Claw or Crushing Grasp (equal chance). |
| Regular attacks B | Each time, randomly chooses one: Frenzied Bombardment (about 56%) or Fel Blaze (about 44%). |
Combat Actions
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | Physical | Single Target | 30 | 1 | 100 | 25 | — |
| Deal physical damage and inflict Paralysis. | |
| None | Physical | Single Target | 28 | 1 | 100 | 25 | — |
| Non-elemental physical damage with a 50% Paralysis effect. | |
| None | Physical | Single Target | 42 | 1 | 100 | 20 | — |
| Deals physical damage to one enemy. | |
| None | Physical | Single Target | 40 | 1 | 100 | 20 | — |
| Deals physical damage to one enemy. | |
| None | Physical | AoE | 32 | 4 | 100 | 12 | — |
| Deals physical damage to all enemies. | |
| Magic | AoE | 24 | 2 | 100 | 12 | — |
| Deals Ice magic damage to all enemies. | ||
| None | Magic | AoE | 48 | 1 | 500 | 45 | 95 MP |
| Deal magic damage to all enemies. | |
| None | Physical | Single TargetTarget Max HPRatio | — | 1 | 500 | 20 | — |
| Deals near-fatal physical damage to one enemy. | |
| None | Physical | Single Target | 35 | 1 | 100 | 25 | — |
| Deal physical damage. |
Traits & Passives
Repeatedly unleashes powerful attacks.
Triple Action (Permanent)Performs three actions.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 677,
"table": "DT_UnitParameter",
"row": "ヌンキ第二形態2",
"offset": 249641,
"faceIconId": 677,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9951
]
}
- HP
- 1,040,000
- MP
- 999
- Stagger
- 4,900
- Strength
- 1,400
- Stamina
- 650
- Magic
- 1,200
- Spirit
- 700
- Speed
- 360
0 EXP · 0 gil
Plan your approach
Recorded elemental weaknesses: Fire
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Follows a six-action rotation and changes form at 80% HP; the elemental move narrows as forms advance.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| Six-action cycle | regular attacks A → elemental move → Freezing Spike → regular attacks A → regular attacks B → buff/debuff move. |
| Elemental move | Equally chooses Fire, Earth, or Wind first. Fire: 60% Firaga / 40% Scorch; Earth: 50/50 Stonega / Sandstorm; Wind: 60% Aeroga / 40% Shamshir. |
| Successive buff/debuff moves | Deshellga → Protect → Shell, then repeat. |
| HP reaches 80% or lower | Transitions through Change Form and then Vanish. At 0 HP the alternate transition uses Change Form. |
| Regular attacks A | Each time, randomly chooses one: Blizzaga (about 67%) or Absolute Zero (about 33%). |
| Regular attacks B | Each time, randomly chooses one: Inferno Sphere (about 33%) or Calamity (about 33%) or Tempest (about 33%). |
Pattern Changes
- If Nunki reaches the HP threshold while broken, Nunki changes form after recovering.
Fight Details
- The attack and support patterns continue where the previous form left off.
Combat Actions
| None | Magic | Single Target | 12 | 2 | 100 | 25 | — | Basic attack. | — | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal ice-type magic damage. | ||
| Magic | AoE | 24 | 1 | 100 | 12 | 15 MP |
| — | ||
| None | Magic | AoE | — | — | 100 | 25 | 24 MP |
| Black magic. Lowers all enemies' magic defense. Ultima Weapon variant. | |
| None | Magic | Single Target | — | — | 100 | 25 | 5 MP |
| Increase magic defense of an ally. | |
| None | Magic | Single Target | — | — | 100 | 25 | 5 MP |
| Increase physical defense of an ally. | |
| Magic | AoE | 30 | 3 | 500 | 21 | — |
| Deal ice-type magic damage. | ||
| Magic | AoE | 30 | 3 | 500 | 21 | — |
| Deal fire-type magic damage. | ||
| Magic | AoE | 30 | 3 | 500 | 21 | — |
| Deal earth-type magic damage. | ||
| Magic | AoE | 30 | 3 | 500 | 21 | — |
| Deal wind-type magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal fire-type magic damage. | ||
| Magic | Single Target | 24 | 2 | 100 | 25 | 15 MP |
| — | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal earth-type magic damage. | ||
| Physical | AoE | 12 | 2 | 100 | 12 | — |
| Effects: Accuracy Variation. Open the ability for details. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal wind-type magic damage. | ||
| Physical | Single Target | 24 | 1 | 100 | 25 | — |
| — | ||
| None | — | Self | — | — | — | — | — |
| KO self. |
Traits & Passives
Element and weakness shift when HP is lowered.
