Spoilers: enemy names, artwork and rewardsIncludes content beyond the demo. Open to view the bestiary; close to hide it.
All monstersAlhena
8 recorded variants. Select a variant to see its own stats, artwork and rewards.

- HP
- 240,000
- MP
- 999
- Stagger
- 2,000
- Strength
- 550
- Stamina
- 480
- Magic
- 510
- Spirit
- 480
- Speed
- 250
0 EXP · 0 gil
Plan your approach
Recorded elemental weaknesses: Water, Dark
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Repeats a three-action pattern, changing to four actions below 50% HP. Repeated weakness hits make Alhena change element and prepare a stronger cast.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| At or above 50% HP: three-action cycle | elemental spell → other attack → 50% elemental spell / 50% other attack. |
| Below 50% HP: four-action cycle | elemental spell → other attack → 60% elemental spell / 40% other attack → 40% elemental spell / 60% other attack. |
| Six weakness hits while not casting | Changes element with Elemental Flux and starts counting weakness hits again. |
| After an element change | Uses Faith if no ally has MAG Up, then continues Alhena’s normal attacks while preparing the stronger cast. |
| Casting countdown completes | Uses Grand Magic: Magnum Opus (Fire) followed by Grand Magic: Magnum Opus (Wind). This happens after four actions spent casting at Lv.50, or three at Lv.75. |
| Fire form | Elemental spell: 25% Fira / 40% Firaga (one party member) / 35% Firaga (the whole party). Other attack: 33.3% Fist of Fortification / 33.3% Fist of Vigor / 33.3% True Strike. |
| Wind form | Elemental spell: 25% Aerora / 40% Aeroga (one party member) / 35% Aeroga (the whole party). Other attack: 33.3% Fist of Fortification / 33.3% Fist of Vigor / 33.3% True Strike. |
Pattern Changes
- While casting, forcing the next element change takes 14 weakness hits at Lv.50, or 24 at Lv.75.
- At Lv.50, hitting Alhena with an element Alhena halves while Alhena is casting delays the cast by one action.
- Break recovery stops preparing the cast and changes element if the weakness count has reached six.
- At 0 HP, uses Change Form once for the next form.
Combat Actions
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| Magic | Single Target | 22 | 2 | 100 | 19 | 15 MP |
| Deal fire-type magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal fire-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal fire-type magic damage. | ||
| None | Physical | Single Target | 18 | 1 | 100 | 17 | — |
| Deal non-elemental physical damage to an enemy. Cast Protect and Shell on self. | |
| None | Physical | Single Target | 14 | 1 | 100 | 17 | — |
| Deals non-elemental physical damage to one enemy and grants the user Bravery for three turns. | |
| None | Physical | Single Target | 18 | 1 | 70 | 25 | — |
| — | |
| Magic | AoE | 20 | 3 | 500 | 21 | — |
| Deals Fire magic damage. Grand Magic: Magnum Opus variant. | ||
| Magic | AoE | 20 | 3 | 500 | 21 | — |
| Deals Wind magic damage. Grand Magic: Magnum Opus variant. | ||
| None | — | Self | — | — | — | — | — |
| Changes elements and passives; similar to Barrier Change. | |
| None | — | Self | — | — | — | — | — | Used in the special responses described above. | Fades out and summons a unit. | |
| None | Magic | Single Target | — | — | 100 | 25 | 6 MP |
| Increase magic attack of an ally. | |
| Magic | Single Target | 22 | 2 | 100 | 19 | 15 MP |
| Deal wind-type magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal wind-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal wind-type magic damage. |
Traits & Passives
Shifts between Fire and Wind elements when hit with its elemental weakness a fixed amount of times.
Beware of the attack after incantation is complete.
Nullifies magic attacks, but not while staggered.
Takes less damage based on number of attacks taken before next turn.
