Spoilers: enemy names, artwork and rewardsIncludes content beyond the demo. Open to view the bestiary; close to hide it.
All monsters
BESTIARY

Sadalsuud

30 recorded variants. Select a variant to see its own stats, artwork and rewards.

Animated battle sprite
LEVEL 50 · BOSS
HP
130,000
MP
999
Stagger
1,800
Strength
600
Stamina
480
Magic
510
Spirit
480
Speed
250

0 EXP · 0 gil

Plan your approach

Recorded elemental weaknesses: No elemental weakness recorded for this variant.

Match your attack to this variant’s resistance. Stored stats and move lists do not establish an exact turn order, a guaranteed status infliction, or demo availability.

Test damage assumptions · Compare complete builds

Element resistance

Fire0%
Ice0%
Wind0%
Earth0%
Lightning0%
Water0%
Light0%
Dark0%

Status resistance

Poison100%
Blind50%
Sleep100%
Silence100%
Paralysis100%
Confusion100%
Petrify100%
Charm100%
Berserk100%
Doom—
Slow30%
Strength down30%
Stamina down30%
Magic down30%
Spirit down30%
Instant death100%
Gravity100%

0% neutral · Negative: more damage · 100%: immune · 200%: absorbs. Status percentages are resistance, not infliction chances.

Drops

NormalMist X-Ether100%
RareNone

Steals

NormalNone
RareNone

Drop percentages are base chances before bonuses. Steal slot probabilities are still being verified.

Attack Pattern

Follows a six-action pattern and randomly changes Sadalsuud’s barrier after actions 1, 5, 9, and so on. The barrier changes which spell and debuff Sadalsuud uses.

Numbers count this boss’s own actions; combos are listed together. Battle-turn rules are labeled.

WhenAction
At or above 70% HPRandom attack A → barrier spell → heavy attack → regular attacks B → random pair → barrier spell.
First action below 70% HP; restart this six-action patternHeavy attack → random attack A → whole-party barrier spell → regular attacks B → barrier spell → random pair.
Random attack A40% Leech; 60% the current barrier’s debuff.
Heavy attacksWhole-party barrier spell → whole-party barrier spell → Windstorm, then repeat. The first heavy attack after falling below 70% HP is Windstorm.
Random pair60% Leech; 40% Assassin’s Needle.
After actions 1, 5, 9, and so onUses Barrier Shift and randomly chooses one of the four barriers, each with a 25% chance.
Wind barrierSpell: Aeroga (one party member). Whole-party spell: Aeroga (the whole party). Debuff: Slowga.
Ice barrierSpell: Blizzaga (one party member). Whole-party spell: Blizzaga (the whole party). Debuff: Defaithga.
Earth barrierSpell: Stonega (one party member). Whole-party spell: Stonega (the whole party). Debuff: Deprotega.
Fire barrierSpell: Firaga (one party member). Whole-party spell: Firaga (the whole party). Debuff: Debravega.
Regular attacks BEach time, randomly chooses one: Assassin’s Needle (40%) or Banishga (60%).

Pattern Changes

  • At 50% HP or lower, runs the intermediate transition using Change Form then Vanish. At 0 HP, Change Form moves to the next form.

Combat Actions

NonePhysicalSingle Target12210025—Listed as the replacement attack when Silence prevents a spell.—
None—Self—————
  • After actions 1, 5, 9, and so on
—
NonePhysicalSingle Target12110025—
  • Random attack A
  • Random pair
Effects: Damage Absorb. Open the ability for details.
NoneMagicAoE——100024 MP
  • Wind barrier

Decrease speed of all enemies.

NonePhysicalSingle Target12110025—
  • Random pair
  • Regular attacks B

Deal physical damage with a chance to instantly KO.

LightMagicSingle Target3031002144 MP
  • Regular attacks B

Deal light magic damage.

WindMagicSingle Target3031002144 MP
  • Wind barrier

Deal wind-type magic damage.

WindMagicAoE2431001544 MP
  • Wind barrier

Deal wind-type magic damage.

WindPhysicalAoETarget Cur HPRatio—110012—
  • Heavy attacks
—
None—Self—————Used in the special responses described above.

Fades out and summons a unit.

None—Self—————Used in the special responses described above.

Fades out and summons a unit.

NoneMagicAoE——1002524 MP
  • Earth barrier

Black magic. Lowers all enemies' physical defense. Ultima Weapon variant.

NoneMagicAoE——1002524 MP
  • Fire barrier

Decrease physical attack of all enemies.

NoneMagicAoE——1002524 MP
  • Ice barrier

Decrease magic of all enemies.

FireMagicSingle Target3031002144 MP
  • Fire barrier

Deal fire-type magic damage.

IceMagicSingle Target3031002144 MP
  • Ice barrier

Deal ice-type magic damage.

EarthMagicSingle Target3031002144 MP
  • Earth barrier

Deal earth-type magic damage.

FireMagicAoE2431001544 MP
  • Fire barrier

Deal fire-type magic damage.

IceMagicAoE2431001544 MP
  • Ice barrier

Deal ice-type magic damage.

EarthMagicAoE2431001544 MP
  • Earth barrier

Deal earth-type magic damage.

None—Self—————Used in the special responses described above.

KO self.

Traits & Passives

Elemental weakness changes.

Research Notes

These patterns were checked against the installed game’s AI.

How the patterns were checked · Detailed source notes

Some move details remain unavailable: 701.

Variant source data

Stored base stats. Encounter effects may modify these values. Battle-group references do not establish demo availability.

{
  "unitId": 631,
  "table": "DT_UnitParameter",
  "row": "サダルスウド第一形態1",
  "offset": 228766,
  "faceIconId": 631,
  "dropNormalRate": 1,
  "dropRareRate": 30,
  "stealRate": 5,
  "battleGroups": [
    9954
  ]
}