Double Action (unlimited)Allows two actions.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 921,
"table": "DT_UnitParameter",
"row": "ヌンキ改第一形態",
"offset": 285929,
"faceIconId": 675,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9984
]
}
- HP
- 1,040,000
- MP
- 999
- Stagger
- 4,900
- Strength
- 1,400
- Stamina
- 650
- Magic
- 1,200
- Spirit
- 700
- Speed
- 360
0 EXP · 0 gil
Plan your approach
Recorded elemental weaknesses: Water
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Follows a six-action rotation and changes form at 60% HP; the elemental move narrows as forms advance.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| Six-action cycle | regular attacks A → elemental move → Inferno Sphere → regular attacks A → regular attacks B → buff/debuff move. |
| Elemental move | Equally chooses Earth or Wind first. Earth: 50/50 Stonega / Sandstorm; Wind: 60% Aeroga / 40% Shamshir. |
| Successive buff/debuff moves | Deshellga → Protect → Shell, then repeat. |
| HP reaches 60% or lower | Transitions through Change Form and then Vanish. At 0 HP the alternate transition uses Change Form. |
| Regular attacks A | Each time, randomly chooses one: Firaga (60%) or Scorch (40%). |
| Regular attacks B | Each time, randomly chooses one: Calamity or Tempest (equal chance). |
Pattern Changes
- If Nunki reaches the HP threshold while broken, Nunki changes form after recovering.
Fight Details
- The attack and support patterns continue where the previous form left off.
Combat Actions
| None | Magic | Single Target | 12 | 2 | 100 | 25 | — | Basic attack. | — | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal fire-type magic damage. | ||
| Magic | Single Target | 24 | 2 | 100 | 25 | 15 MP |
| — | ||
| None | Magic | AoE | — | — | 100 | 25 | 24 MP |
| Black magic. Lowers all enemies' magic defense. Ultima Weapon variant. | |
| None | Magic | Single Target | — | — | 100 | 25 | 5 MP |
| Increase magic defense of an ally. | |
| None | Magic | Single Target | — | — | 100 | 25 | 5 MP |
| Increase physical defense of an ally. | |
| Magic | AoE | 30 | 3 | 500 | 21 | — |
| Deal fire-type magic damage. | ||
| Magic | AoE | 30 | 3 | 500 | 21 | — |
| Deal earth-type magic damage. | ||
| Magic | AoE | 30 | 3 | 500 | 21 | — |
| Deal wind-type magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal earth-type magic damage. | ||
| Physical | AoE | 12 | 2 | 100 | 12 | — |
| Effects: Accuracy Variation. Open the ability for details. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal wind-type magic damage. | ||
| Physical | Single Target | 24 | 1 | 100 | 25 | — |
| — | ||
| None | — | Self | — | — | — | — | — |
| KO self. |
Traits & Passives
Element and weakness shift when HP is lowered.