Double Action (unlimited)Allows two actions.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 481,
"table": "DT_UnitParameter",
"row": "アルヘナ第一形態(火)",
"offset": 214875,
"faceIconId": 481,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9927
]
}
- HP
- 240,000
- MP
- 999
- Stagger
- 2,000
- Strength
- 550
- Stamina
- 480
- Magic
- 510
- Spirit
- 480
- Speed
- 250
0 EXP · 0 gil
Plan your approach
Recorded elemental weaknesses: Ice, Dark
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Repeats a three-action pattern, changing to four actions below 50% HP. Repeated weakness hits make Alhena change element and prepare a stronger cast.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| At or above 50% HP: three-action cycle | elemental spell → other attack → 50% elemental spell / 50% other attack. |
| Below 50% HP: four-action cycle | elemental spell → other attack → 60% elemental spell / 40% other attack → 40% elemental spell / 60% other attack. |
| Six weakness hits while not casting | Changes element with Elemental Flux and starts counting weakness hits again. |
| After an element change | Uses Faith if no ally has MAG Up, then continues Alhena’s normal attacks while preparing the stronger cast. |
| Casting countdown completes | Uses Grand Magic: Magnum Opus (Fire) followed by Grand Magic: Magnum Opus (Wind). This happens after four actions spent casting at Lv.50, or three at Lv.75. |
| Fire form | Elemental spell: 25% Fira / 40% Firaga (one party member) / 35% Firaga (the whole party). Other attack: 33.3% Fist of Fortification / 33.3% Fist of Vigor / 33.3% True Strike. |
| Wind form | Elemental spell: 25% Aerora / 40% Aeroga (one party member) / 35% Aeroga (the whole party). Other attack: 33.3% Fist of Fortification / 33.3% Fist of Vigor / 33.3% True Strike. |
Pattern Changes
- While casting, forcing the next element change takes 14 weakness hits at Lv.50, or 24 at Lv.75.
- At Lv.50, hitting Alhena with an element Alhena halves while Alhena is casting delays the cast by one action.
- Break recovery stops preparing the cast and changes element if the weakness count has reached six.
- At 0 HP, uses Change Form once for the next form.
Combat Actions
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| Magic | Single Target | 22 | 2 | 100 | 19 | 15 MP |
| Deal wind-type magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal wind-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal wind-type magic damage. | ||
| None | Physical | Single Target | 18 | 1 | 100 | 17 | — |
| Deal non-elemental physical damage to an enemy. Cast Protect and Shell on self. | |
| None | Physical | Single Target | 14 | 1 | 100 | 17 | — |
| Deals non-elemental physical damage to one enemy and grants the user Bravery for three turns. | |
| None | Physical | Single Target | 18 | 1 | 70 | 25 | — |
| — | |
| Magic | AoE | 20 | 3 | 500 | 21 | — |
| Deals Fire magic damage. Grand Magic: Magnum Opus variant. | ||
| Magic | AoE | 20 | 3 | 500 | 21 | — |
| Deals Wind magic damage. Grand Magic: Magnum Opus variant. | ||
| None | — | Self | — | — | — | — | — |
| Changes elements and passives; similar to Barrier Change. | |
| None | — | Self | — | — | — | — | — | Used in the special responses described above. | Fades out and summons a unit. | |
| None | Magic | Single Target | — | — | 100 | 25 | 6 MP |
| Increase magic attack of an ally. | |
| Magic | Single Target | 22 | 2 | 100 | 19 | 15 MP |
| Deal fire-type magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal fire-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal fire-type magic damage. |
Traits & Passives
Shifts between Fire and Wind elements when hit with its elemental weakness a fixed amount of times.
Beware of the attack after incantation is complete.
Nullifies magic attacks, but not while staggered.
Takes less damage based on number of attacks taken before next turn.
Double Action (unlimited)Allows two actions.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 482,
"table": "DT_UnitParameter",
"row": "アルヘナ第一形態(風)",
"offset": 215549,
"faceIconId": 481,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": []
}
- HP
- 280,000
- MP
- 999
- Stagger
- 2,100
- Strength
- 550
- Stamina
- 480
- Magic
- 510
- Spirit
- 480
- Speed
- 250
30,000 EXP · 18,000 gil
Plan your approach
Recorded elemental weaknesses: Water
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Retains the element-change casting mechanic and adds a Black Hole countdown that tracks which characters hit Alhena’s weakness.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| At or above 50% HP: three-action cycle | elemental spell → other attack → 50% elemental spell / 50% other attack. |
| Below 50% HP: four-action cycle | elemental spell → other attack → 60% elemental spell / 40% other attack → 40% elemental spell / 60% other attack. |
| Eight normal actions in the same form | Uses a 50/50 choice of Meteor or Ultima. Repeats this after every two further normal actions until Alhena changes element. |
| After three actions preparing Alhena’s element-change cast | Uses Forbidden Magic: Ars Magna twice. |
| Black Hole countdown reaches three executed actions | Uses Black Hole on the character who has landed the most weakness hits; otherwise chooses through the spell’s usual targeting. |
| Six weakness hits while not casting | Changes element with Elemental Flux. While casting, the threshold rises to 18 at Lv.50 or 32 at Lv.75. |
| Fire form | Elemental spell: 25% Fira / 40% Firaga (one party member) / 35% Firaga (the whole party). Other attack: 25% Scorch / 40% Atomic Ray / 35% Firestorm. |
| Wind form | Elemental spell: 25% Aerora / 40% Aeroga (one party member) / 35% Aeroga (the whole party). Other attack: 25% Sonic Boom / 40% Shamshir / 35% Cyclone. |
Pattern Changes
- Breaking Alhena, changing element, or reducing the opposing party to one remaining unit can release the character trapped by Black Hole via White Hole and White Hole.
