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BESTIARY

Alhena

8 recorded variants. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 50 · BOSS
HP
240,000
MP
999
Stagger
2,000
Strength
550
Stamina
480
Magic
510
Spirit
480
Speed
250

0 EXP · 0 gil

Plan your approach

Recorded elemental weaknesses: Water, Dark

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire50%
Ice0%
Wind0%
Earth0%
Lightning0%
Water−50%
Light0%
Dark−50%

Status resistance

Poison100%
Blind80%
Sleep100%
Silence100%
Paralysis100%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow80%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalMist X-Ether100%
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Repeats a three-action pattern, changing to four actions below 50% HP. Repeated weakness hits make Alhena change element and prepare a stronger cast.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
At or above 50% HP: three-action cycleelemental spell → other attack → 50% elemental spell / 50% other attack.
Below 50% HP: four-action cycleelemental spell → other attack → 60% elemental spell / 40% other attack → 40% elemental spell / 60% other attack.
Six weakness hits while not castingChanges element with Elemental Flux and starts counting weakness hits again.
After an element changeUses Faith if no ally has MAG Up, then continues Alhena’s normal attacks while preparing the stronger cast.
Casting countdown completesUses Grand Magic: Magnum Opus (Fire) followed by Grand Magic: Magnum Opus (Wind). This happens after four actions spent casting at Lv.50, or three at Lv.75.
Fire formElemental spell: 25% Fira / 40% Firaga (one party member) / 35% Firaga (the whole party). Other attack: 33.3% Fist of Fortification / 33.3% Fist of Vigor / 33.3% True Strike.
Wind formElemental spell: 25% Aerora / 40% Aeroga (one party member) / 35% Aeroga (the whole party). Other attack: 33.3% Fist of Fortification / 33.3% Fist of Vigor / 33.3% True Strike.

Pattern Changes

  • While casting, forcing the next element change takes 14 weakness hits at Lv.50, or 24 at Lv.75.
  • At Lv.50, hitting Alhena with an element Alhena halves while Alhena is casting delays the cast by one action.
  • Break recovery stops preparing the cast and changes element if the weakness count has reached six.
  • At 0 HP, uses Change Form once for the next form.

Combat Actions

NonePhysicalSingle Target12110025—Listed as the replacement attack when Silence prevents a spell.—
FireMagicSingle Target2221001915 MP
  • Fire form

Deal fire-type magic damage.

FireMagicSingle Target3031002144 MP
  • Fire form

Deal fire-type magic damage.

FireMagicAoE2431001544 MP
  • Fire form

Deal fire-type magic damage.

NonePhysicalSingle Target18110017—
  • Fire form
  • Wind form

Deal non-elemental physical damage to an enemy. Cast Protect and Shell on self.

NonePhysicalSingle Target14110017—
  • Fire form
  • Wind form

Deals non-elemental physical damage to one enemy and grants the user Bravery for three turns.

NonePhysicalSingle Target1817025—
  • Fire form
  • Wind form
—
FireMagicAoE20350021—
  • Casting countdown completes

Deals Fire magic damage. Grand Magic: Magnum Opus variant.

WindMagicAoE20350021—
  • Casting countdown completes

Deals Wind magic damage. Grand Magic: Magnum Opus variant.

None—Self—————
  • Six weakness hits while not casting

Changes elements and passives; similar to Barrier Change.

None—Self—————Used in the special responses described above.

Fades out and summons a unit.

NoneMagicSingle Target——100256 MP
  • After an element change

Increase magic attack of an ally.

WindMagicSingle Target2221001915 MP
  • Wind form

Deal wind-type magic damage.

WindMagicSingle Target3031002144 MP
  • Wind form

Deal wind-type magic damage.

WindMagicAoE2431001544 MP
  • Wind form

Deal wind-type magic damage.

Traits & Passives

Shifts between Fire and Wind elements when hit with its elemental weakness a fixed amount of times.

Beware of the attack after incantation is complete.

Nullifies magic attacks, but not while staggered.

Takes less damage based on number of attacks taken before next turn.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 481,
  "table": "DT_UnitParameter",
  "row": "アルヘナ第一形態(火)",
  "offset": 214875,
  "faceIconId": 481,
  "dropNormalRate": 1,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9927
  ]
}