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BESTIARY

Gilgamesh

3 recorded variants. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 11 · BOSS
HP
6,000
MP
999
Stagger
1,000
Strength
100
Stamina
60
Magic
100
Spirit
60
Speed
40

300 EXP · 2,000 gil

Plan your approach

Recorded elemental weaknesses: No elemental weakness recorded for this variant.

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire0%
Ice0%
Wind0%
Earth0%
Lightning0%
Water0%
Light0%
Dark0%

Status resistance

Poison100%
Blind30%
Sleep100%
Silence80%
Paralysis100%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow30%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalNone
RareNone

Steals

NormalEther
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Alternates two groups of attacks. At specific HP thresholds, Gilgamesh interrupts them to challenge Rain, then Lasswell, then steal.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
Ordinary odd → even actionsChoose from Slash (about 55%) or Aero (about 45%) → choose from Slash (about 33%) or Lightning (about 33%) or Wind Slash (about 33%).
Received damage leaves HP at 90% or less, before the Rain event is completeIf Rain 1001 is present, queue the Rain event and use Libra on him at the next action. Otherwise mark that event skipped and advance the scripted HP protection.
Received damage leaves HP at 70% or less after the Rain event is completeIf Lasswell 1002 is present, queue his event and use Libra on him. Otherwise skip that event and advance the HP protection.
Received damage leaves HP at 50% or less after the Lasswell event is completeQueue the stealing event. Gilgamesh’s next action uses Steal; after the attacking action ends Gilgamesh immediately follows with Flee.
More than one story attack is waitingHandle Rain first, then Lasswell, then the stealing sequence. Each happens once in the fight.

Combat Actions

NonePhysicalSingle Target12110025—
  • Ordinary odd → even actions
—
WindMagicSingle Target141100175 MP
  • Ordinary odd → even actions

Deal wind-type magic damage.

LightningMagicAoE12210012—
  • Ordinary odd → even actions
—
WindPhysicalAoE12110012—
  • Ordinary odd → even actions
—
None—Single Target—————
  • Received damage leaves HP at 90% or less, before the Rain event is complete
  • Received damage leaves HP at 70% or less after the Rain event is complete
—
None—Single Target—————
  • Received damage leaves HP at 50% or less after the Lasswell event is complete
—
None—Self—————
  • Received damage leaves HP at 50% or less after the Lasswell event is complete
Effects: Instant Death. Open the ability for details.

Traits & Passives

Difficult to stagger.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 596,
  "table": "DT_UnitParameter",
  "row": "ギルガメッシュ(1戦目)",
  "offset": 198107,
  "faceIconId": 596,
  "dropNormalRate": 12,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9139
  ]
}