- Break recovery stops preparing both casts and changes element if six weakness hits were recorded.
Fight Details
- Alhena starts preparing Black Hole on entering this form if no earlier cast is recorded, and again after every three element-change casts. Alhena’s three-action preparation continues across element changes.
Combat Actions
| None | Magic | Single Target | 12 | 2 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| Magic | Single Target | 22 | 2 | 100 | 19 | 15 MP |
| Deal fire-type magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal fire-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal fire-type magic damage. | ||
| Magic | Single Target | 24 | 2 | 100 | 25 | 15 MP |
| — | ||
| Physical | Single Target | 24 | 1 | 100 | 25 | — |
| — | ||
| Physical | AoE | 18 | 1 | 100 | 12 | — |
| — | ||
| None | Magic | AoE | 26 | 1 | 500 | 45 | — |
| Deals magic damage to all enemies. Forbidden Magic: Ars Magna variant. | |
| None | — | Single Target | — | — | — | — | — |
| Inhales one enemy and deals near-fatal damage. Different effect from the other Inhale variant. | |
| None | Other | Single TargetTarget Max HPRatio | — | 1 | 500 | 12 | — | Used in the special responses described above. | Spit Out variant for Black Hole. | |
| None | — | Self | — | — | — | — | — |
| Changes elements and passives; similar to Barrier Change. | |
| None | Magic | Single Target | — | — | 100 | 25 | 6 MP | Listed in the game files; no trigger was found in this AI. | Increase magic attack of an ally. | |
| None | Magic | Single Target | 40 | 1 | 500 | 12 | — | Used in the special responses described above. | Spit Out variant for Black Hole. | |
| None | Magic | Random Targets | 120 | 4 | 500 | 40 | 68 MP |
| Deal magic damage to all enemies. | |
| None | Magic | AoE | 48 | 1 | 500 | 45 | 95 MP |
| Deal magic damage to all enemies. | |
| Magic | Single Target | 22 | 2 | 100 | 19 | 15 MP |
| Deal wind-type magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal wind-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal wind-type magic damage. | ||
| Magic | AoE | 24 | 1 | 100 | 12 | — |
| — | ||
| Physical | Single Target | 18 | 1 | 100 | 25 | — |
| — | ||
| Physical | Single Target | 24 | 1 | 100 | 25 | — |
| — |
Traits & Passives
Shifts between Fire and Wind elements when hit with its elemental weakness a fixed amount of times.
Beware of the attack after incantation is complete.
Nullifies physical attacks, but not while staggered.
Takes less damage based on number of attacks taken before next turn.