Double Action (unlimited)Allows two actions.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 922,
"table": "DT_UnitParameter",
"row": "ヌンキ改第一形態 本破壊1",
"offset": 286513,
"faceIconId": 675,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9985
]
}
- HP
- 1,040,000
- MP
- 999
- Stagger
- 4,900
- Strength
- 1,400
- Stamina
- 650
- Magic
- 1,200
- Spirit
- 700
- Speed
- 360
0 EXP · 0 gil
Plan your approach
Recorded elemental weaknesses: Wind
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Follows a six-action rotation and changes form at 40% HP; the elemental move narrows as forms advance.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| Six-action cycle | regular attacks A → elemental move → Calamity → regular attacks A → regular attacks B → buff/debuff move. |
| Elemental move | 60% Aeroga; 40% Shamshir. |
| Successive buff/debuff moves | Deshellga → Protect → Shell, then repeat. |
| HP reaches 40% or lower | Transitions through Change Form and then Vanish. At 0 HP the alternate transition uses Change Form. |
| Regular attacks A | Each time, randomly chooses one: Stonega (70%) or Sandstorm (30%). |
| Regular attacks B | Each time, randomly chooses one: Tempest. |
Pattern Changes
- If Nunki reaches the HP threshold while broken, Nunki changes form after recovering.
Fight Details
- The attack and support patterns continue where the previous form left off.
Combat Actions
| None | Magic | Single Target | 12 | 2 | 100 | 25 | — | Basic attack. | — | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal earth-type magic damage. | ||
| Physical | AoE | 12 | 2 | 100 | 12 | — |
| Effects: Accuracy Variation. Open the ability for details. | ||
| None | Magic | AoE | — | — | 100 | 25 | 24 MP |
| Black magic. Lowers all enemies' magic defense. Ultima Weapon variant. | |
| None | Magic | Single Target | — | — | 100 | 25 | 5 MP |
| Increase magic defense of an ally. | |
| None | Magic | Single Target | — | — | 100 | 25 | 5 MP |
| Increase physical defense of an ally. | |
| Magic | AoE | 30 | 3 | 500 | 21 | — |
| Deal earth-type magic damage. | ||
| Magic | AoE | 30 | 3 | 500 | 21 | — |
| Deal wind-type magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal wind-type magic damage. | ||
| Physical | Single Target | 24 | 1 | 100 | 25 | — |
| — | ||
| None | — | Self | — | — | — | — | — |
| KO self. |
Traits & Passives
Element and weakness shift when HP is lowered.
Double Action (unlimited)Allows two actions.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 923,
"table": "DT_UnitParameter",
"row": "ヌンキ改第一形態 本破壊2",
"offset": 287097,
"faceIconId": 675,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9986
]
}
- HP
- 1,040,000
- MP
- 999
- Stagger
- 4,900
- Strength
- 1,400
- Stamina
- 650
- Magic
- 1,200
- Spirit
- 700
- Speed
- 360
0 EXP · 0 gil
Plan your approach
Recorded elemental weaknesses: Ice
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Drops the random elemental move and follows a four-action rotation while retaining the buff/debuff sequence.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| Four-action cycle | regular attacks A → buff/debuff move → regular attacks A → Tempest. |
| Successive buff/debuff moves | Deshellga → Protect → Shell, continuing where the earlier form left off. |
| HP reaches 20% or lower | Transitions through Change Form and then Vanish; at 0 HP, the alternate transition uses Change Form. |
| Regular attacks A | Each time, randomly chooses one: Aeroga (60%) or Shamshir (40%). |
Pattern Changes
- If Nunki reaches the HP threshold while broken, Nunki changes form after recovering.
Fight Details
- Nunki continues from the previous form’s place in the attack pattern.
Combat Actions
| None | Magic | Single Target | 12 | 2 | 100 | 25 | — | Basic attack. | — | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal wind-type magic damage. | ||
| Physical | Single Target | 24 | 1 | 100 | 25 | — |
| — | ||
| None | Magic | AoE | — | — | 100 | 25 | 24 MP |
| Black magic. Lowers all enemies' magic defense. Ultima Weapon variant. | |
| None | Magic | Single Target | — | — | 100 | 25 | 5 MP |
| Increase magic defense of an ally. | |
| None | Magic | Single Target | — | — | 100 | 25 | 5 MP |
| Increase physical defense of an ally. | |
| Magic | AoE | 30 | 3 | 500 | 21 | — |
| Deal wind-type magic damage. | ||
| None | — | Self | — | — | — | — | — |
| KO self. |
Traits & Passives
Element and weakness shift when HP is lowered.