Double Action (unlimited)Allows two actions.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 483,
"table": "DT_UnitParameter",
"row": "アルヘナ第二形態(火)",
"offset": 216223,
"faceIconId": 482,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9928
]
}
- HP
- 280,000
- MP
- 999
- Stagger
- 2,100
- Strength
- 550
- Stamina
- 480
- Magic
- 510
- Spirit
- 480
- Speed
- 250
30,000 EXP · 18,000 gil
Plan your approach
Recorded elemental weaknesses: Ice
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Retains the element-change casting mechanic and adds a Black Hole countdown that tracks which characters hit Alhena’s weakness.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| At or above 50% HP: three-action cycle | elemental spell → other attack → 50% elemental spell / 50% other attack. |
| Below 50% HP: four-action cycle | elemental spell → other attack → 60% elemental spell / 40% other attack → 40% elemental spell / 60% other attack. |
| Eight normal actions in the same form | Uses a 50/50 choice of Meteor or Ultima. Repeats this after every two further normal actions until Alhena changes element. |
| After three actions preparing Alhena’s element-change cast | Uses Forbidden Magic: Ars Magna twice. |
| Black Hole countdown reaches three executed actions | Uses Black Hole on the character who has landed the most weakness hits; otherwise chooses through the spell’s usual targeting. |
| Six weakness hits while not casting | Changes element with Elemental Flux. While casting, the threshold rises to 18 at Lv.50 or 32 at Lv.75. |
| Fire form | Elemental spell: 25% Fira / 40% Firaga (one party member) / 35% Firaga (the whole party). Other attack: 25% Scorch / 40% Atomic Ray / 35% Firestorm. |
| Wind form | Elemental spell: 25% Aerora / 40% Aeroga (one party member) / 35% Aeroga (the whole party). Other attack: 25% Sonic Boom / 40% Shamshir / 35% Cyclone. |
Pattern Changes
- Breaking Alhena, changing element, or reducing the opposing party to one remaining unit can release the character trapped by Black Hole via White Hole and White Hole.
- Break recovery stops preparing both casts and changes element if six weakness hits were recorded.
Fight Details
- Alhena starts preparing Black Hole on entering this form if no earlier cast is recorded, and again after every three element-change casts. Alhena’s three-action preparation continues across element changes.
Combat Actions
| None | Magic | Single Target | 12 | 2 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| Magic | Single Target | 22 | 2 | 100 | 19 | 15 MP |
| Deal wind-type magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal wind-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal wind-type magic damage. | ||
| Physical | Single Target | 18 | 1 | 100 | 25 | — |
| — | ||
| Physical | Single Target | 24 | 1 | 100 | 25 | — |
| — | ||
| Magic | AoE | 24 | 1 | 100 | 12 | — |
| — | ||
| None | Magic | AoE | 26 | 1 | 500 | 45 | — |
| Deals magic damage to all enemies. Forbidden Magic: Ars Magna variant. | |
| None | — | Single Target | — | — | — | — | — |
| Inhales one enemy and deals near-fatal damage. Different effect from the other Inhale variant. | |
| None | Other | Single TargetTarget Max HPRatio | — | 1 | 500 | 12 | — | Used in the special responses described above. | Spit Out variant for Black Hole. | |
| None | — | Self | — | — | — | — | — |
| Changes elements and passives; similar to Barrier Change. | |
| None | Magic | Single Target | — | — | 100 | 25 | 6 MP | Listed in the game files; no trigger was found in this AI. | Increase magic attack of an ally. | |
| None | Magic | Single Target | 40 | 1 | 500 | 12 | — | Used in the special responses described above. | Spit Out variant for Black Hole. | |
| None | Magic | Random Targets | 120 | 4 | 500 | 40 | 68 MP |
| Deal magic damage to all enemies. | |
| None | Magic | AoE | 48 | 1 | 500 | 45 | 95 MP |
| Deal magic damage to all enemies. | |
| Magic | Single Target | 22 | 2 | 100 | 19 | 15 MP |
| Deal fire-type magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal fire-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal fire-type magic damage. | ||
| Magic | Single Target | 24 | 2 | 100 | 25 | 15 MP |
| — | ||
| Physical | AoE | 18 | 1 | 100 | 12 | — |
| — | ||
| Physical | Single Target | 24 | 1 | 100 | 25 | — |
| — |
Traits & Passives
Shifts between Fire and Wind elements when hit with its elemental weakness a fixed amount of times.
Beware of the attack after incantation is complete.
Nullifies physical attacks, but not while staggered.
Takes less damage based on number of attacks taken before next turn.
Double Action (unlimited)Allows two actions.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 484,
"table": "DT_UnitParameter",
"row": "アルヘナ第二形態(風)",
"offset": 216905,
"faceIconId": 482,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": []
}
- HP
- 880,000
- MP
- 999
- Stagger
- 4,700
- Strength
- 1,060
- Stamina
- 500
- Magic
- 760
- Spirit
- 500
- Speed
- 280
0 EXP · 0 gil
Plan your approach
Recorded elemental weaknesses: Water, Dark
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Repeats a three-action pattern, changing to four actions below 50% HP. Repeated weakness hits make Alhena change element and prepare a stronger cast.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| At or above 50% HP: three-action cycle | elemental spell → other attack → 50% elemental spell / 50% other attack. |
| Below 50% HP: four-action cycle | elemental spell → other attack → 60% elemental spell / 40% other attack → 40% elemental spell / 60% other attack. |
| Six weakness hits while not casting | Changes element with Elemental Flux and starts counting weakness hits again. |
| After an element change | Uses Faith if no ally has MAG Up, then continues Alhena’s normal attacks while preparing the stronger cast. |
| Casting countdown completes | Uses Grand Magic: Magnum Opus (Fire) followed by Grand Magic: Magnum Opus (Wind). This happens after four actions spent casting at Lv.50, or three at Lv.75. |
| Fire form | Elemental spell: 25% Firaga (one party member) / 40% Firaga (the whole party) / 35% Inferno Sphere. Other attack: 33.3% Fist of Fortification / 33.3% Fist of Vigor / 33.3% True Strike. |
| Wind form | Elemental spell: 25% Aeroga (one party member) / 40% Aeroga (the whole party) / 35% Tempest. Other attack: 33.3% Fist of Fortification / 33.3% Fist of Vigor / 33.3% True Strike. |
Pattern Changes
- While casting, forcing the next element change takes 14 weakness hits at Lv.50, or 24 at Lv.75.
- At Lv.50, hitting Alhena with an element Alhena halves while Alhena is casting delays the cast by one action.
- Break recovery stops preparing the cast and changes element if the weakness count has reached six.
- At 0 HP, uses Change Form once for the next form.
Combat Actions
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal fire-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal fire-type magic damage. | ||
| Magic | AoE | 30 | 3 | 500 | 21 | — |
| Deal fire-type magic damage. | ||
| None | Physical | Single Target | 18 | 1 | 100 | 17 | — |
| Deal non-elemental physical damage to an enemy. Cast Protect and Shell on self. | |
| None | Physical | Single Target | 14 | 1 | 100 | 17 | — |
| Deals non-elemental physical damage to one enemy and grants the user Bravery for three turns. | |
| None | Physical | Single Target | 18 | 1 | 70 | 25 | — |
| — | |
| Magic | AoE | 20 | 3 | 500 | 21 | — |
| Deals Fire magic damage. Grand Magic: Magnum Opus variant. | ||
| Magic | AoE | 20 | 3 | 500 | 21 | — |
| Deals Wind magic damage. Grand Magic: Magnum Opus variant. | ||
| None | — | Self | — | — | — | — | — |
| Changes elements and passives; similar to Barrier Change. | |
| None | — | Self | — | — | — | — | — | Used in the special responses described above. | Fades out and summons a unit. | |
| None | Magic | Single Target | — | — | 100 | 25 | 6 MP |
| Increase magic attack of an ally. | |
| Magic | AoE | 30 | 3 | 500 | 21 | — |
| Deal wind-type magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal wind-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal wind-type magic damage. |
Traits & Passives
Shifts between Fire and Wind elements when hit with its elemental weakness a fixed amount of times.
Beware of the attack after incantation is complete.
Nullifies magic attacks, but not while staggered.
Takes less damage based on number of attacks taken before next turn.
Double Action (unlimited)Allows two actions.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 821,
"table": "DT_UnitParameter",
"row": "アルヘナ改第一形態(火)",
"offset": 254637,
"faceIconId": 481,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9966
]
}
- HP
- 880,000
- MP
- 999
- Stagger
- 4,700
- Strength
- 1,060
- Stamina
- 500
- Magic
- 760
- Spirit
- 500
- Speed
- 280
0 EXP · 0 gil
Plan your approach
Recorded elemental weaknesses: Ice, Dark
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Repeats a three-action pattern, changing to four actions below 50% HP. Repeated weakness hits make Alhena change element and prepare a stronger cast.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| At or above 50% HP: three-action cycle | elemental spell → other attack → 50% elemental spell / 50% other attack. |
| Below 50% HP: four-action cycle | elemental spell → other attack → 60% elemental spell / 40% other attack → 40% elemental spell / 60% other attack. |
| Six weakness hits while not casting | Changes element with Elemental Flux and starts counting weakness hits again. |
| After an element change | Uses Faith if no ally has MAG Up, then continues Alhena’s normal attacks while preparing the stronger cast. |
| Casting countdown completes | Uses Grand Magic: Magnum Opus (Fire) followed by Grand Magic: Magnum Opus (Wind). This happens after four actions spent casting at Lv.50, or three at Lv.75. |
| Fire form | Elemental spell: 25% Firaga (one party member) / 40% Firaga (the whole party) / 35% Inferno Sphere. Other attack: 33.3% Fist of Fortification / 33.3% Fist of Vigor / 33.3% True Strike. |
| Wind form | Elemental spell: 25% Aeroga (one party member) / 40% Aeroga (the whole party) / 35% Tempest. Other attack: 33.3% Fist of Fortification / 33.3% Fist of Vigor / 33.3% True Strike. |
Pattern Changes
- While casting, forcing the next element change takes 14 weakness hits at Lv.50, or 24 at Lv.75.