Double Action (unlimited)Allows two actions.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 924,
"table": "DT_UnitParameter",
"row": "ヌンキ改第一形態 本破壊3",
"offset": 287681,
"faceIconId": 675,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9987
]
}
- HP
- 1,040,000
- MP
- 999
- Stagger
- 4,900
- Strength
- 1,400
- Stamina
- 650
- Magic
- 1,100
- Spirit
- 700
- Speed
- 360
0 EXP · 0 gil
Plan your approach
Recorded elemental weaknesses: No elemental weakness recorded for this variant.
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Uses a simple four-action rotation until Nunki’s defeat transition.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| Four-action cycle | Banishga → regular attacks A → regular attacks B → regular attacks A. |
| Regular attacks A | Each time, randomly chooses one: Flare (about 44%) or Thunderspark (about 33%) or Darkga (about 22%). |
| Regular attacks B | Each time, randomly chooses one: Meteor (40%) or Ultima (60%). |
Pattern Changes
- At 0 HP, uses Change Form once for the next form.
Combat Actions
| None | Magic | Single Target | 12 | 2 | 100 | 25 | — | Basic attack. | — | |
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | — | Self | — | — | — | — | — | Used in the special responses described above. | Fades out and summons a unit. | |
| None | Magic | Single Target | 36 | 1 | 500 | 40 | 63 MP |
| Deal magic damage. | |
| Magic | Single Target | 30 | 1 | 100 | 28 | 68 MP |
| Deals Lightning magic damage with a chance to inflict Paralysis. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal dark magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 21 | 44 MP |
| Deal light magic damage. | ||
| None | Magic | Random Targets | 120 | 4 | 500 | 40 | 68 MP |
| Deal magic damage to all enemies. | |
| None | Magic | AoE | 48 | 1 | 500 | 45 | 95 MP |
| Deal magic damage to all enemies. |
Traits & Passives
Double Action (unlimited)Allows two actions.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 925,
"table": "DT_UnitParameter",
"row": "ヌンキ改第一形態 本破壊4",
"offset": 288265,
"faceIconId": 675,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9988
]
}
- HP
- 960,000
- MP
- 999
- Stagger
- 5,000
- Strength
- 1,300
- Stamina
- 680
- Magic
- 1,200
- Spirit
- 660
- Speed
- 300
0 EXP · 0 gil
Plan your approach
Recorded elemental weaknesses: Earth
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Uses a six-action rotation that changes below 60% HP, and advances form at 20% HP or after Nunki’s second break recovery.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| At or above 60% HP: six-action cycle | regular attacks A → random A → alternating heavy → random B → regular attacks B → level-check move. |
| Below 60% HP: cycle resets | Alternating heavy → regular attacks A → random A → regular attacks B → level-check move → regular attacks B. |
| Random A / random B | A: 55% Unrelenting Claw / 45% Chomp. B: 40% Shock Claw / 60% Crushing Grasp. |
| Alternating heavy | Alternates Unbound Fangs and Meteor, starting with Unbound Fangs. |
| Level-check move | Uses Level 3 Flare if any opposing character has a level divisible by three; otherwise uses random A. |
| HP reaches 20% or lower, or second break recovery | Changes form with Change Form, followed by Vanish. |
| Regular attacks A | Each time, randomly chooses one: Chomp (about 38%) or Charge (25%) or Stranglehold (about 38%). |
| Regular attacks B | Each time, randomly chooses one: Frenzied Bombardment (about 56%) or Fel Blaze (about 44%). |
Combat Actions
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | — | Self | — | — | — | — | — |
| Fades out and summons a unit. | |
| None | Physical | Single Target | 40 | 1 | 100 | 20 | — |
| Deals physical damage to one enemy. | |
| None | Physical | Single Target | 24 | 1 | 70 | 25 | — |
| A low-accuracy physical attack with a chance to inflict Paralysis. | |
| None | Physical | Single Target | 24 | 1 | 100 | 25 | — |
| Effects: Automatic Skill. Open the ability for details. | |
| None | Magic | Random Targets | 120 | 4 | 500 | 40 | 68 MP |
| Deal magic damage to all enemies. | |
| None | Magic | AoE | 48 | 1 | 100 | 12 | — |
| — | |
| None | Physical | Single TargetTarget Max HPRatio | — | 1 | 500 | 20 | — |
| Deals near-fatal physical damage to one enemy. | |
| None | Physical | AoE | 32 | 4 | 100 | 12 | — |
| Deals physical damage to all enemies. | |
| Magic | AoE | 24 | 2 | 100 | 12 | — |
| Deals Ice magic damage to all enemies. | ||
| None | Physical | Single Target | 42 | 1 | 100 | 20 | — |
| Deals physical damage to one enemy. | |
| None | Physical | Single Target | 30 | 1 | 100 | 25 | — |
| Deal physical damage and inflict Paralysis. | |
| None | Physical | Single Target | 28 | 1 | 100 | 25 | — |
| Non-elemental physical damage with a 50% Paralysis effect. | |
| None | — | Self | — | — | — | — | — |
| KO self. |
Traits & Passives
Becomes enraged after being staggered several times.
Double Action (unlimited)Allows two actions.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 926,
"table": "DT_UnitParameter",
"row": "ヌンキ改第二形態1",
"offset": 288819,
"faceIconId": 676,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9989
]
}
- HP
- 960,000
- MP
- 999
- Stagger
- 5,000
- Strength
- 1,400
- Stamina
- 650
- Magic
- 1,200
- Spirit
- 650
- Speed
- 360
200,000 EXP · 100,000 gil
Plan your approach
Recorded elemental weaknesses: Earth
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Follows a nine-action rotation with random attack pairs and one alternating single-target move.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| Nine-action cycle | regular attacks A → random pair → regular attacks B → Meteor → regular attacks A → random pair → alternating special → regular attacks B → random pair. |
| Random pair | 60% Unrelenting Claw; 40% Chomp. |
| Alternating special | Alternates Unbound Fangs and Shred, starting with Unbound Fangs. |
| Regular attacks A | Each time, randomly chooses one: Shock Claw or Crushing Grasp (equal chance). |
| Regular attacks B | Each time, randomly chooses one: Frenzied Bombardment (about 56%) or Fel Blaze (about 44%). |
Combat Actions
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| None | Physical | Single Target | 30 | 1 | 100 | 25 | — |
| Deal physical damage and inflict Paralysis. | |
| None | Physical | Single Target | 28 | 1 | 100 | 25 | — |
| Non-elemental physical damage with a 50% Paralysis effect. | |
| None | Physical | Single Target | 42 | 1 | 100 | 20 | — |
| Deals physical damage to one enemy. | |
| None | Physical | Single Target | 40 | 1 | 100 | 20 | — |
| Deals physical damage to one enemy. | |
| None | Physical | AoE | 32 | 4 | 100 | 12 | — |
| Deals physical damage to all enemies. | |
| Magic | AoE | 24 | 2 | 100 | 12 | — |
| Deals Ice magic damage to all enemies. | ||
| None | Magic | Random Targets | 120 | 4 | 500 | 40 | 68 MP |
| Deal magic damage to all enemies. | |
| None | Physical | Single TargetTarget Max HPRatio | — | 1 | 500 | 20 | — |
| Deals near-fatal physical damage to one enemy. | |
| None | Physical | Single Target | 35 | 1 | 100 | 25 | — |
| Deal physical damage. |
Traits & Passives
Repeatedly unleashes powerful attacks.
Triple Action (Permanent)Performs three actions.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 927,
"table": "DT_UnitParameter",
"row": "ヌンキ改第二形態2",
"offset": 289403,
"faceIconId": 677,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9990
]
}