- At Lv.50, hitting Alhena with an element Alhena halves while Alhena is casting delays the cast by one action.
- Break recovery stops preparing the cast and changes element if the weakness count has reached six.
- At 0 HP, uses Change Form once for the next form.
Combat Actions
| None | Physical | Single Target | 12 | 1 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal wind-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal wind-type magic damage. | ||
| Magic | AoE | 30 | 3 | 500 | 21 | — |
| Deal wind-type magic damage. | ||
| None | Physical | Single Target | 18 | 1 | 100 | 17 | — |
| Deal non-elemental physical damage to an enemy. Cast Protect and Shell on self. | |
| None | Physical | Single Target | 14 | 1 | 100 | 17 | — |
| Deals non-elemental physical damage to one enemy and grants the user Bravery for three turns. | |
| None | Physical | Single Target | 18 | 1 | 70 | 25 | — |
| — | |
| Magic | AoE | 20 | 3 | 500 | 21 | — |
| Deals Fire magic damage. Grand Magic: Magnum Opus variant. | ||
| Magic | AoE | 20 | 3 | 500 | 21 | — |
| Deals Wind magic damage. Grand Magic: Magnum Opus variant. | ||
| None | — | Self | — | — | — | — | — |
| Changes elements and passives; similar to Barrier Change. | |
| None | — | Self | — | — | — | — | — | Used in the special responses described above. | Fades out and summons a unit. | |
| None | Magic | Single Target | — | — | 100 | 25 | 6 MP |
| Increase magic attack of an ally. | |
| Magic | AoE | 30 | 3 | 500 | 21 | — |
| Deal fire-type magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal fire-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal fire-type magic damage. |
Traits & Passives
Shifts between Fire and Wind elements when hit with its elemental weakness a fixed amount of times.
Beware of the attack after incantation is complete.
Nullifies magic attacks, but not while staggered.
Takes less damage based on number of attacks taken before next turn.
Double Action (unlimited)Allows two actions.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 822,
"table": "DT_UnitParameter",
"row": "アルヘナ改第一形態(風)",
"offset": 255311,
"faceIconId": 481,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": []
}
- HP
- 1,120,000
- MP
- 999
- Stagger
- 4,900
- Strength
- 1,060
- Stamina
- 500
- Magic
- 760
- Spirit
- 500
- Speed
- 280
200,000 EXP · 100,000 gil
Plan your approach
Recorded elemental weaknesses: Water
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Retains the element-change casting mechanic and adds a Black Hole countdown that tracks which characters hit Alhena’s weakness.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| At or above 50% HP: three-action cycle | elemental spell → other attack → 50% elemental spell / 50% other attack. |
| Below 50% HP: four-action cycle | elemental spell → other attack → 60% elemental spell / 40% other attack → 40% elemental spell / 60% other attack. |
| Eight normal actions in the same form | Uses a 50/50 choice of Meteor or Ultima. Repeats this after every two further normal actions until Alhena changes element. |
| After three actions preparing Alhena’s element-change cast | Uses Forbidden Magic: Ars Magna twice. |
| Black Hole countdown reaches three executed actions | Uses Black Hole on the character who has landed the most weakness hits; otherwise chooses through the spell’s usual targeting. |
| Six weakness hits while not casting | Changes element with Elemental Flux. While casting, the threshold rises to 18 at Lv.50 or 32 at Lv.75. |
| Fire form | Elemental spell: 25% Firaga (one party member) / 40% Firaga (the whole party) / 35% Inferno Sphere. Other attack: 25% Scorch / 40% Atomic Ray / 35% Firestorm. |
| Wind form | Elemental spell: 25% Aeroga (one party member) / 40% Aeroga (the whole party) / 35% Tempest. Other attack: 25% Sonic Boom / 40% Shamshir / 35% Cyclone. |
Pattern Changes
- Breaking Alhena, changing element, or reducing the opposing party to one remaining unit can release the character trapped by Black Hole via White Hole and White Hole.
- Break recovery stops preparing both casts and changes element if six weakness hits were recorded.
Fight Details
- Alhena starts preparing Black Hole on entering this form if no earlier cast is recorded, and again after every three element-change casts. Alhena’s three-action preparation continues across element changes.
Combat Actions
| None | Magic | Single Target | 12 | 2 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal fire-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal fire-type magic damage. | ||
| Magic | AoE | 30 | 3 | 500 | 21 | — |
| Deal fire-type magic damage. | ||
| Magic | Single Target | 24 | 2 | 100 | 25 | 15 MP |
| — | ||
| Physical | Single Target | 24 | 1 | 100 | 25 | — |
| — | ||
| Physical | AoE | 18 | 1 | 100 | 12 | — |
| — | ||
| None | Magic | AoE | 26 | 1 | 500 | 45 | — |
| Deals magic damage to all enemies. Forbidden Magic: Ars Magna variant. | |
| None | — | Single Target | — | — | — | — | — |
| Inhales one enemy and deals near-fatal damage. Different effect from the other Inhale variant. | |
| None | Other | Single TargetTarget Max HPRatio | — | 1 | 500 | 12 | — | Used in the special responses described above. | Spit Out variant for Black Hole. | |
| None | — | Self | — | — | — | — | — |
| Changes elements and passives; similar to Barrier Change. | |
| None | Magic | Single Target | — | — | 100 | 25 | 6 MP | Listed in the game files; no trigger was found in this AI. | Increase magic attack of an ally. | |
| None | Magic | Single Target | 40 | 1 | 500 | 12 | — | Used in the special responses described above. | Spit Out variant for Black Hole. | |
| None | Magic | Random Targets | 120 | 4 | 500 | 40 | 68 MP |
| Deal magic damage to all enemies. | |
| None | Magic | AoE | 48 | 1 | 500 | 45 | 95 MP |
| Deal magic damage to all enemies. | |
| Magic | AoE | 30 | 3 | 500 | 21 | — |
| Deal wind-type magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal wind-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal wind-type magic damage. | ||
| Magic | AoE | 24 | 1 | 100 | 12 | — |
| — | ||
| Physical | Single Target | 18 | 1 | 100 | 25 | — |
| — | ||
| Physical | Single Target | 24 | 1 | 100 | 25 | — |
| — |
Traits & Passives
Shifts between Fire and Wind elements when hit with its elemental weakness a fixed amount of times.
Beware of the attack after incantation is complete.
Nullifies physical attacks, but not while staggered.
Takes less damage based on number of attacks taken before next turn.
Double Action (unlimited)Allows two actions.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 823,
"table": "DT_UnitParameter",
"row": "アルヘナ改第二形態(火)",
"offset": 255985,
"faceIconId": 482,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": [
9967
]
}
- HP
- 1,120,000
- MP
- 999
- Stagger
- 4,900
- Strength
- 1,060
- Stamina
- 500
- Magic
- 760
- Spirit
- 500
- Speed
- 280
200,000 EXP · 100,000 gil
Plan your approach
Recorded elemental weaknesses: Ice
Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.
Test damage assumptions · Compare complete buildsElement resistance
Status resistance
0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.
Drops
Steals
Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.
Attack Pattern
Retains the element-change casting mechanic and adds a Black Hole countdown that tracks which characters hit Alhena’s weakness.
Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.
| When | Action |
|---|---|
| At or above 50% HP: three-action cycle | elemental spell → other attack → 50% elemental spell / 50% other attack. |
| Below 50% HP: four-action cycle | elemental spell → other attack → 60% elemental spell / 40% other attack → 40% elemental spell / 60% other attack. |
| Eight normal actions in the same form | Uses a 50/50 choice of Meteor or Ultima. Repeats this after every two further normal actions until Alhena changes element. |
| After three actions preparing Alhena’s element-change cast | Uses Forbidden Magic: Ars Magna twice. |
| Black Hole countdown reaches three executed actions | Uses Black Hole on the character who has landed the most weakness hits; otherwise chooses through the spell’s usual targeting. |
| Six weakness hits while not casting | Changes element with Elemental Flux. While casting, the threshold rises to 18 at Lv.50 or 32 at Lv.75. |
| Fire form | Elemental spell: 25% Firaga (one party member) / 40% Firaga (the whole party) / 35% Inferno Sphere. Other attack: 25% Scorch / 40% Atomic Ray / 35% Firestorm. |
| Wind form | Elemental spell: 25% Aeroga (one party member) / 40% Aeroga (the whole party) / 35% Tempest. Other attack: 25% Sonic Boom / 40% Shamshir / 35% Cyclone. |
Pattern Changes
- Breaking Alhena, changing element, or reducing the opposing party to one remaining unit can release the character trapped by Black Hole via White Hole and White Hole.
- Break recovery stops preparing both casts and changes element if six weakness hits were recorded.
Fight Details
- Alhena starts preparing Black Hole on entering this form if no earlier cast is recorded, and again after every three element-change casts. Alhena’s three-action preparation continues across element changes.
Combat Actions
| None | Magic | Single Target | 12 | 2 | 100 | 25 | — | Listed as the replacement attack when Silence prevents a spell. | — | |
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal wind-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal wind-type magic damage. | ||
| Magic | AoE | 30 | 3 | 500 | 21 | — |
| Deal wind-type magic damage. | ||
| Physical | Single Target | 18 | 1 | 100 | 25 | — |
| — | ||
| Physical | Single Target | 24 | 1 | 100 | 25 | — |
| — | ||
| Magic | AoE | 24 | 1 | 100 | 12 | — |
| — | ||
| None | Magic | AoE | 26 | 1 | 500 | 45 | — |
| Deals magic damage to all enemies. Forbidden Magic: Ars Magna variant. | |
| None | — | Single Target | — | — | — | — | — |
| Inhales one enemy and deals near-fatal damage. Different effect from the other Inhale variant. | |
| None | Other | Single TargetTarget Max HPRatio | — | 1 | 500 | 12 | — | Used in the special responses described above. | Spit Out variant for Black Hole. | |
| None | — | Self | — | — | — | — | — |
| Changes elements and passives; similar to Barrier Change. | |
| None | Magic | Single Target | — | — | 100 | 25 | 6 MP | Listed in the game files; no trigger was found in this AI. | Increase magic attack of an ally. | |
| None | Magic | Single Target | 40 | 1 | 500 | 12 | — | Used in the special responses described above. | Spit Out variant for Black Hole. | |
| None | Magic | Random Targets | 120 | 4 | 500 | 40 | 68 MP |
| Deal magic damage to all enemies. | |
| None | Magic | AoE | 48 | 1 | 500 | 45 | 95 MP |
| Deal magic damage to all enemies. | |
| Magic | AoE | 30 | 3 | 500 | 21 | — |
| Deal fire-type magic damage. | ||
| Magic | Single Target | 30 | 3 | 100 | 21 | 44 MP |
| Deal fire-type magic damage. | ||
| Magic | AoE | 24 | 3 | 100 | 15 | 44 MP |
| Deal fire-type magic damage. | ||
| Magic | Single Target | 24 | 2 | 100 | 25 | 15 MP |
| — | ||
| Physical | AoE | 18 | 1 | 100 | 12 | — |
| — | ||
| Physical | Single Target | 24 | 1 | 100 | 25 | — |
| — |
Traits & Passives
Shifts between Fire and Wind elements when hit with its elemental weakness a fixed amount of times.
Beware of the attack after incantation is complete.
Nullifies physical attacks, but not while staggered.
Takes less damage based on number of attacks taken before next turn.
Double Action (unlimited)Allows two actions.
Research Notes
These patterns were checked against the installed game’s AI.
Variant source data
Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.
{
"unitId": 824,
"table": "DT_UnitParameter",
"row": "アルヘナ改第二形態(風)",
"offset": 256667,
"faceIconId": 482,
"dropNormalRate": 1,
"dropRareRate": 30,
"stealRate": 5,
"battleGroups": []
}
